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change "All" into "all" in npc scripts
1 parent bc7f901 commit 3bfc14f

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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
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npc/custom/events/mushroom_event.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -41,7 +41,7 @@ OnMinute10: // Start time (every hour)
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set .status,1;
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set .Spawn,rand(1,10); // How many Mushrooms should spawn?
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set .Map$,.maps$[rand(getarraysize(.maps$))];
44-
killmonster .Map$,"All";
44+
killmonster(.Map$, "all");
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monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(NPC_NAME)+"::OnMobKilled";
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announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
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sleep 2500;

npc/re/instances/ghost_palace.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -601,7 +601,7 @@ OnInstanceInit:
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OnStart:
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stopnpctimer instance_npcname("#gp3control");
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disablenpc(instance_npcname("#gp3control"));
604-
killmonster(instance_mapname("1@spa"), "All");
604+
killmonster(instance_mapname("1@spa"), "all");
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disablenpc(instance_npcname("#gp3warp"));
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enablenpc(instance_npcname("Lurid Royal Guard#gp5"));
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enablenpc(instance_npcname("Tiara Princess#gp5"));

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