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[ci] Increase Android sharding (flutter#4029)
We're seeing more timeouts recently with Android platform tests. Longer term we can revisit this, especially once we have emulator tests where the timings may change significantly, but for now increase the shards by one.
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.cirrus.yml

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@@ -260,13 +260,14 @@ task:
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skip: $CIRRUS_PR != '' && $CHANNEL == 'stable'
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env:
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matrix:
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PACKAGE_SHARDING: "--shardIndex 0 --shardCount 7"
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PACKAGE_SHARDING: "--shardIndex 1 --shardCount 7"
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PACKAGE_SHARDING: "--shardIndex 2 --shardCount 7"
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PACKAGE_SHARDING: "--shardIndex 3 --shardCount 7"
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PACKAGE_SHARDING: "--shardIndex 4 --shardCount 7"
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PACKAGE_SHARDING: "--shardIndex 5 --shardCount 7"
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PACKAGE_SHARDING: "--shardIndex 6 --shardCount 7"
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PACKAGE_SHARDING: "--shardIndex 0 --shardCount 8"
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PACKAGE_SHARDING: "--shardIndex 1 --shardCount 8"
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PACKAGE_SHARDING: "--shardIndex 2 --shardCount 8"
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PACKAGE_SHARDING: "--shardIndex 3 --shardCount 8"
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PACKAGE_SHARDING: "--shardIndex 4 --shardCount 8"
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PACKAGE_SHARDING: "--shardIndex 5 --shardCount 8"
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PACKAGE_SHARDING: "--shardIndex 6 --shardCount 8"
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PACKAGE_SHARDING: "--shardIndex 7 --shardCount 8"
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matrix:
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CHANNEL: "master"
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CHANNEL: "stable"

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