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Don't draw shapes that have their bounding box outside the viewport coordinates. So let's not render those SVG elements in Rust to save on SVG string-related performance on the Rust and Rust->JS end. This should actually be relatively easy since we already have functions for working with layer bounding boxes.
The text was updated successfully, but these errors were encountered:
Don't draw shapes that have their bounding box outside the viewport coordinates. So let's not render those SVG elements in Rust to save on SVG string-related performance on the Rust and Rust->JS end. This should actually be relatively easy since we already have functions for working with layer bounding boxes.
The text was updated successfully, but these errors were encountered: