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Updated to v7.10.4
1 parent 75366dc commit 9695e33

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-21
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CHANGELOG.md

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Changelog
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---------
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<!--(CHANGELOG_TOP)-->
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**7.10.4**
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* added fix for bug with getting user id on win32/mac/android
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* added fix for tvOS platform
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* fixed warning for unsupported platform
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* removed unused variables
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* repair Max SDK integration
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**7.10.3**
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* removed user sign-up form
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* updated GATool links

Editor/GA_SettingsInspector.cs

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this.selectedPlatformIndex = 0;
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}
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#if UNITY_IOS || UNITY_TVOS || UNITY_ANDROID || UNITY_STANDALONE || UNITY_WEBGL || UNITY_WSA || UNITY_WP_8_1 || UNITY_SAMSUNGTV
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// Do nothing
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#else
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EditorGUILayout.Space();
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GUILayout.BeginHorizontal();
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GUILayout.EndHorizontal();
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#endif
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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const int layoutWidth = 35;
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const int btnSize = 12;
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GUILayout.BeginVertical("Performance");
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Editor/GA_SignUp.cs

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private const int INPUT_WIDTH = 230;
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private static GA_SignUp _instance;
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private bool _signUpInProgress = false;
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private bool _createGameInProgress = false;
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private string _googlePlayPublicKey = "";
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private RuntimePlatform _selectedPlatform;
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private int _selectedOrganization;
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private int _selectedStudio;

Runtime/Android/gameanalytics.aar

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Runtime/Android/gameanalytics.aar.meta

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Runtime/Android/unity_gameanalytics.jar.meta

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Runtime/GameAnalytics.dll

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Runtime/Scripts/ATT/GameAnalyticsATTClient.cs

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#if UNITY_IOS
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#if UNITY_IOS || UNITY_TVOS
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using AOT;
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namespace GameAnalyticsSDK.iOS

Runtime/Scripts/ATT/GameAnalyticsATTObjCBridge.cs

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#if UNITY_IOS
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#if UNITY_IOS || UNITY_TVOS
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using System.Runtime.InteropServices;
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namespace GameAnalyticsSDK.iOS

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