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Now, mod conflicts are not handled that good (at all) in game, loaded mods are alphabetically sorted.
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devs probably will use and demonstrate more techniques |
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In the event of a conflict, it's first come, first served based off the file name (there's nothing for detecting script class conflicts... yet...). Best practices would be to make modding libraries out of things that can be used for other mods, and then to allow them to be used for other mods, to keep incompatibility to a minimum (basically like how many other modding communities do it). Direct conflicts caused despite that would still have to be resolved manually by either or mod and modder. |
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At which point base game detects a mod confliction with other mod(s)? so, I can avoid it as not a whole lot is told in the official documentation
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