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Copy file name to clipboardExpand all lines: dist/preview release/what's new.md
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- Added HDR texture filtering tools to the sandbox ([Sebavan](https://github.com/sebavan/))
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- Reflection probes can now be used to give accurate shading with PBR ([CraigFeldpsar](https://github.com/craigfeldspar) and ([Sebavan](https://github.com/sebavan/)))
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- Added editing of PBR materials, Post processes and Particle fragment shaders in the node material editor ([Popov72](https://github.com/Popov72))
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- Added Curve editor to manage selected entity's animations and edit animation groups in Inspector ([pixelspace](https://github.com/devpixelspace))
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- Added Curve editor to manage entity's animations and edit animation groups in Inspector ([pixelspace](https://github.com/devpixelspace))
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- Added support in `ShadowGenerator` for fast fake soft transparent shadows ([Popov72](https://github.com/Popov72))
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- Added support for **thin instances** for faster mesh instances. [Doc](https://doc.babylonjs.com/how_to/how_to_use_thininstances) ([Popov72](https://github.com/Popov72))
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