The parser have coordinates of each bomb event, but there is no way to get coordinates between this events. For example after any event "bomb_dropped" the bomb can fly to some ground point. that is exactly the problem. that it can be possible that bomb will be throwed away when player try to throw it or people is fast moving with bomb and then died. the bomb will have inertion some time and only then will touch the ground and stoped. this period is queite necessary to get the final coordinated of the bomb as entity.
am not sure if its possible with some he grenade to move the bomb but if it is then its one more point why its necessary.
P.s. its reasonable to make parsing only for periods after event "bomb_dropped" until any new event. It will be the time in fly and lying on the ground
The parser have coordinates of each bomb event, but there is no way to get coordinates between this events. For example after any event "bomb_dropped" the bomb can fly to some ground point. that is exactly the problem. that it can be possible that bomb will be throwed away when player try to throw it or people is fast moving with bomb and then died. the bomb will have inertion some time and only then will touch the ground and stoped. this period is queite necessary to get the final coordinated of the bomb as entity.
am not sure if its possible with some he grenade to move the bomb but if it is then its one more point why its necessary.
P.s. its reasonable to make parsing only for periods after event "bomb_dropped" until any new event. It will be the time in fly and lying on the ground