@@ -88,7 +88,7 @@ impl Plugin for BloomPlugin {
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// TODO: Write better documentation.
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/// Applies a bloom effect to an HDR-enabled Camera3d.
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///
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- /// See also https://en.wikipedia.org/wiki/Bloom_(shader_effect).
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+ /// See also < https://en.wikipedia.org/wiki/Bloom_(shader_effect)> .
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#[ derive( Component , Clone ) ]
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pub struct BloomSettings {
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/// Threshold for bloom to apply.
@@ -187,7 +187,7 @@ impl Node for BloomNode {
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depth_stencil_attachment : None ,
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} ,
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) ) ;
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- pre_filter_pass. set_render_pipeline ( & down_sampling_pre_filter_pipeline) ;
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+ pre_filter_pass. set_render_pipeline ( down_sampling_pre_filter_pipeline) ;
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pre_filter_pass. set_bind_group (
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0 ,
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& bind_groups. pre_filter_bind_group ,
@@ -213,7 +213,7 @@ impl Node for BloomNode {
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depth_stencil_attachment : None ,
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} ,
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) ) ;
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- down_sampling_pass. set_render_pipeline ( & down_sampling_pipeline) ;
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+ down_sampling_pass. set_render_pipeline ( down_sampling_pipeline) ;
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down_sampling_pass. set_bind_group (
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0 ,
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& bind_groups. down_sampling_bind_groups [ mip as usize - 1 ] ,
@@ -239,7 +239,7 @@ impl Node for BloomNode {
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depth_stencil_attachment : None ,
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} ,
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) ) ;
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- up_sampling_pass. set_render_pipeline ( & up_sampling_pipeline) ;
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+ up_sampling_pass. set_render_pipeline ( up_sampling_pipeline) ;
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up_sampling_pass. set_bind_group (
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0 ,
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& bind_groups. up_sampling_bind_groups [ mip as usize - 1 ] ,
@@ -265,7 +265,7 @@ impl Node for BloomNode {
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depth_stencil_attachment : None ,
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} ,
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) ) ;
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- up_sampling_final_pass. set_render_pipeline ( & up_sampling_final_pipeline) ;
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+ up_sampling_final_pass. set_render_pipeline ( up_sampling_final_pipeline) ;
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up_sampling_final_pass. set_bind_group (
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0 ,
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& bind_groups. up_sampling_final_bind_group ,
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