A list of resources about the UI/UX considerations for VR.
Feel free to submit a Pull Request to add any that I've missed!
- VR Interface Design Pre-Visualisation Methods - Mike Alger
- VR Interface Design Manifesto - Mike Alger
- UI/UX design for WebVR - Josh Carpenter
- Designing for Virtual Reality - Manuel Clément, Google I/O 2015
- Designing For Virtual Reality - Laura Cortes & Cyriele Piancastelli (Slides)
- Designing UI for VR - Dan Gilmore
- Designing for Virtual Reality - Rebecca Torbochkin
- Virtual Reality UX UI: A video gallery of interactions
- Interaction Design in VR: Valve's Lessons - Yasser Malaika
- The Holodeck is here - Designing for Room-Scale VR - Alex Schwartz & Devin Reimer
- Technical and Design Tips for VR/AR - Jay Santos & Pete Moss
- The Dawn of Mobile VR - John Carmack
- Navigating New Worlds: Designing UI and UX in VR - Kristoffer Brady & Richard Emms
- Designing for Google Cardboard - Google
- Designing for Virtual Reality - Casey Hopkins
- The hierarchy of needs in virtual reality development - Beau Cronin
- Speculations on neuro-motivated design for VR - Beau Cronin
- Analyzing VR as a computing platform - Beau Cronin
- From product design to Virtual Reality - Jean-Marc Denis
- The Fundamentals of User Experience in Virtual Reality - Daniel Allen
- 8 Things Every Educational Game Developer Needs to Know - Alex Colgan
- 6 Principals of Leap Motion Interaction Design - Alex Colgan
- The Oculus Rift and User Experience - Peter Hornsby
- UX & Virtual Reality - Designing for interfaces without Screens - Prashanth Shanmugam
- VRID: A Design Model and Methodology for Developing Virtual Reality Interfaces - Vilvan tanriverdi & Robert J.K. Jacob
- Immersive Design - Learning to let go of the screen - Matt Sundstrom
- Mobile VR Application Development: User Interface Guidelines - Oculus
- Designing Intuitative Applications - Leap Motion Blog
- VR Best Practice Guidelines - Leap Motion
- Immersive Modelling UX - Kristian P. Hansen
- The rise of VR & AR era. Why this time is different? - Vasily Ryzhonkov
- The UX of 360 Video - Matt Radbourne
- 5 Lessons I learned from designing the VR UI of Beloola - Vincent Munoz
- Video game user interface design: Diegesis theory - Dave Russell
- Designing VR Tools - Alex Colgan, Leap Motion
- The Rise and Fall and Rise of Virtual Reality - Verge
- Virtual Reality User Research: Q & A - Blink UX
- Some thoughts about designing for VR - Carleton DiLeo
- Will Virtual Reality Eat Your Brain (Or Save Humanity)? - Malia Probst
- Comfortable VR Movement in Dead Secret - Robot Invader
- Storytelling in Virtual Reality: A Starter's Guide - VR Dribble
- UX pointers for VR design - Timoni West
- Going after a new VR Navigation System - Thomas Balouet
- Making Great VR: Six Lessons Learned From I Expect You To Die - Jesse Schell
- Design for Virtual Reality - Framer JS Blog
- 3D User Interfaces: Theory and Practice (2004) - Doug A. Bowman, Ernst Kruijff, Ivan Poupyrev Joseph J. LaViola
- Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (2015, O'Reilly) - Tony Parisi
- Virtual Reality in Journalism