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Location,name,inASA,inASE,default,cli,info,version,status,type,implemented
Command line options,-ActiveEvent=<eventname>,No,Yes,,skip,"Enables a specified event or enables the event's colours palette on wild creatures. Only one can be specified and active at a time. Only the <code>WinterWonderland</code> event is still fully working in the game. Events marked red no longer even apply the colour modifications.
<table class=""wikitable"">
<tr><th>eventname</th><th>Description</th></tr>
<tr class=""redish-background""><td><code>ark7th</code></td><td>Allows for [[ARK: 7th Anniversary]] to be activated.</td></tr>
<tr class=""redish-background""><td><code>ARKaeology</code></td><td>Allows for [[ARK: ARKaeology]] to be activated.</td></tr>
<tr class=""redish-background""><td><code>birthday</code></td><td>Allows for [[ARK: 5th Anniversary]] to be activated.</td></tr>
<tr><td><code>Easter</code></td><td>Allows for [[ARK: Eggcellent Adventure 7]] to be activated.</td></tr>
<tr><td><code>FearEvolved</code></td><td>Allows for [[ARK: Fear Evolved 6]] to be activated.</td></tr>
<tr class=""redish-background""><td><code>ExtinctionChronicles</code></td><td>Allows for [[Extinction Chronicles]] to be activated.</td></tr>
<tr><td><code>PAX</code></td><td>Allows for [[ARK: PAX Party]] to be activated.</td></tr>
<tr><td><code>Summer</code></td><td>Allows for [[ARK: Summer EVO]] to be activated.</td></tr>
<tr><td><code>TurkeyTrial</code></td><td>Allows for [[ARK: Turkey Trial 6]] to be activated.</td></tr>
<tr><td><code>vday</code></td><td>Allows for [[Valentine's EVO Event]] to be activated.</td></tr>
<tr><td><code>WinterWonderland</code></td><td>Allows for [[ARK: Winter Wonderland 7]] to be activated.</td></tr>
<tr><td><code>None</code></td><td>Disables normally active event. It is suggested to use this setting to completely turn off unwanted event references in server memory, like skin crafting.</td></tr>
</table>
''The last event to feature this option was [[ARK: Winter Wonderland 7]].''<br/>
'''Note:''' If you don't want to activate the event, but still want the wild creatures to have the event colors, use the option <code>ActiveEventColors</code> from [[#DynamicConfig|Dynamic Config]] instead.<br/>
{{gamelink|asa}}: Obsolete, use <code>-mods</code> argument instead. Adding <code>ActiveEvent=</code> in the [[#GameUserSettings.ini|GameUserSettings.ini]] file has no effect.",[[280.114]],,
Command line options,-AllowFlyerSpeedLeveling,No,Yes,,skip,"Enables Level Up for Flyer Movement Speed. '''Note:''' alternatively, it can be enabled adding <code>bAllowFlyerSpeedLeveling=True</code> to the ''Game.ini'' file.",[[321.1]],,
Command line options,?AltSaveDirectoryName=<savedir_name>,Yes,Yes,,skip,"Allows to specify a custom directory name for server world-save. Usually used to manage clusters, read more about it in the [[#Cross-ARK_Data_Transfer|Cross-ARK Data Transfer]] section.
{{gamelink|asa}}: Note that it still uses the <code><savedir_name>/<map_name></code> directory structure.",,,
Command line options,-AlwaysTickDedicatedSkeletalMeshes,Yes,No,,skip,Disables optimization to dynamically not tick idle/inactive creature animations on the dedicated server based on server frame rate (only becomes active when server is low FPS). '''Note''': side-effects can include inaccurate collisions for idle creatures on the client versus the server (such as inaccurate jumping position while standing on an inactive/idle Brontosaurus and jumping on its tail as it sits in your base).,[[ARK: Survival Ascended/Patch/33.33|ASA 26.36]],,
Command line options,-AutoDestroyStructures,Yes,Yes,,skip,Enables auto destruction of old structures. Timer can be adjusted with option <code>AutoDestroyOldStructuresMultiplier</code> in [[#GameUserSettings.ini|GameUserSettings.ini]] under <code>[ServerSettings]</code> section.,[[245.987]],,
Command line options,-automanagedmods,No,Yes,,skip,"Steam only, automatic MOD download/installation/updating. Mod IDs are listed in [[#Game.ini|Game.ini]] under <code>[ModInstaller]</code> section.",[[244.3]],,
Command line options,-crossplay,No,Yes,,skip,"Enables crossplay (i.e.: EPIC and Steam) on dedicated server. '''Note''': <code>PublicIPForEpic</code> must also be set.<br/>
{{gamelink|asa}}: Obsolete, use <code>-ServerPlatform</code> argument instead.",[[311.74]],,
Command line options,-culture=<lang_code>,Yes,Yes,,skip,"Overrides the server output language. If set in server it doesn't override clients' language. List of currently supported language codes: <code>ca</code>, <code>cs</code>, <code>da</code>, <code>de</code>, <code>en</code>, <code>es</code>, <code>eu</code>, <code>fi</code>, <code>fr</code>, <code>hu</code>, <code>it</code>, <code>ja</code>, <code>ka</code>, <code>ko</code>, <code>nl</code>, <code>pl</code>, <code>pt_BR</code>, <code>ru</code>, <code>sv</code>, <code>th</code>, <code>tr</code>, <code>zh</code>, <code>zh-Hans-CN</code>, <code>zh-TW</code>. This is also needed to override some
Genesis: Part 2 missions text outputs for clients that otherwise will follow the language settings of the server operating system.",[[235.2]],,
Command line options,-DoCustomCosmeticValidation,Yes,No,,skip,Enables validation of custom cosmetic mods. See this [https://survivetheark.com/index.php?/forums/topic/736592-enable-custom-cosmetics-validation-on-unofficial/ post] for details.,[[ARK: Survival Ascended/Patch/34.49|ASA 34.49]],,
Command line options,-DisableCustomCosmetics,Yes,No,,skip,Disables the Custom Cosmetic system (allowing players to use and display special mods that should only be skins and will be downloaded automatically by the connected clients).,[[ARK: Survival Ascended/Patch/34.49|ASA 34.49]],,
Command line options,-disabledinonetrangescaling,Yes,No,,skip,"Disables creature's network replication range optimization.
Detailed explanation : On dedicated servers the network replication range is scaled dynamically based on the amount of connected players (Note: On PvP servers this replication range is scaled only for small tamed creatures and wild creatures, rather than all tames). The scaling of replication range allows to improve performances for servers with a high amount of connected players. This optimization can be disabled by adding <code>-disabledinonetrangescaling</code> in server startup options.",[[ARK: Survival Ascended/Patch/31.41|ASA 31.41]],,
Command line options,-DisableCustomFoldersInTributeInventories,Unknown,Yes,,skip,Disables creation of folders in Tribute inventories.,[[349.1]],,
Command line options,-DisableRailgunPVP,Unknown,Yes,,skip,Disables the [[Tek Railgun (Aberration)|Tek Railgun]] on [[PvP]] servers (on official servers this argument is not added to the command line).,[[349.1]],,
Command line options,-EasterColors,Yes,No,,skip,Chance for Easter colors when creatures spawn.,[[ARK: Survival Ascended/Patch/36.27|ASA 36.27]],,
Command line options,-EnableIdlePlayerKick,Yes,Yes,,skip,Cause characters that have not moved or interacted within the <code>KickIdlePlayersPeriod</code> ([[#GameUserSettings.ini|GameUserSettings.ini]]) to be kicked.,[[241.5]],,
Command line options,-epiconly,No,Yes,,skip,"Enables Epic Game Store only players to connect to the dedicated server.<br/>
{{Gamelink|sa}}: Obsolete since ASA is not available on Epic.",[[311.74]],,
Command line options,?EventColorsChanceOverride=<float>,Unknown,Yes,,skip,Takes a floating point value between 0 and 1.0 (1 = 100% chance for colour override). '''Note:''' This only affects freshly spawned wild creatures (you can use console command <code>Cheat DestroyWildDinos</code> to wipe wild creatures so that they all respawn with a chance of getting the event colors).,[[355.3]],,
Command line options,-exclusivejoin,Yes,Yes,,skip,"Activate a whitelist only mode on the server, allowing players to join if added to the allow list. For more info on whitelists, start with [[Server configuration#Ark_IDs|Ark IDs]].",,,
Command line options,-ForceAllowCaveFlyers,Yes,Yes,,skip,Force flyer creatures to be allowed into caves (Flyers able to go into caves by default on custom maps).,[[237.1]],,
Command line options,-ForceRespawnDinos,Yes,Yes,,skip,Launch with this command to destroy all wild creatures on server start-up. '''Note:''' this will only destroy wild creatures that are not currently tamed.,[[216.0]],,
Command line options,"?GameModIds=<ModID1>[,<ModID2>[...]]",No,Yes,,skip,"Steam only. Specifies the order and which mods are loaded, <code>ModIDs</code> need to be separated with commas (<code>,</code>). Mod priority is in descending order left to right (the left-most ID is the top priority mod). It is suggested to use instead the <code>ActiveMods</code> under <code>[ServerSettings]</code> of ''GameUserSettings.ini''.<br/>
{{Gamelink|sa}}: Obsolete, use argument <code>-mods</code> instead.",[[190.0]],,
Command line options,-GBUsageToForceRestart=<value>,Yes,No,35,skip,"Enabled an out of memory protection for servers. In the event that a server reaches an excessive amount of memory, the world will be forced saved and the server will be restarted to prevent crashes or rollbacks. Replace <code><value></code> with the wanted amount in gigabytes. Setting it to 0 disables.",[[ARK: Survival Ascended/Patch/26.32|ASA 26.32]],,
Command line options,-imprintlimit=101,Unknown,Yes,,skip,"Automatically destroys creatures exceeding the imprinting bonus limit specified, in %. It is recommended going 1% higher (101) to catch potential floating-point errors, especially when working with custom imprinting rates.",[[349.10]],,
Command line options,-insecure,No,Yes,,skip,Disable Valve Anti-Cheat (VAC) system.,[[241.5]],,
Command line options,-MapModID=<ModID>,No,Yes,,skip,"Dedicated servers can now optionally load custom maps via <code>ModID</code> directly, rather than having to specify the map name, using this syntax (where the <code>MapModID</code> is the Steam Workshop ID of your custom map, and the GameModIds are the Id’s of the stacked mods you wish to use, in order). <code>ActiveMods</code> must also be set in [[#GameUserSettings.ini|GameUserSettings.ini]].<br/>
{{gamelink|sa}}: Obsolete, use <code>-mods</code> argument instead. ASA no longer uses Steam Workshop mods and <code>ActiveMods</code> does not need to be set.",[[193.0]],,
Command line options,-MaxNumOfSaveBackups=<integer>,Unknown,Yes,20,skip,"Set the max number of backup to keeps in the save folder. Whenever a new backup is created, the oldest ones will be deleted. Since such backups take place every 2 hours and they are uncompressed files, it is suggested to use more flexible third party solutions, especially with bigger saves.<br/>'''Unofficial admins running [[2023_official_server_save_files|Official 2023 Server saves]] may want to set this to 0 when using other backup mechanisms.'''",,,
Command line options,?MapPlayerLocation=false,Unknown,Yes,,skip,Same as <code>ShowMapPlayerLocation</code> of [[#GameUserSettings.ini|GameUserSettings.ini]] (actually using this option will make the server write the <code>ShowMapPlayerLocation</code> entry).,[[170.0]],,
Command line options,-MinimumTimeBetweenInventoryRetrieval=<seconds>,Unknown,Yes,3600,skip,{{ItemLink|Fjordhawk}} cool-down in seconds on retrieval of player's inventory when killed.,[[351.5]],,
Command line options,"-mods=<ModId1>[,<ModId2>[...]]",Yes,No,,skip,Specifies [https://www.curseforge.com/ark-survival-ascended CurseForge] Mod Project IDs. Mods are updated automatically when starting the server.,{{ItemLink|ARK: Survival Ascended| }},,
Command line options,-MULTIHOME,Yes,Yes,,skip,Enables multihoming. <code>MULTIHOME=<IP_ADDRESS></code> must be specified as well in [[#GameUserSettings.ini|GameUserSettings.ini]] under <code>[SessionSettings]</code> or in the command line.,,,
Command line options,-newsaveformat,No,Yes,,skip,"Enables the new save format (version 11), which is quicker at saving cryopods and requires less storage space for them. Use only if necessary (e.g.: the default save format fails as well the old save format).<br/>'''This option must be used to start the [[2023_official_server_save_files|Official 2023 Server saves]] backups''' along with <code>-usestore</code> to correctly load tribe ownership.",[[244.5]],,
Command line options,?NewYear1UTC=<epoch time>,No,Yes,,skip,"You can use https://www.epochconverter.com to get your appropriate timestamp. Please keep in mind that this event cannot be run before Midnight EST on the 1st of January, so if you wish to change your time it would have to be set after that. Must be used with the with the <code>-NewYearEvent</code> command line option.",[[320.38]],,
Command line options,?NewYear2UTC=<epoch time>,No,Yes,,skip,"You can use https://www.epochconverter.com to get your appropriate timestamp. Please keep in mind that this event cannot be run before Midnight EST on the 1st of January, so if you wish to change your time it would have to be set after that. Must be used with the with the <code>-NewYearEvent</code> command line option.",[[320.38]],,
Command line options,-NewYearEvent,No,Yes,,skip,"Enables the [[ARK: Happy New Year!]] event; it will automatically start at Midnight EST and Noon EST on the 1st of January, unless specified with the following 2 options. This command was only available around the time it was scheduled.",[[320.38]],,
Command line options,-noantispeedhack,Unknown,Yes,,skip,Anti speedhack detection is now enabled by default — you now use this option to disable it.,[[218.5]],,
Command line options,-NoBattlEye,Yes,Yes,,skip,Run server without BattleEye.,[[253.0]],,
Command line options,-nocombineclientmoves,Unknown,Yes,,skip,"Server player move physics optimization is now enabled by default (improves performance) — to disable it, use this server option.",[[218.5]],,
Command line options,-NoDinos,Yes,Yes,,skip,"Prevents wild creatures from being spawned. In {{gamelink|sa}} enabling this option will make the following options unusable: <code>-NoDinosExceptForcedSpawn</code>, <code>-NoDinosExceptStreamingSpawn</code>, <code>-NoDinosExceptManualSpawn</code> and <code>-NoDinosExceptWaterSpawn</code>.<br/>
'''Note:''' wild creatures that were on the server before adding this argument will not get automatically destroyed (you can destroy them with console command <code>cheat destroywilddinos</code>).",,,
Command line options,-NoHangDetection,Unknown,Yes,,skip,Prevents the server from shutdown if its start-time takes more than 2700 seconds (45 minutes). Useful for servers with big saves or very slow machines. '''Note:''' this will disabled further server hangs detection.,[[246.7]],,
Command line options,-NotifyAdminCommandsInChat,Unknown,Yes,,skip,Displays <code>cheat</code> and <code>admincheat</code> commands to admin players only in the global chat. Not to be confused with <code>AdminLogging</code> which displays such commands to all players.,[[254.0]],,
Command line options,-noundermeshchecking,Unknown,Yes,,skip,Will turn off the anti-meshing system entirely.,[[304.445]],,
Command line options,-noundermeshkilling,Unknown,Yes,,skip,Will turn off the anti-meshing player kills (but still allow teleporting).,[[304.445]],,
Command line options,-NoWildBabies,Yes,No,,skip,Disables spawning of [[Wild babies|wild babies]].,{{ItemLink|ARK: Survival Ascended| }},,
Command line options,"-passivemods=<ModId1>[,<ModId2>[...]]",Yes,No,,skip,"This option disables a mod's functionality while still loading its data. This is useful if, for example, you want to have S-Dinos on Astraeos in your cluster but prevent them from spawning on The Island while still allowing them to be transferred back and forth.
*Note: The -passivemods function works the same as the regular mod list and will download the specified mod. It does not require the passive mod to also be in the regular mods list. [https://ark.wiki.gg/wiki/Talk:Server_configuration#Passive_Mods_Do_not_need_-mods=]",[[ARK: Survival Ascended/Patch/33.33|ASA 33.33]],,
Command line options,-port=<Server Port>,Yes,No,,skip,This is the server port used to host the dedicated server on. This is required if you want to run it on a port other than the default 7777.,{{ItemLink|ARK: Survival Ascended| }},,
Command line options,-PublicIPForEpic=<IPAddress>,No,Yes,,skip,"This is the public IP that EGS clients will attempt to connect to, if this option is missing and <code>-MULTIHOME</code> is specified, then EGS clients will attempt to connect to the multihome IP; note that if you're using multihome and specify a non-public IP address, then players will not be able to connect to your server using EGS. Make sure to set a public IP address (e.g.: WAN or external).",[[312.13]],,
Command line options,-pvedisallowtribewar,Unknown,Yes,,skip,"Prevents tribes in [[PvE]] mode to officially declare war on each other for mutually-agreed-upon period of time. Alternatively, it is possible to use the ''Game.ini'' <code>bPvEAllowTribeWar</code>.",[[298.31]],,
Command line options,-SecureSendArKPayload,Unknown,Yes,,skip,Add this option to protect against the creature upload issue. '''Note:''' be aware this may have an impact on some mods.,[[357.20]],,
Command line options,-ServerAllowAnsel,No,Yes,,skip,Sets the server to allow clients to use [[NVIDIA Ansel]]. See link for details on its support.,[[278.0]],,
Command line options,-servergamelog,Yes,Yes,,skip,"Enable server admin logs (including support in the RCON). Use RCON command <code>getgamelog</code> to print 100 entries at a time. Also, outputs to dated file in <code>\Logs</code>, adjust max length of the RCON buffer with the option <code>RCONServerGameLogBuffer=600</code>.",[[224.0]],,
Command line options,-servergamelogincludetribelogs,Yes,Yes,,skip,"Include tribe logs in the normal server game logs. Note that this is required to get the logs from RCON (using <code>-ServerRCONOutputTribeLogs</code>). Additionally, it will display them in the application's console.",[[254.0]],,
Command line options,-ServerRCONOutputTribeLogs,Yes,Yes,,skip,Include tribe logs in the RCON output (which can be recovered with console command <code>GetGameLog</code>). Requires <code>-servergamelogincludetribelogs</code>.,[[254.0]],,
Command line options,-ServerUseEventColors,Yes,No,,skip,Enables event colors.,[[56.15]],,
Command line options,-speedhackbias=<value>,Unknown,Yes,1.0,skip,Bias you can use on your server (can cause more rubber banding on laggy players).,[[219.0]],,
Command line options,-StasisKeepControllers,Yes,Yes,,skip,"If enabled, the server will keep Unreal Engine actors (e.g.: creatures) AI controller objects in memory when actors go in stasis. This favours performance when a portion of a map is rendered by a player and actors go out of stasis. However, especially on large maps, it will result in higher memory usage even with few or no players.",[[252.96]],,
Command line options,-structurememopts,Unknown,Yes,,skip,Enables structure memory optimizations. '''Note:''' avoid using it when running structure-related mods (until they get updated) as it can break the snap points of these mod structures.,[[295.108]],,
Command line options,-TotalConversionMod=<ModID>,Unknown,Yes,,skip,"Used to specify a total conversion mod (e.g.: [[Primitive Plus]]). Alternatively, <code>ActiveTotalConversion=<ModID></code> in [[#GameUserSettings.ini|GameUserSettings.ini]] can also be set.",,,
Command line options,-UseDynamicConfig,Yes,Yes,,skip,"Enables the use of the dynamic config, if you don't provide a <code>CustomDynamicConfigUrl</code> the server will use the default dynamic config for that platform (the one used on official server). '''Note:''' unless you force an immediate update using the [[Console Commands#ForceUpdateDynamicConfig|ForceUpdateDynamicConfig]] command, the configuration is checked every time the world is (auto)saved. When you want to ""undo"" the config you should be changing it back to whatever your default is, so it can be read from the updated config and thus applied. Omitting any lines will not update those options.",[[307.2]],,
Command line options,-UseItemDupeCheck,Unknown,Yes,,skip,"Enables additional dupe protection. '''Note:''' this could have an impact on mods, so use with caution.",[[333.13]],,
Command line options,-UseSecureSpawnRules,Unknown,Yes,,skip,"Enables an additional protection for items and creatures spawning.<br/>
'''Note:''' This protection is disabled by default since version [[349.27]], due to server crashes caused by certain mods. The mods in question should now work correctly, so you can now use this option without too much fear.",[[349.27]],,
Command line options,-usestore,Yes,Yes,,skip,"Same basic behaviour of official (non-legacy) servers on handling player characters data: character profile file (.arkprofile) is not saved separately from map save (.ark), nor its backup. When necessary (e.g.: a character just transferred or a new character has been created) a temporary character profile file is created and kept until next world-save. Tribe profiles are stored in a different format (.arktributetribe). Allows <code>-BackupTransferPlayerDatas</code> option (for fully mimic official servers save behaviour). Use the option <code>-converttostore</code> to convert previous non stored data to stored data. '''This option must be used to correctly load the [[2023_official_server_save_files|Official 2023 Server saves]] backups''' along with <code>-newsaveformat</code>.",[[57.12]],,
Command line options,-UseStructureStasisGrid,Unknown,Yes,,skip,"Enables the structure stasis grid to improve server performance on large bases with lots of players<ref name=""life_tuning_system"">StudioWildcard (October 9, 2020) [https://survivetheark.com/index.php?/articles.html/community-crunch-241-fear-evolved-4-live-tuning-system-network-improvements-and-more-r1652 ""Live Tuning System""]. ''Community Crunch 241: Fear Evolved 4, Live Tuning System, Network Improvements, and More!''</ref>.",[[314.5]],,
Command line options,-UseVivox,No,Yes,,skip,Enables Vivox on Steam only servers. Default for EPIC servers but can be enabled for Steam server.,[[311.74]],,
Command line options,-webalarm,Unknown,Yes,,skip,"Activate Web alarms when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born. See [[Web Notifications]] for details.",[[243.0]],,
Command line options,-WinLiveMaxPlayers=<integer>,Yes,No,70,skip,Sets the maximum of players for the server. This currently replaces the <code>MaxPlayers</code> setting from the [[#GameUserSettings.ini|GameUserSettings.ini]] option.,{{ItemLink|ARK: Survival Ascended| }},,
Command line options,-ClusterDirOverride=<PATH>,Yes,Yes,,skip,Specifies cross-server storage location for [[#Cross-ARK_Data_Transfer|Cross-ARK Data Transfer]]. Requires also <code>-clusterid=<CLUSTER_NAME></code> option to specify the cluster ID.,[[247.85]],,
Command line options,-clusterid=<CLUSTER_NAME>,Yes,Yes,,skip,Specifies cluster name ID to allow [[#Cross-ARK_Data_Transfer|Cross-ARK Data Transfer]].,[[247.85]],,
Command line options,-NoTransferFromFiltering,Yes,Yes,,skip,"Prevents ARK Data usage between single player and servers who do not have a cluster ID. Even with a cluster id set, it is suggested to keep this option to completely disable code path allowing it.",,,
Command line options,?bRawSockets,No,Yes,,skip,Direct UDP socket connections rather than Steam P2P. ''Deprecated since [[311.78]] and no longer present in the executable code''.,[[213.0]],deprecated,
Command line options,-ClearOldItems,Unknown,Yes,,skip,"Official [[PvP]] servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ''ONCE''' on pre-update save games). ''Deprecated and no longer present in the executable code''.",[[178.0]],deprecated,
Command line options,-forcenetthreading,No,Yes,,skip,"Defaulted dedicated server <code>?bRawSockets</code> mode to '''not''' use threaded networking, seemed to generally be a net performance loss. Use this to forcefully enable it. ''Deprecated since [[311.78]].''",[[271.17]],deprecated,
Command line options,-inlinesaveload,Unknown,Yes,,skip,"Fixed a save game corruption case with large saves: this is experimental, so try with this command, if you have any saves that don’t load. We’ll formally roll this loader change out in a subsequent patch after ''(Wildcard is)'' 100% certain it has no side effects. ''It should be no more needed, and is considered deprecated''.",[[214.0]],deprecated,
Command line options,-NoBiomeWalls,Unknown,Yes,,skip,Eliminates the upcoming biome change area wall effects as introduced in an undocumented addition of patch [[241.5]]. ''Deprecated since patch [[243.0]] and no longer present in the executable code''.,[[242.7]],deprecated,
Command line options,-nofishloot,Unknown,Yes,,skip,Disable non-meat fishing loot when using [[Fishing Rod]]. ''Deprecated since patch [[260.0]] and no longer present in the executable code''.,[[245.9]],deprecated,
Command line options,-nonetthreading,No,Yes,,skip,"Option for <code>?bRawSockets</code> servers to only utilize a single thread for networking (useful to improve performance for machines with more servers than CPU cores, on Linux in particular). ''Deprecated with patch [[271.17]] and no longer present in the executable code''.",[[271.15]],deprecated,
Command line options,-noninlinesaveload,Unknown,Yes,,skip,Prevented <code>-inlinesaveload</code> to happen. ''Deprecated and no longer present in the executable code''.,[[214.0]],deprecated,
Command line options,-oldsaveformat,Unknown,Yes,,skip,"Used to force the old save format. The default save format is based on the ''newsaveformat'', which is approximately 4x faster and 50% smaller. If you want to use the old save format, launch with this option.",[[244.6]],deprecated,
Command line options,-PVPDisablePenetratingHits,Unknown,Yes,,skip,Disable the [[Tek Railgun (Aberration)|Tek Railgun]]'s ability to shoot through walls. ''Replaced by <code>-DisableRailgunPVP</code> in [[349.1]] and no longer present in the executable code''.,[[345.25]],deprecated,
Command line options,-StructureDestructionTag=<newBiomesStructuresZones>,Unknown,Yes,,skip,"One-Time Auto-Structure Demolish <code><newBiomesStructuresZones></code> Zones: To do this, which you can only execute once after updating to patch 216, run your server or game with this option. <code><newBiomesStructuresZones></code> could be <code>DestroySwampSnowStructures</code> once updating to version [[216.0]] or <code>DestroyRedwoodSnowStructures</code> once updating to version [[243.0]]. ''Deprecated and no longer present in the executable code''.",[[216.0]],deprecated,
Command line options,-usecache,Unknown,Yes,,skip,"~70% faster loading speed option. Choose ""Experiment Fast Load Cache"" launch option (use add ""-usecache"" to your launch command line manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. ''Deprecated since [[188.2]] is enabled by default on all maps and no longer present in the executable code.''",[[188.1]],deprecated,
Command line options,-vday,Unknown,Yes,,skip,"Activated Valentine’s Day Event. ''Deprecated, use <code>-ActiveEvent=vday</code> instead.''",[[254.93]],deprecated,
Command line options,-AllowChatSpam,Unknown,Yes,,skip,Allows players to spam messages in server chat. '''Note:''' it may interfere with external plugins allowing cross-map chat. Undocumented by Wildcard.,,,
Command line options,-BackupTransferPlayerDatas,Unknown,Yes,,skip,"Fully mimic official (non-legacy) servers on handling player characters data, adding permanent character profile backup files separately from the world-save. Requires <code>-usestore</code> option. '''This option must be used to fully re-enable character profile backups when playing the [[2023_official_server_save_files|Official 2023 Server saves]] backups.''' Undocumented by Wildcard.",,,
Command line options,-BattlEyeServerRecheck,Unknown,Yes,,skip,Adds at every server tick an extra check about BattleEye service status. Used in official clusters. Undocumented by Wildcard.,,,
Command line options,-converttostore,Yes,Yes,,skip,Converts non stored data (default save behaviour of unofficial and legacy) to stored data (default save behaviour of official non-legacy) at next world-save. It will not delete older character profile saves. Requires <code>-usestore</code>. Documented by Wildcard in patch notes for ASA 57.12.,[[57.12]],,
Command line options,-CustomAdminCommandTrackingURL=<URL>,Unknown,Yes,,skip,Allows server to specify custom URL to post admin commands tracking. Supports HTTP protocols only (HTTPS is not supported). If the URL is empty the metrics should be written in a file named ''ArkCustomAdminCommandTrackingURL.txt'' in the game save directory. Undocumented by Wildcard.,,,
Command line options,-CustomMerticsURL=<URL>,Unknown,Yes,,skip,Allows server to specify custom URL to post server metrics statistics. Supports HTTP protocols only (HTTPS is not supported). If the URL is empty the metrics should be written in a file named ''ArkCustomMetricsURL.txt'' in the game save directory. Undocumented by Wildcard.,,,
Command line options,-CustomNotificationURL=<URL>,Yes,Yes,,skip,Allows server custom notification broadcast using the server message feature. Supports HTTP protocols only (HTTPS is not supported). Used in official clusters (e.g.: http://arkdedicated.com/pcnotification.html). Undocumented by Wildcard.,,,
Command line options,-dedihibernation,Unknown,Yes,,skip,Forces wild creatures to spawn in hibernation mode. Requires <code>-preventhibernation</code> to not be set (which doesn't have effects anyway in dedicated servers). Undocumented by Wildcard.,,,
Command line options,-disableCharacterTracker,Yes,No,,skip,"Used to disable character tracking. Alternatively, this option can be configured with <code>UseCharacterTracker</code> in file [[#GameUserSettings.ini|GameUserSettings.ini]] under <code>[ServerSettings]</code> section (note that the argument from command line has priority over the value set in [[#GameUserSettings.ini|GameUserSettings.ini]]). Undocumented by Wildcard.",,,
Command line options,-DisableDupeLogDeletes,Yes,Yes,,skip,Prevents <code>-ForceDupeLog</code> to take effect. Undocumented by Wildcard.,,,
Command line options,-DormancyNetMultiplier=<float>,Unknown,Yes,,skip,"Multiplier for dormancy rate, controlling when an NPC can enter in a low network bandwidth dormant mode. If value is less or equal to 1.0 requires <code>-nodormancythrottling</code>. Default is set at 1.0. Undocumented by Wildcard.",,,
Command line options,-EnableOfficialOnlyVersioningCode,Unknown,Yes,,skip,"Mimics official versioning code-path on ARK data items upload/download behaviour, deleting them if there is a version mismatch. Undocumented by Wildcard.",,,
Command line options,-EnableSteelShield,Yes,No,,skip,Used to enable [https://enterprise.nitrado.net/steelshield/ SteelShield] anti-DDOS protection. '''This only works when your server is hosted by Nitrado.''' Undocumented by Wildcard.,,,
Command line options,-EnableVictoryCoreDupeCheck,Unknown,Yes,,skip,Should enabled an extra anti-duping check on tamed creatures. Undocumented by Wildcard.,,,
Command line options,-forcedisablemeshchecking,Unknown,Yes,,skip,"Disables mesh checking on foliage re-population, not set on official. Undocumented by Wildcard.",,,
Command line options,-ForceDupeLog,Yes,Yes,,skip,"Forces dupe logs. Requires <code>-DisableDupeLogDeletes</code> to be not set, enabled behaviour on official. Undocumented by Wildcard.",,,
Command line options,-forceuseperfthreads,Yes,Unknown,,skip,Forces the use of performance threads. Undocumented by Wildcard.,,,
Command line options,-ignoredupeditems,Yes,Yes,,skip,"If a duped item is detected in an inventory, this will be ignored and not removed. This option does not disable duped items checks. Undocumented by Wildcard.",,,
Command line options,-ip=<ipv4_address>,Yes,no,,skip,Option found in Nitrado server setup. Expected to work in a <code>-MULTIHOME</code> context. Undocumented by Wildcard.,,,
Command line options,-MaxConnectionsPerIP=<integer>,Unknown,Yes,,skip,"Sets a limit of users connected to the server with the same IP at the same time. By default is -1 (virtually unlimited). If an IP reaches such value, any players trying to connect next with such IP will get a connect timeout. Undocumented by Wildcard.",,,
Command line options,-NitradoQueryPort,Yes,No,,skip,Specifics unknown. Undocumented by Wildcard.,,,
Command line options,-nitradotest2,Unknown,Yes,,skip,"Limits the tick-rate to 3 when there are no players connected. This can have a noticeable impact on CPU for large worlds since there will be less calls per second (less computation/memory allocation, etc.). But as its name clearly state, it seems to be an internal test so use at your own risks. Undocumented by Wildcard.",,,
Command line options,-NoAI,Yes,Unknown,,skip,This will disable adding AI controller to creatures. Undocumented by Wildcard.,,,
Command line options,-NoDinosExceptForcedSpawn,Yes,Unknown,,skip,"Prevents wild creatures from being spawned, except for forced spawns. You cannot use this option if <code>-NoDinos</code> is used. Enabling this option will make the following options unusable: <code>-NoDinosExceptStreamingSpawn</code>, <code>-NoDinosExceptManualSpawn</code> and <code>-NoDinosExceptWaterSpawn</code>. ''<b>Note:</b> wild creatures that were on the server before adding this argument will not get automatically destroyed (you can destroy them with console command <code>cheat destroywilddinos</code>)''. Undocumented by Wildcard.",,,
Command line options,-NoDinosExceptStreamingSpawn,Yes,Unknown,,skip,"Prevents wild creatures from being spawned, except for streaming spawns. You cannot use this option if one of the following options is used: <code>-NoDinos</code> or <code>-NoDinosExceptForcedSpawn</code>. Enabling this option will make the following options unusable: <code>-NoDinosExceptManualSpawn</code> and <code>-NoDinosExceptWaterSpawn</code>. ''<b>Note:</b> wild creatures that were on the server before adding this argument will not get automatically destroyed (you can destroy them with console command <code>cheat destroywilddinos</code>)''. Undocumented by Wildcard.",,,
Command line options,-NoDinosExceptManualSpawn,Yes,Unknown,,skip,"Prevents wild creatures from being spawned, except for manual spawns. You cannot use this option if one of the following options is used: <code>-NoDinos</code>, <code>-NoDinosExceptForcedSpawn</code> or <code>-NoDinosExceptStreamingSpawn</code>. Enabling this option will make option <code>-NoDinosExceptWaterSpawn</code> unusable. ''<b>Note:</b> wild creatures that were on the server before adding this argument will not get automatically destroyed (you can destroy them with console command <code>cheat destroywilddinos</code>)''. Undocumented by Wildcard.",,,
Command line options,-NoDinosExceptWaterSpawn,Yes,Unknown,,skip,"Prevents wild creatures from being spawned, except for water spawns. You cannot use this option if one of the following options is used: <code>-NoDinos</code>, <code>-NoDinosExceptForcedSpawn</code>, <code>-NoDinosExceptStreamingSpawn</code> or <code>-NoDinosExceptManualSpawn</code>. ''<b>Note:</b> wild creatures that were on the server before adding this argument will not get automatically destroyed (you can destroy them with console command <code>cheat destroywilddinos</code>)''. Undocumented by Wildcard.",,,
Command line options,-nodormancythrottling,Unknown,Yes,,skip,Required to make <code>DormancyNetMultiplier</code> to work if its value is less than 1.0. Undocumented by Wildcard.,,,
Command line options,-noperfthreads,Yes,Unknown,,skip,Disables performance threads. Undocumented by Wildcard.,,,
Command line options,-nosound,Yes,Unknown,,skip,Disables sounds to improve performances. Undocumented by Wildcard.,,,
Command line options,-onethread,Yes,Unknown,,skip,Disables multithreading. Undocumented by Wildcard.,,,
Command line options,-parseservertojson,Unknown,Yes,,skip,Dumps at start-up the loading server save to a JSON file located at ''Saved/Logs/AuditLogs'' and named ''AuditLog_%s.json'' where ''%s'' is the current UTC date-time. Useful for debugging purposes. '''Note:''' this will result in a big slowdown of server start-up and a creation of a big JSON file. On big server saves this may result on server hang before start-up even for hours. Undocumented by Wildcard.,,,
Command line options,-pauseonddos,Unknown,Yes,,skip,Should pause/halt the game if a DDoS attack by a performed by players is detected. Undocumented by Wildcard.,,,
Command line options,-PreventTotalConversionSaveDir,Unknown,Yes,,skip,"Prevents total conversion mods to use a dedicated save directory, forcing the default save folder. Undocumented by Wildcard.",,,
Command line options,-pveallowtribewar,Unknown,Yes,,skip,"Opposite of <code>pvedisallowtribewar</code>, allows tribes to officially declare war on each other for mutually-agreed-upon period of time. It is suggested to use the ''Game.ini'' <code>bPvEAllowTribeWar</code> instead. Undocumented by Wildcard.",,,
Command line options,-ReloadedForBackup,Unknown,Yes,,skip,"Marks the world-save to load as a trial backup save, preventing to properly load and continue the game from such world save. Useful to spare time when doing tests not needing to fully load the world-save. Undocumented by Wildcard.",,,
Command line options,-ServerIP=<ipv4_address>,Yes,no,,skip,Option found in Nitrado server setup. Expected to work in a <code>-MULTIHOME</code> context. Undocumented by Wildcard.,,,
Command line options,-ServerPlatform=<plat1>[+<plat2>[...]],Yes,No,,skip,"Allows the server to accept specified platforms. Options are <code>PC</code> for Steam, <code>PS5</code> for PlayStation 5, <code>XSX</code> for XBOX, <code>WINGDK</code> for Microsoft Store, <code>ALL</code> for crossplay between PC (Steam and Windows Store) and all consoles. With no option specified, crossplay is assumed and <code>ALL</code> platforms will be allowed. Undocumented by Wildcard.<br>Examples: <code>-ServerPlatform=PC</code> or <code>-ServerPlatform=PC+XSX+PS5</code>",,,
Command line options,-UnstasisDinoObstructionCheck,Yes,Yes,,skip,Should prevent creatures from ghosting through meshes/structures on re-render. Undocumented by Wildcard.,,,
Command line options,-UseTameEffectivenessClamp,Unknown,Yes,,skip,Prevents taming effectiveness never going over 100%. Undocumented by Wildcard.,,,
Command line options,-UseServerNetSpeedCheck,Yes,Yes,,skip,"It should avoid players to accumulate too much movements data per server tick, discarding the last if those are too many. Can be turned on also with <code>-GUseServerNetSpeedCheck</code> in dynamic config. Enabled on official clusters. May be useful for servers having too many players and stressed on CPU side. Undocumented by Wildcard.",,,
Command line options,-allowansel,No,Yes,,skip,Activates [[NVIDIA Ansel]] support in single player. Can be enabled on multiplayer servers with <code>-ServerAllowAnsel</code> since patch [[278.0]] for servers.'',[[246.0]],,
Command line options,-d3d10 -dx10 -sm4,No,Yes,,skip,"Any of these options forces the use DirectX 10 using shader model 4. This will reduce the graphics engine to a lesser version, reducing some graphics, but raising the frame-rate on older and weaker hardware. '''Using this option on server will not override clients' behaviour, nor bring any benefit.'''",[[File:Unreal.svg|20px]],,
Command line options,-d3d11 -dx11 -sm5,Yes,Yes,,skip,"Any of these options forces the use DirectX 11 using shader model 5. This is the default rendering mode. '''Using this option on server will not override clients' behaviour, nor bring any benefit.'''",[[File:Unreal.svg|20px]],,
Command line options,-d3d12 -dx12,No,Yes,,skip,In {{ItemLink|ARK: Survival Evolved|ASE}} any of these options were used to force the DirectX 12 back-end. This mode no longer works due the removal of D3D12RHI module from the engine. '''Trying to use this option will crash the client at start-up.''' In {{ItemLink|ARK: Survival Ascended|ASA}} DirectX 12 back-end is enabled by default and using this option will take no effect.,[[File:Unreal.svg|20px]],deprecated,
Command line options,-game,Yes,Yes,,skip,This is an option to start the Unreal Engine Editor (i.e.: the Ark DevKit) the uncooked assets. There is no use for the command on either the client or server.,[[File:Unreal.svg|20px]] Editor,deprecated,
Command line options,-LANPLAY,Yes,Yes,,skip,Unreal Engine option for servers. On ARK MaxClientRate is hardcoded to 60K and MaxInternetClientRate is limited to 15K per client. The Unreal Engine code that should double the server updates for LAN play is not present in executable bits. This options has no effect on ARK servers nor clients.,[[File:Unreal.svg|20px]] Server,deprecated,
Command line options,?listen,Yes,Yes,,skip,This is an option to start the Unreal Engine Editor (i.e.: the Ark DevKit) as an undedicated server using the uncooked assets. There is no use for the command on either the client or server.,[[File:Unreal.svg|20px]] Server,deprecated,
Command line options,-log,Yes,Yes,,skip,This is an option to start the log window console in the Unreal Engine Editor (i.e.: the Ark DevKit) with <code>-game</code> option. There is no use for the command on either the client or server.,[[File:Unreal.svg|20px]],deprecated,
Command line options,-lowmemory,Unknown,Yes,,skip,"Launch options that reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens. '''Using this option on server will not override clients' behaviour, nor bring any benefit.'''",[[170.0]],,
Command line options,-noaafonts,No,Yes,,skip,Removed fonts anti-aliasing. ''Option is now deprecated.'',,deprecated,
Command line options,-nomansky,Unknown,Yes,,skip,"Lots of detailed sky features are disabled, such as clouds and starry night sky. This decreases all of those but you can still have them. You still obtain the stars and sun. '''Using this option on server will not override clients' behaviour, nor bring any benefit.'''",[[171.3]],,
Command line options,-nomemorybias,Unknown,Yes,,skip,"Reduced client game memory usage by about 600 MB system and 600 MB GPU RAM! (all meshes now stream LOD's dynamically). This could potentially have a small runtime performance impact, so to use the old method (more RAM usage but no potential performance loss), launch with this option. '''Using this option on server will not override clients' behaviour, nor bring any benefit.'''",[[244.6]],,
Command line options,-norhithread,Unknown,Yes,,skip,"Used to disable Direct3D 11 parallel batch commands. It may be useful only for clients that are having Device Lost crashes, at a performance cost. '''Using this option on server will not override clients' behaviour, nor bring any benefit.'''",,,
Command line options,-nosteamclient,No,Yes,,skip,Used automatically by client (''ShooterGame'') to launch the server from ''HOST\LOCAL'' menu. Launching the server (''ShooterGameServer'') directly or through a script using this option will have no effect and will be ignored.,,,
Command line options,-opengl -opengl3 -opengl4,Unknown,Yes,,skip,Any of these options forces the use OpenGL. Theses mode no longer works due the removal of OpenGL RHI mode from the engine. '''Trying to use this option will crash the client at start-up.''',[[File:Unreal.svg|20px]],deprecated,
Command line options,-PreventHibernation,Unknown,Yes,,skip,"In both '''Single Player''' and '''Non-Dedicated''' sessions, creatures in inactive zones are in hibernation instead of in stasis. Use this option to prevent hibernation at the cost of performance and memory usage. '''Using this option on server will not override clients' behaviour, nor bring any benefit.'''",[[259.0]],,
Command line options,-ForceIgnoreSingleplayerSpawnRangeCheck,Yes,Unknown,,skip,"Forces '''Single Player''' and '''Non-Dedicated''' sessions to ignore spawn range checks, allowing them to behave like a dedicated server in terms of creature spawns. Use this option to enable creature spawns across the map, even when the player is not nearby. Enabling this option may impact performance and memory, including significant initial stuttering when creating a new world.",,,
Command line options,-server,Yes,Yes,,skip,This is an option to start the Unreal Engine Editor (i.e.: the Ark DevKit) as a dedicated server using the uncooked assets. There is no use for the command on either the client or server.,[[File:Unreal.svg|20px]] Editor,deprecated,
Command line options,-USEALLAVAILABLECORES,No,Yes,,skip,"This is an Unreal Engine parameter, used while compiling shaders and cooking assets (i.e.: the ARK DevKit). This option is useless for dedicated servers and clients.",[[File:Unreal.svg|20px]] Editor,deprecated,
Command line options,-vulkan,Yes,Yes,,skip,Unreal Engine option to force Vulkan rendering path. In {{ItemLink|ARK: Survival Evolved|ASE}} was added first for the defunct Google Stadia version. In {{ItemLink|ARK: Survival Ascended|ASA}} is not supported as well. '''Trying to use this option will crash the client at start-up.''',[[File:Unreal.svg|20px]],deprecated,
Configuration Files > GameUserSettings.ini > [ServerSettings],ActiveMods,Yes,Yes,,No,"Specifies the order and which mods are loaded. ModIDs are comma separated and in one line. Priority is in descending order (the left-most ModID hast the highest priority). Alternatively, but not suggested, the command line <code>?GameModIds{{=}}</code> can be used.",[[190.0]],,"list of mod IDs, comma-separated with no spaces, in a single line (for example: <code>ModID1,ModID2,ModID3</code>)"
Configuration Files > GameUserSettings.ini > [ServerSettings],ActiveTotalConversion,No,Yes,,No,"Used to specify a total conversion mod (e.g.: [[Primitive Plus]]). Alternatively, the command line option <code>-TotalConversionMod{{=}}<ModID></code> can also be set.",,,ModID
Configuration Files > GameUserSettings.ini > [ServerSettings],AdminLogging,Yes,Yes,False,Yes,"If <code>True</code>, logs all admin commands to in-game chat.",[[206.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowAnyoneBabyImprintCuddle,Yes,Yes,False,Yes,"If <code>True</code>, allows anyone to ""take care"" of a baby creatures (cuddle etc.), not just whomever imprinted on it.",[[242.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowCaveBuildingPvE,Yes,Yes,False,No,"If <code>True</code>, allows building in caves when [[PvE]] mode is also enabled. '''Note:''' no more working in command-line options before patch [[241.5]].",[[194.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowCaveBuildingPvP,Yes,Yes,True,No,"If <code>False</code>, prevents building in caves when [[PvP]] mode is also enabled.",[[326.13]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowCrateSpawnsOnTopOfStructures,Unknown,Yes,False,Yes,"If <code>True</code>, allows from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures.",[[253.92]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowCryoFridgeOnSaddle,Yes,No,False,Yes,"If <code>True</code>, allows cryofridges to be built on platform saddles and rafts.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowFlyerCarryPvE,Yes,Yes,False,Yes,"If <code>True</code>, allows flying creatures to pick up wild creatures in [[PvE]].",[[173.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowFlyingStaminaRecovery,Unknown,Yes,False,Yes,"If <code>True</code>, allows server to recover Stamina when standing on a Flyer.",[[256.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowHideDamageSourceFromLogs,Yes,Yes,True,Yes,"If <code>False</code>, shows the damage sources in tribe logs.",[[278.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowHitMarkers,Yes,Yes,True,Yes,"If <code>False</code>, disables optional markers for ranged attacks.",[[245.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowIntegratedSPlusStructures,Unknown,Yes,True,Yes,"if <code>False</code>, disables all of the new S+ structures (intended mainly for letting unofficial servers that want to keep using the S+ mod version to keep using that without a ton of extra duplicate structures).",[[293.100]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowMultipleAttachedC4,Yes,Yes,False,Yes,"If <code>True</code>, allows to attach more than one [[C4]] per creature.",[[256.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowRaidDinoFeeding,Yes,Yes,False,Yes,"If <code>True</code>, allows Titanosaurs to be permanently tamed (namely allow them to be fed). '''Note:''' in The Island only spawns a maximum of 3 Titanosaurs, so 3 tamed ones should ultimately block any more ones from spawning.",[[243.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowSharedConnections,Unknown,Yes,False,No,"If <code>True</code>, allows family sharing players to connect to the server.",[[312.73]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowTekSuitPowersInGenesis,Unknown,Yes,False,Yes,"If <code>True</code>, enables TEK suit powers in [[Genesis: Part 1]].",[[306.79]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowThirdPersonPlayer,Yes,Yes,True,Yes,"If <code>False</code>, disables third person camera allowed by default on all dedicated servers.",[[265.16]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AlwaysAllowStructurePickup,Yes,Yes,False,Yes,If <code>True</code> disables the timer on the quick pick-up system.,[[293.100]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AlwaysNotifyPlayerLeft,Unknown,Yes,False,Yes,"If <code>True</code>, players will always get notified if someone leaves the server",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ArmadoggoDeathCooldown,Yes,No,3600,Yes,"Overrides the cooldown for Armadoggo to reappear after taking fatal damage (in seconds), default is set to 1 hour. Must be greater than 0.","{{gameicon|sa}}<br>
[[ARK: Survival Ascended/Patch/57.12|57.12]]",,float
Configuration Files > GameUserSettings.ini > [ServerSettings],AutoDestroyDecayedDinos,Unknown,Yes,False,Yes,"If <code>True</code>, auto-destroys claimable decayed tames on load, rather than have them remain around as claimable. '''Note:''' after patch [[273.691]], in [[PvE]] mode the tame auto-unclaim after decay period has been disabled in official [[PvE]].",[[255.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AutoDestroyOldStructuresMultiplier,Unknown,Yes,0.0,Yes,"Allows auto-destruction of structures only after sufficient ""no nearby tribe"" time has passed (defined as a multiplier of the Allow Claim period). To enable it, set it to 1.0. Useful for servers to clear off abandoned structures automatically over time. Requires <code>-AutoDestroyStructures</code> command line option to work. The value scales with each structure decay time.",[[222.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],AutoSavePeriodMinutes,Yes,Yes,15.0,Yes,Set interval for automatic saves. Setting this to 0 will cause constant saving.,[[181.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],BanListURL,Yes,Yes,,Yes,"Sets the global ban list. Must be enclosed in double quotes. The list is fetched every 10 minutes (to check if there are new banned IDs).<br/>
{{Gamelink|ase}}: Official ban list URL is [http://arkdedicated.com/banlist.txt http://arkdedicated.com/banlist.txt] (before [[279.233]] the URL was [http://playark.com/banlist.txt http://playark.com/banlist.txt]). '''Note:''' it supports the HTTP protocol only (HTTPS is not supported).<br/>
{{Gamelink|asa}}: Official ban list URL is [https://cdn2.arkdedicated.com/asa/BanList.txt https://cdn2.arkdedicated.com/asa/BanList.txt]. '''Note:''' it supports both HTTP and HTTPS protocols.",[[201.0]],,string with a URL
Configuration Files > GameUserSettings.ini > [ServerSettings],bForceCanRideFliers,Unknown,Yes,,No,"If <code>True</code>, allows flyers to be used on maps where they normally are disabled. '''Note:''' if you set it to <code>False</code> it will disable flyers on any map.",[[306.53]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ClampItemSpoilingTimes,Yes,Yes,False,Yes,"If <code>True</code>, clamps all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish to clean them up. Could potentially cause issues with mods that alter spoiling time, hence it is an option.",[[254.944]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ClampItemStats,Unknown,Yes,False,Yes,"If <code>True</code>, enables stats clamping for items. See [[#ItemStatClamps|ItemStatClamps]] for more info.",[[255.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ClampResourceHarvestDamage,Yes,Yes,False,Yes,"If <code>True</code>, limit the damage caused by a tame to a resource on harvesting based on resource remaining health. '''Note:''' enabling this setting may result in sensible resource harvesting reduction using high damage tools or creatures.",[[182.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],CosmeticWhitelistOverride,Yes,No,,Yes,"URL to a comma-separated list of whitelisted custom cosmetics, in this format: <code><nowiki>Mod ID|Enable Dynamic Download (0/1)|Allow non-dataonly blueprints(0/1)</nowiki></code>. See this [https://survivetheark.com/index.php?/forums/topic/736592-enable-custom-cosmetics-validation-on-unofficial/ post] for details (note: CRC is not required and it's not used by the game anymore).",[[34.49]],,string with a URL
Configuration Files > GameUserSettings.ini > [ServerSettings],CosmoWeaponAmmoReloadAmount,Yes,No,1,Yes,Determines how much ammo is given as the Cosmo's webslinger reloads over time.,{{gameicon|sa}}<br>[[ARK: Survival Ascended/Patch/52.5|52.5]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],CustomDynamicConfigUrl,Unknown,Yes,,Yes,"Direct link to a live dynamicconfig.ini file (http://arkdedicated.com/dynamicconfig.ini), allowing live changes of the supported options without the need of server restart, as well defining custom colour set for wild creatures' spawns. '''Note:''' requires <code>-UseDynamicConfig</code> command line option, <code>string with a URL</code> must use the ''HTTP'' protocol (''HTTPS'' is not supported) and inside quotes if used in command line. Check the [[#DynamicConfig|DynamicConfig]] section for the supported settings.",[[307.2]],,string with a URL
Configuration Files > GameUserSettings.ini > [ServerSettings],CustomLiveTuningUrl,Yes,Yes,,Yes,"Direct link to the live tuning file. For more information on how to use this system check out the official announcement: https://survivetheark.com/index.php?/forums/topic/569366-server-configuration-live-tuning-system.<br/>
{{Gamelink|ase}}: official servers use [http://arkdedicated.com/DefaultOverloads.json http://arkdedicated.com/DefaultOverloads.json]. '''Note:''' <code>string with a URL</code> must use the ''HTTP'' protocol (''HTTPS'' is not supported) and inside quotes if used in command line.<br/>
{{Gamelink|asa}}: official servers use [https://cdn2.arkdedicated.com/asa/livetuningoverloads.json https://cdn2.arkdedicated.com/asa/livetuningoverloads.json]. '''Note:''' <code>string with a URL</code> must use inside quotes if used in command line.",[[314.3]],,string with a URL
Configuration Files > GameUserSettings.ini > [ServerSettings],DayCycleSpeedScale,Yes,Yes,1.0,Yes,"Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value <code>1</code> provides the same cycle speed as the single player experience (and the official public servers). Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1-minute real time equals approx. 28-minutes game time. Thus, for an approximate 24-hour day/night cycle in game, use .035 for the value.",[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],DayTimeSpeedScale,Yes,Yes,1.0,Yes,"Specifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length of each night (as specified by <code>NightTimeSpeedScale</code>). Lowering this value increases the length of each day.",[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],DestroyUnconnectedWaterPipes,No,Yes,False,Yes,"If <code>True</code>, after two days real-time the pipes will auto-destroy if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby.",[[252.4]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],DifficultyOffset,Yes,Yes,1.0,Yes,Specifies the [[Difficulty|difficulty level]].,,,float
Configuration Files > GameUserSettings.ini > [ServerSettings],DinoCharacterFoodDrainMultiplier,Yes,Yes,1.0,Yes,Specifies the scaling factor for creatures' food consumption. Higher values increase food consumption (creatures get hungry faster). It also affects the taming-times.,[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],DinoCharacterHealthRecoveryMultiplier,Yes,Yes,1.0,Yes,Specifies the scaling factor for creatures' health recovery. Higher values increase the recovery rate (creatures heal faster).,[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],DinoCharacterStaminaDrainMultiplier,Yes,Yes,1.0,Yes,Specifies the scaling factor for creatures' stamina consumption. Higher values increase stamina consumption (creatures get tired faster).,[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],DinoCountMultiplier,Unknown,Yes,1.0,Yes,Specifies the scaling factor for creature spawns. Higher values increase the number of creatures spawned throughout the ARK.,[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],DinoDamageMultiplier,Yes,Yes,1.0,Yes,Specifies the scaling factor for the damage wild creatures deal with their attacks. The default value <code>1</code> provides normal damage. Higher values increase damage. Lower values decrease it.,[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],DinoResistanceMultiplier,Yes,Yes,1.0,Yes,"Specifies the scaling factor for the resistance to damage wild creatures receive when attacked. The default value <code>1</code> provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a creature taking half damage while a value of 2.0 would result in a creature taking double normal damage.",[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],DestroyTamesOverTheSoftTameLimit,Yes,No,False,Yes,"Dinos above the Soft Tame Server Limit will be marked “For Cryo” and display an icon and a timer indicating how soon they need to be cryopodded before they are automatically destroyed. Dinos marked and dinos destroyed by this system will be logged in the tribe log. This differs from the standard tame limit, as it still allows new players to join servers and tame creatures above the 5000 limit, whereas previously, they would not have been able to tame or breed creatures at the server cap. You can define the soft tame limit with <code>MaxTamedDinos_SoftTameLimit</code>. You can define the time (in seconds) before tame's autodestruction with <code>MaxTamedDinos_SoftTameLimit_CountdownForDeletionDuration</code>.",[[ARK: Survival Ascended/Patch/33.15|ASA 33.15]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],DisableCryopodEnemyCheck,Yes,No,False,Yes,"If <code>True</code>, allows cryopods to be used while enemies are nearby.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],DisableCryopodFridgeRequirement,Yes,No,False,Yes,"If <code>True</code>, allows cryopods to be used without needing to be in range of a powered cryofridge.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],DisableDinoDecayPvE,Yes,Yes,False,Yes,"If <code>True</code>, disables the creature decay in [[PvE]] mode. '''Note:''' after patch [[273.691]], in [[PvE]] mode the creature auto-unclaim after decay period has been disabled.",[[206.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],DisableImprintDinoBuff,Yes,Yes,False,Yes,"If <code>True</code>, disables the creature imprinting player Stat Bonus. Where whomever specifically imprinted on the creature, and raised it to have an Imprinting Quality, gets extra Damage/Resistance buff.",[[242.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],DisablePvEGamma,Yes,Yes,False,Yes,"If <code>True</code>, prevents use of console command ""gamma"" in [[PvE]] mode.",[[207.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],DisableStructureDecayPvE,Yes,Yes,False,Yes,"If <code>True</code>, disables the gradual [[Building#Auto-decay|auto-decay]] of player structures.",[[173.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],DisableWeatherFog,Yes,Yes,False,Yes,"If <code>True</code>, disables fog.",[[278.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],DontAlwaysNotifyPlayerJoined,Yes,Yes,False,Yes,"If <code>True</code>, globally disables player joins notifications.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],EnableExtraStructurePreventionVolumes,Yes,Yes,False,Yes,"If <code>True</code>, disables building in specific resource-rich areas, in particular setup on [[The Island]] around the major mountains.",[[242.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],EnablePvPGamma,Yes,Yes,False,Yes,"If <code>True</code>, allows use of console command ""gamma"" in [[PvP]] mode.",[[174.3]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ExtinctionEventTimeInterval,Unknown,Yes,,Yes,Used to enable the ''extinction mode'' ([[Game_Modes#ARKpocalypse_(PC)|ARKpocalypse]]). The number is the time in seconds. Use 2592000 value for 30 days.,,,seconds
Configuration Files > GameUserSettings.ini > [ServerSettings],FastDecayUnsnappedCoreStructures,Unknown,Yes,False,Yes,"If <code>True</code>, unsnapped foundations/pillars/fences/Tek Dedicated Storage will decay after the time stated by <code>FastDecayInterval</code> in ''Game.ini'' (default is 12 hours). Before [[259.0]], it set the decay time for such structures straight to 5 times faster.",[[245.987]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ForceAllStructureLocking,Yes,Yes,False,Yes,"If <code>True</code>, will default lock all structures.",[[222.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ForceGachaUnhappyInCaves,Yes,Unknown,True,Yes,"If <code>True</code>, Gachas will become unhappy within caves.","{{gameicon|sa}}<br>
[[ARK: Survival Ascended/Patch/57.12|57.12]]",,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],globalVoiceChat,Yes,Yes,False,Yes,"If <code>True</code>, voice chat turns global.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],HarvestAmountMultiplier,Yes,Yes,1.0,Yes,"Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values increase the amount of materials harvested with each strike.",[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],HarvestHealthMultiplier,Yes,Yes,1.0,Yes,"Specifies the scaling factor for the ""health"" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e., ""number of strikes"") such objects can withstand before being destroyed, which results in higher overall harvest yields.",[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],IgnoreLimitMaxStructuresInRangeTypeFlag,Yes,Yes,False,No,"If <code>True</code>, removes the limit of 150 decorative structures (flags, signs, dermis etc.).",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ImplantSuicideCD,Yes,No,28800,No,"Defines the time (in seconds) a player must wait between 2 uses of the implant's ""Respawn"" feature.",,,float
Configuration Files > GameUserSettings.ini > [ServerSettings],ItemStackSizeMultiplier,Yes,Yes,1.0,Yes,"Allow increasing or decreasing global item stack size, this means all default stack sizes will be multiplied by the value given (excluding items that have a stack size of 1 by default).",[[291.100]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],KickIdlePlayersPeriod,Yes,Yes,3600.0,Yes,"Time in seconds after which characters that have not moved or interacted will be kicked (if -EnableIdlePlayerKick as command line parameter is set). '''Note:''' although at code level it is defined as a floating-point number, it is suggested to use an integer instead.",[[241.5]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxCosmoWeaponAmmo,Yes,No,-1,Yes,This will make the maximum ammo amount for the Cosmo's webslinger to a set number instead of it scaling with the Cosmo's level. The default of <code>-1</code> will enable scaling with level.,{{gameicon|sa}}<br>[[ARK: Survival Ascended/Patch/52.5|52.5]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxGateFrameOnSaddles,Unknown,Yes,0,No,"Defines the maximum amount of gateways allowed on platform saddles. A value of 2 would prevent players from placing more than 2 gateways on their platform saddles (used in Official [[PvP]] servers). This setting is not retroactive, meaning existing builds won't be affected. Set to 0 to not allow players to place gateways on platform saddles (used in Official [[PvE]] servers).",[[312.65]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxHexagonsPerCharacter,Unknown,Yes,2000000000,No,Sets the max amount of Hexagon a Character can accumulate. Official set it to 2500000.,[[312.65]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxPersonalTamedDinos,Yes,Yes,0,Yes,"Sets a per-tribe creature tame limit (500 on official PvE servers, 300 in official PvP servers). The default value of 0 disables such limit.",[[255.0]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxPlatformSaddleStructureLimit,Unknown,Yes,75,Yes,Changes the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost). Example: <code>MaxPlatformSaddleStructureLimit{{=}}10</code> would only allow 10 platform saddles/rafts across the entire ARK.,[[212.1]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxTamedDinos,Yes,Yes,5000.0,Yes,"Sets the maximum number of tame creatures on a server, this is a global cap. '''Note:''' although at code level it is defined as a floating-point number, it is suggested to use an integer instead.",[[191.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxTamedDinos_SoftTameLimit,Yes,No,5000,Yes,Defines the server-wide soft tame limit. See <code>DestroyTamesOverTheSoftTameLimit</code> for more info.,[[ARK: Survival Ascended/Patch/33.15|ASA 33.15]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxTamedDinos_SoftTameLimit_CountdownForDeletionDuration,Yes,No,604800,Yes,Defines the time (in seconds) for tame to get destroyed. See <code>DestroyTamesOverTheSoftTameLimit</code> for more info.,[[ARK: Survival Ascended/Patch/33.15|ASA 33.15]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxTrainCars,Yes,No,8,Yes,Defines the maximum amount of carts a train cave have.,[[ARK: Survival Ascended/Patch/38.18|ASA 38.18]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxTributeCharacters,Unknown,Yes,10,Yes,Slots for uploaded characters. Any value less than default will be reverted. '''Note:''' rising it may corrupt player/cluster data and lead to lose of all stored characters.,,,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxTributeDinos,Yes,Yes,20,Yes,Slots for uploaded creatures. Any value less than default will be reverted. '''Note:''' Some player claimed maximum 273 to be safe cap and more will corrupt profile/cluster and lead to lose of all stored creatures but it need to be checked,,,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxTributeItems,Yes,Yes,50,Yes,Slots for uploaded items and resources. Any value less than default will be reverted. '''Note:''' Some player claimed maximum 154 to be safe cap and more will corrupt profile/cluster and lead to lose of all stored items and resources but it need to be checked,,,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],NightTimeSpeedScale,Yes,Yes,1.0,Yes,"Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day (as specified by <code>DayTimeSpeedScale</code>) Lowering this value increases the length of each night.",[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],NonPermanentDiseases,Yes,Yes,False,Yes,"If <code>True</code>, makes permanent diseases not permanent. Players will lose them if on re-spawn.",[[242.3]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],NPCNetworkStasisRangeScalePlayerCountStart,Unknown,Yes,0,No,"Minimum number of online players when the NPC Network Stasis Range Scale override is enabled (requires inputting into INI, not command line). Used to override the NPC Network Stasis Range Scale (to scale server performance for more player), on default is set to 0, disabling it. Official set it to 24.",[[254.7]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],NPCNetworkStasisRangeScalePlayerCountEnd,Unknown,Yes,0,No,"Maximum number of online players when <code>NPCNetworkStasisRangeScalePercentEnd</code> is reached (requires inputting into INI, not command line). Used to override the NPC Network Stasis Range Scale (to scale server performance for more player), on default is set to 0, disabling it. Official set it to 70",[[254.7]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],NPCNetworkStasisRangeScalePercentEnd,Unknown,Yes,0.55000001,No,"The Maximum scale percentage used when <code>NPCNetworkStasisRangeScalePlayerCountEnd</code> is reached (requires inputting into INI, not command line). Used to override the NPC Network Stasis Range Scale (to scale server performance for more player). Official set it to 0.5.",[[254.7]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],OnlyAutoDestroyCoreStructures,Unknown,Yes,False,Yes,"If <code>True</code>, prevents any non-core/non-foundation structures from auto-destroying (however they'll still get auto-destroyed if a floor that they're on gets auto-destroyed). Official [[PvE]] Servers used this option.",[[245.989]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],OnlyDecayUnsnappedCoreStructures,Unknown,Yes,False,Yes,"If <code>True</code>, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam.",[[245.986]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],OverrideOfficialDifficulty,Yes,Yes,0.0,Yes,Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level. Default value of 0.0 disables the override. A value of 5.0 will allow common creatures to spawn up to level 150. Originally ([[247.95]]) available only as command line option.,[[252.5]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],OverrideStructurePlatformPrevention,Yes,Yes,False,Yes,"If <code>True</code>, [[Auto Turret|turrets]] becomes be buildable and functional on [[:Category:Platform Saddles|platform saddles]]. Since [[247.999]] applies on [[Wooden Spike Wall|spike]] structure too. '''Note:''' despite patch notes, in ''ShooterGameServer'' it's coded ''OverrideStructurePlatformPrevention'' with two ''r''.",[[242.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],OxygenSwimSpeedStatMultiplier,Yes,Yes,1.0,Yes,Use this to set how swim speed is multiplied by level spent in oxygen. The value was reduced by 80% in [[256.0]].,[[256.3]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],PerPlatformMaxStructuresMultiplier,Yes,Yes,1.0,Yes,Higher value increases (from a percentage scale) max number of items place-able on saddles and rafts.,[[211.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],PersonalTamedDinosSaddleStructureCost,Unknown,Yes,0,Yes,"Determines the amount of ""tame creature slots"" a platform saddle (with structures) will use towards the tribe tame creature limit.",[[265.0]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],PlatformSaddleBuildAreaBoundsMultiplier,Yes,Yes,1.0,Yes,Increasing the number allows structures being placed further away from the platform.,[[295.102]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],PlayerCharacterFoodDrainMultiplier,Yes,Yes,1.0,Yes,Specifies the scaling factor for player characters' food consumption. Higher values increase food consumption (player characters get hungry faster).,[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],PlayerCharacterHealthRecoveryMultiplier,Yes,Yes,1.0,Yes,Specifies the scaling factor for player characters' health recovery. Higher values increase the recovery rate (player characters heal faster).,[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],PlayerCharacterStaminaDrainMultiplier,Yes,Yes,1.0,Yes,Specifies the scaling factor for player characters' stamina consumption. Higher values increase stamina consumption (player characters get tired faster).,[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],PlayerCharacterWaterDrainMultiplier,Yes,Yes,1.0,Yes,Specifies the scaling factor for player characters' water consumption. Higher values increase water consumption (player characters get thirsty faster).,[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],PlayerDamageMultiplier,Yes,Yes,1.0,Yes,Specifies the scaling factor for the damage players deal with their attacks. The default value <code>1</code> provides normal damage. Higher values increase damage. Lower values decrease it.,[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],PlayerResistanceMultiplier,Yes,Yes,1.0,Yes,"Specifies the scaling factor for the resistance to damage players receive when attacked. The default value <code>1</code> provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage.",[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],PreventDiseases,Yes,Yes,False,Yes,"If <code>True</code>, completely diseases on the server. Thus far just [[Swamp Fever]].",[[242.3]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],PreventMateBoost,Yes,Yes,False,Yes,"If <code>True</code>, disables creature mate boosting.",[[247.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],PreventOfflinePvP,Yes,Yes,False,Yes,"If <code>True</code>, enables the Offline Raiding Prevention (ORP). When all tribe members are logged off, tribe characters, creature and structures become invulnerable. Creature starvation still applies, moreover, characters and creature can still die if drowned. Despite the name, it works on both [[PvE]] and [[PvP]] game modes. Due to performance reason, it is recommended to set a minimum interval with <code>PreventOfflinePvPInterval</code> option before ORP becomes active. ORP also helps lowering memory and CPU usage on a server. Enabled by default on Official [[PvE]] since [[258.3]]",[[242.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],PreventOfflinePvPInterval,Yes,Yes,0.0,Yes,"Seconds to wait before a ORP becomes active for tribe/players and relative creatures/structures (10 seconds in official PvE servers). '''Note:''' although at code level it is defined as a floating-point number, it is suggested to use an integer instead.",[[242.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],PreventSpawnAnimations,Yes,Yes,False,Yes,"If <code>True</code>, player characters (re)spawn without the wake-up animation.",[[260.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],PreventTribeAlliances,Yes,Yes,False,Yes,"If <code>True</code>, prevents tribes from creating Alliances.",[[243.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ProximityChat,Yes,Yes,False,Yes,"If <code>True</code>, only players near each other can see their chat messages",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],PvEAllowStructuresAtSupplyDrops,Yes,Yes,False,Yes,"If <code>True</code>, allows building near supply drop points in [[PvE]] mode.",[[247.999]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],PvEDinoDecayPeriodMultiplier,Yes,Yes,1.0,Yes,Creature [[PvE]] auto-decay time multiplier. Requires <code>DisableDinoDecayPvE{{=}}false</code> in GameUserSettings.ini or <code>?DisableDinoDecayPvE{{=}}false</code> in command line to work.,[[206.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],PvEStructureDecayPeriodMultiplier,Unknown,Yes,1.0,Yes,"Specifies the scaling factor for [[Building#Auto-decay| structures decay times]], e.g.: setting it at 2.0 will double all structure decay times, while setting at 0.5 will halve the timers. '''Note:''' despite the name, works in both [[PvP]] and [[PvE]] modes when structure decay is enabled.",,,float
Configuration Files > GameUserSettings.ini > [ServerSettings],PvPDinoDecay,Yes,Yes,False,Yes,"If <code>True</code>, enables creatures' decay in [[PvP]] while the Offline Raid Prevention is active.",[[242.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],PvPStructureDecay,Unknown,Yes,False,Yes,"If <code>True</code>, enables structures decay on [[PvP]] servers while the Offline Raid Prevention is active.",[[206.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],RaidDinoCharacterFoodDrainMultiplier,Yes,Yes,1.0,Yes,"Affects how quickly the food drains on such ""raid dinos"" (e.g.: Titanosaurus)",[[243.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],RandomSupplyCratePoints,Yes,Yes,False,Yes,"If <code>True</code>, supply drops are in random locations. '''Note:''' This setting is known to cause artifacts becoming inaccessible on [[Ragnarok]] if active.",[[278.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],RCONEnabled,Unknown,Yes,False,Yes,"If <code>True</code>, enables RCON, needs <code>RCONPort{{=}}<TCP_PORT></code> and <code>ServerAdminPassword{{=}}<admin_password></code> to work.",[[185.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],RCONPort,Yes,Yes,27020,Yes,Specifies the optional TCP RCON Port. See [[Dedicated_server_setup#Network|Dedicated server setup]],[[185.0]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],RCONServerGameLogBuffer,Yes,Yes,600.0,Yes,Determines how many lines of game logs are send over the RCON. '''Note:''' despite being coded as a float it's suggested to treat it as integer.,[[224.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],ResourcesRespawnPeriodMultiplier,Yes,Yes,1.0,Yes,"Specifies the scaling factor for the re-spawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values cause nodes to re-spawn more frequently.",[[181.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],ServerAdminPassword,Yes,Yes,,Yes,"If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server. '''Note:''' no quotes are used.",,,string
Configuration Files > GameUserSettings.ini > [ServerSettings],ServerAutoForceRespawnWildDinosInterval,Unknown,Yes,0.0,Yes,Force re-spawn of all wild creatures on server restart afters the value set in seconds. Default value of 0.0 disables it. Useful to prevent certain creature species (like the Basilo and Spino) from becoming depopulated on long running servers.,[[265.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],ServerCrosshair,Yes,Yes,True,Yes,"If <code>False</code>, disables the Crosshair on your server.",[[245.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ServerForceNoHUD,Yes,Yes,False,Yes,"If <code>True</code>, HUD is always disabled for non-tribe owned NPCs.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ServerHardcore,Yes,Yes,False,Yes,"If <code>True</code>, enables [[Hardcore]] mode (player characters revert to level 1 upon death)",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ServerPassword,Yes,Yes,,Yes,"If specified, players must provide this password to join the server. '''Note:''' no quotes are used.",,,string
Configuration Files > GameUserSettings.ini > [ServerSettings],serverPVE,Yes,Yes,False,Yes,"If <code>True</code>, disables [[PvP]] and enables [[PvE]]",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ShowFloatingDamageText,Yes,Yes,False,Yes,"If <code>True</code>, enables RPG-style popup damage text mode.",[[242.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ShowMapPlayerLocation,Yes,Yes,True,Yes,"If <code>False</code>, hides each player their own precise position when they view their map.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],SpectatorPassword,Unknown,Yes,,Yes,"To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: <code>requestspectator <password></code> and <code>stopspectating</code>. '''Note:''' no quotes are used.",[[191.0]],,string
Configuration Files > GameUserSettings.ini > [ServerSettings],StructureDamageMultiplier,Unknown,Yes,1.0,Yes,"Specifies the scaling factor for the damage structures deal with their attacks (i.e., spiked walls). Higher values increase damage. Lower values decrease it.",[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],StructurePickupHoldDuration,Yes,Yes,0.5,Yes,"Specifies the quick pick-up hold duration, a value of <code>0</code> results in instant pick-up.",[[293.100]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],StructurePickupTimeAfterPlacement,Yes,Yes,30.0,Yes,Amount of time in seconds after placement that quick pick-up is available.,[[293.100]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],StructurePreventResourceRadiusMultiplier,Yes,Yes,1.0,Yes,Same as <code>ResourceNoReplenishRadiusStructures</code> in ''Game.ini''. If both settings are set both multiplier will be applied. Can be useful when cannot change the ''Game.ini'' file as it works as a command line option too.,,,float
Configuration Files > GameUserSettings.ini > [ServerSettings],StructureResistanceMultiplier,Yes,Yes,1.0,Yes,"Specifies the scaling factor for the resistance to damage structures receive when attacked. The default value <code>1</code> provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage.",[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],TamedDinoDamageMultiplier,Unknown,Yes,1.0,Yes,Specifies the scaling factor for the damage tame creatures deal with their attacks. The default value <code>1</code> provides normal damage. Higher values increase damage. Lower values decrease it.,[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],TamedDinoResistanceMultiplier,Unknown,Yes,1.0,Yes,"Specifies the scaling factor for the resistance to damage tame creatures receive when attacked. The default value <code>1</code> provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage.",[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],TamingSpeedMultiplier,Yes,Yes,1.0,Yes,Specifies the scaling factor for creature taming speed. Higher values make taming faster.,[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],TheMaxStructuresInRange,Yes,Yes,10500,Yes,Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range. Replaces the old value <code>NewMaxStructuresInRange</code>'',[[252.1]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],TribeLogDestroyedEnemyStructures,Unknown,Yes,False,Yes,"By default, enemy structure destruction (for the victim tribe) is not displayed in the tribe Logs, set this to true to enable it.",[[247.93]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],TribeNameChangeCooldown,Yes,Yes,15.0,Yes,"Cool-down, in minutes, in between tribe name changes. Official server use a value of 172800.0 (2 days).",[[278.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],UseFjordurTraversalBuff,Unknown,Yes,False,No,"If <code>True</code>, enables the biome teleport in [[Fjordur]] when holding {{Key|R}} (enabled in official PvE servers).",[[346.12]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],UseOptimizedHarvestingHealth,Unknown,Yes,False,Yes,"If <code>True</code>, enables a server harvesting optimization with high <code>HarvestAmountMultiplier</code> (but less rare items). '''Note:''' on {{ItemLink|ARK: Survival Evolved}} it's suggested to enable this option if harvesting with Tek Stryder causes lag spikes.",[[254.93]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],XPMultiplier,Yes,Yes,1.0,Yes,"Specifies the scaling factor for the experience received by players, tribes and tames for various actions. The default value <code>1</code> provides the same amounts of experience as in the single player experience (and official public servers). Higher values increase XP amounts awarded for various actions; lower values decrease it. In [[313.5]] an additional hardcoded multiplier of 4 was activated.",[[179.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],YoungIceFoxDeathCooldown,Yes,No,3600,Yes,"Overrides the cooldown for Veilwyn to reappear after taking fatal damage (in seconds), default is set to 1 hour. Must be greater than 0.",,,float
Configuration Files > GameUserSettings.ini > [ServerSettings],CrossARKAllowForeignDinoDownloads,Yes,Yes,False,Yes,"If <code>True</code>, enables non-native creatures tribute download on [[Aberration]].",[[275.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],MinimumDinoReuploadInterval,Unknown,Yes,0.0,Yes,Number of seconds cool-down between allowed creature re-uploads (43200 on official Servers which is 12 hours).,[[251.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],noTributeDownloads,Yes,Yes,False,Yes,"If <code>True</code>, prevents CrossArk-data downloads in[[#Cross-ARK Data Transfer|Cross-ARK Data Transfer]].",[[246.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],PreventDownloadDinos,Yes,Yes,False,Yes,"If <code>True</code>, prevents creatures download from ARK Data in [[#Cross-ARK Data Transfer|Cross-ARK Data Transfer]].",[[246.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],PreventDownloadItems,Yes,Yes,False,Yes,"If <code>True</code>, prevents items download from ARK Data in [[#Cross-ARK Data Transfer|Cross-ARK Data Transfer]].",[[246.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],PreventDownloadSurvivors,Yes,Yes,False,Yes,"If <code>True</code>, prevents survivors download from ARK Data in [[#Cross-ARK Data Transfer|Cross-ARK Data Transfer]].",[[246.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],PreventUploadDinos,Yes,Yes,False,Yes,"If <code>True</code>, prevents creatures upload to ARK Data in [[#Cross-ARK Data Transfer|Cross-ARK Data Transfer]].",[[246.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],PreventUploadItems,Yes,Yes,False,Yes,"If <code>True</code>, prevents items upload to ARK Data in [[#Cross-ARK Data Transfer|Cross-ARK Data Transfer]].",[[246.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],PreventUploadSurvivors,Yes,Yes,False,Yes,"If <code>True</code>, prevents survivors upload to ARK Data in [[#Cross-ARK Data Transfer|Cross-ARK Data Transfer]].",[[246.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],TributeCharacterExpirationSeconds,Unknown,Yes,0,Yes,"Set in seconds the expiration timer for uploaded survivors in ARK Data. With default or negative values there is no expiration time. Check [[#Cross-ARK Data Transfer|Cross-ARK Data Transfer]] for more details. '''Warning''': do not set this option to an insane high value, like more than 31536000 seconds (which is 1 year), as in ARK Data routines this is summed to upload time in Unix Epoch time format. Using really high values will result in overflow and may cause upload time checks to fail and ARK Data deleted. Finally, it is highly suggested to use the same value across all servers in a cluster, otherwise accessing ARK Data from a server with a lower value will result data deletion if in that server the timer is expired.",,,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],TributeDinoExpirationSeconds,Unknown,Yes,86400,Yes,"Set in seconds the expiration timer for uploaded tames in ARK Data. If set to 0 or less will revert to default. Check [[#Cross-ARK Data Transfer|Cross-ARK Data Transfer]] for more details. '''Warning''': do not set this option to an insane high value, like more than 31536000 seconds (which is 1 year), as in ARK Data routines this is summed to upload time in Unix Epoch time format. Using really high values will result in overflow and may cause upload time checks to fail and ARK Data deleted. Finally, it is highly suggested to use the same value across all servers in a cluster, otherwise accessing ARK Data from a server with a lower value will result data deletion if in that server the timer is expired.",,,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],TributeItemExpirationSeconds,Unknown,Yes,86400,Yes,"Set in seconds the expiration timer for uploaded items in ARK Data. If set to 0 or less will revert to default. Check [[#Cross-ARK Data Transfer|Cross-ARK Data Transfer]] for more details. '''Warning''': do not set this option to an insane high value, like more than 31536000 seconds (which is 1 year), as in ARK Data routines this is summed to upload time in Unix Epoch time format. Using really high values will result in overflow and may cause upload time checks to fail and ARK Data deleted. Finally, it is highly suggested to use the same value across all servers in a cluster, otherwise accessing ARK Data from a server with a lower value will result data deletion if in that server the timer is expired.",,,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],CryopodNerfDamageMult,Unknown,Yes,0.0099999998,Yes,"Reduces the amount of damage dealt by the creature after it is deployed from the cryopod, as a percentage of total damage output, and for the length of time set by <code>CryopodNerfDuration</code>. <code>CryopodNerfDuration</code> needs to be set as well. <code>CryopodNerfDamageMult{{=}}0.01</code> means 99% of the damage is removed. On official it is set to 0.1.",[[309.53]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],CryopodNerfDuration,Unknown,Yes,0.0,Yes,"Amount of time, in seconds, Cryosickness lasts after deploying a creature from a Cryopod. '''Note:''' although at code level it is defined as a floating-point number, it is suggested to use an integer instead. On official it is set to 10.0.",[[309.53]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],CryopodNerfIncomingDamageMultPercent,Unknown,Yes,0.0,No,"Increases the amount of damage taken by the creature after it is deployed from the cryopod, as a percentage of total damage received, and for the length of time set by <code>CryopodNerfDuration</code>. <code>CryopodNerfIncomingDamageMultPercent{{=}}0.25</code> means a released tame takes 25% more damage while the debuff lasts. On official it is set to 0.25.",[[310.11]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],EnableCryopodNerf,Unknown,Yes,False,Yes,"If <code>True</code>, there is no Cryopod cooldown timer, and creatures do not become unconscious. If this option is set, than <code>EnableCryopodNerf</code> and <code>CryopodNerfIncomingDamageMultPercent</code> must be set as well or they will default to 0.",[[309.53]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],EnableCryoSicknessPVE,Unknown,Yes,False,No,"If <code>True</code>, enables Cryopod cooldown timer when deploying a creature.",[[307.56]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],BadWordListURL,Yes,Yes,"{{ItemLink|ARK: Survival Evolved| }}: ""http://arkdedicated.com/badwords.txt""<br/>{{ItemLink|ARK: Survival Ascended| }}: ""http://cdn2.arkdedicated.com/asa/badwords.txt""",No,Add the <code>URL</code> to hosting your own bad words list. '''Note:''' on {{Gamelink|ase}} servers only the HTTP protocol is supported (an HTTPS URL will not work).,[[356.3]],,string with a URL
Configuration Files > GameUserSettings.ini > [ServerSettings],BadWordWhiteListURL,Yes,Yes,"{{ItemLink|ARK: Survival Evolved| }}: ""http://arkdedicated.com/goodwords.txt""<br/>{{ItemLink|ARK: Survival Ascended| }}: ""http://cdn2.arkdedicated.com/asa/goodwords.txt""",No,Add the <code>URL</code> to hosting your own good words list. '''Note:''' on {{Gamelink|ase}} servers only the HTTP protocol is supported (an HTTPS URL will not work).,[[356.3]],,string with a URL
Configuration Files > GameUserSettings.ini > [ServerSettings],bFilterCharacterNames,Unknown,Yes,False,No,"If <code>True</code>, filters out character names based on the bad words/good words list.",[[356.3]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],bFilterChat,Unknown,Yes,False,No,"If <code>True</code>, filters out character names based on the bad word/good words list.",[[356.3]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],bFilterTribeNames,Unknown,Yes,False,No,"If <code>True</code>, filters out tribe names based on the badwords/goodwords list.",[[356.3]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],LimitBunkersPerTribe,Yes,No,True,No,,[[77.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],LimitBunkersPerTribeNum,Yes,No,3,No,,[[77.0]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowBunkersInPreventionZones,Yes,No,False,No,,[[77.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowRidingDinosInsideBunkers,Yes,No,True,No,,[[77.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowBunkerModulesAboveGround,Yes,No,False,No,,[[77.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowDinoAIInsideBunkers,Yes,No,True,No,,[[77.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowBunkerModulesInPreventionZones,Yes,No,False,No,,[[77.0]],,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],MinDistanceBetweenBunkers,Yes,No,3000.0,No,,[[77.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],EnemyAccessBunkerHPThreshold,Yes,No,0.25,No,,[[77.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],BunkerUnderHPThresholdDmgMultiplier,Yes,No,0.05,No,,[[77.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],CryoHospitalHoursToRegenHP,Yes,No,1.0,No,,[[77.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],CryoHospitalHoursToRegenFood,Yes,No,24.0,No,,[[77.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],CryoHospitalHoursToDrainTorpor,Yes,No,1.0,No,,[[77.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],CryoHospitalMatingCooldownReduction,Yes,No,2.0,No,,[[77.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],BloodforgeReinforceExtraDurability,Yes,No,0.3,No,,[[77.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],BloodforgeReinforceResourceCostMultiplier,Yes,No,3.0,No,,[[77.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],BloodforgeReinforceSpeedMultiplier,Yes,No,0.1,No,,[[77.0]],,float
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxActiveOutposts,Yes,No,,No,,[[77.0]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxActiveResourceCaches,Yes,No,,No,,[[77.0]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxActiveCityOutposts,Yes,No,,No,,[[77.0]],,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],OutpostSigilRewardMultiplier,Yes,No,1.0,No,Specifies the scaling factor for sigil rewards from outpost missions. Higher values increase the number of sigils rewarded.,,,float
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowDeprecatedStructures,Unknown,Yes,False,Yes,"If <code>True</code>, allows servers to keep the Halloween Structures for a while after event ends (had to be used before relaunching the server with [[222.3]] update). Since no more events are planned to be activated or removed, this feature can be considered deprecated.",[[222.3]],deprecated,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],bAllowFlyerCarryPVE,Unknown,Yes,False,No,Use <code>AllowFlyerCarryPvE</code>.,[[173.0]],deprecated,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],bDisableStructureDecayPvE,Unknown,Yes,False,No,Use <code>DisableStructureDecayPvE</code>.,[[173.0]],deprecated,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ForceFlyerExplosives,Unknown,Yes,False,No,"If <code>True</code>, allowed flyers (except [[Quetzal]] and [[Wyvern]]) to fly with [[C4]] attached to it. Deprecated since [[253.95]].",[[252.83]],deprecated,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxStructuresInRange,Unknown,Yes,1300,No,Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range. Deprecated with patch [[188.0]] by <code>NewMaxStructuresInRange</code>.,[[173.0]],deprecated,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],NewMaxStructuresInRange,Unknown,Yes,6000,No,Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range. Deprecated with patch [[252.1]] by <code>TheMaxStructuresInRange</code>.,[[188.0]],deprecated,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],PvEStructureDecayDestructionPeriod,Unknown,Yes,0,No,"Specified the time required for player structures to decay in [[PvE]] mode. Deprecated and no more present in executable bits with patch [[180.0]] where each type of structure has its own decay time, increasing with ""tier quality"".<ref name=""extended_game_options"">Drake (23 June 2015). [http://steamcommunity.com/app/346110/discussions/10/530646715633129364/ ""Extended Game Options: How to Configure your Custom ARK server""]. ''Server Hosting & Advertisement''. Steam Community :: ARK: Survival Evolved. Retrieved 19 July 2015.</ref>",[[179.0]],deprecated,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],AdminListURL,Yes,No,N/A,Yes,Alternative to ''AllowedCheaterAccountIDs.txt'' (see [[#Administrator_Whitelisting|Administrator Whitelisting]]) using a web resource. The interval at which the server queries the resource to check for admin list update is defined by <code>UpdateAllowedCheatersInterval</code>. Undocumented by Wildcard.,{{ItemLink|ARK: Survival Ascended| }},,string with a URL
Configuration Files > GameUserSettings.ini > [ServerSettings],AllowedCheatersURL,No,Yes,N/A,Yes,Alternative to ''AllowedCheaterSteamIDs.txt'' (see [[#Administrator_Whitelisting|Administrator Whitelisting]]) using a web resource (e.g.: official uses http://arkdedicated.com/globaladmins.txt). The interval at which the server queries the resource to check for admin list update is defined by <code>UpdateAllowedCheatersInterval</code> '''Note:''' it supports the HTTP protocol only (HTTPS is not supported). Undocumented by Wildcard.,,,string with a URL
Configuration Files > GameUserSettings.ini > [ServerSettings],AutoRestartIntervalSeconds,Yes,Unknown,Unknown,Yes,"Defines the time (in seconds) after which the server will automatically restart. Undocumented by Wildcard.
(Appears to shut off the server instead of restarting properly)",,,float
Configuration Files > GameUserSettings.ini > [ServerSettings],ChatLogFileSplitIntervalSeconds,Unknown,Yes,86400,No,Controls how to split the chat log file related to time in seconds. Cannot be set to a value lower than 45 (will default to 45 if the value is lower). Set to 0 only in official. Undocumented by Wildcard.,,,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],ChatLogFlushIntervalSeconds,Unknown,Yes,86400,No,Controls in how many second the chat log is flushed to log file. Cannot be set to a value lower than 15 (will default to 15 if the value is lower). Set to 0 only in official. Undocumented by Wildcard.,,,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],ChatLogMaxAgeInDays,Unknown,Yes,5,No,Controls how many days the chat log is long. Set it to a negative value will result it to set at -1 (virtually infinite). Set to 0 only in official. Undocumented by Wildcard.,,,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],DontRestoreBackup,Unknown,Yes,False,Yes,"If <code>True</code> and <code>-DisableDupeLogDeletes</code> is present, prevents the server to automatically restore a backup in case of corrupted save. Undocumented by Wildcard.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],EnableAFKKickPlayerCountPercent,Unknown,Yes,0.0,No,"Enables the idle timeout to be applied only if the amount of online players reaches percentage value related to <code>MaxPlayers</code> argument. The percentage is expressed as normalised value between 0 and 1.0, where 1.0 means 100%. Official set it to 0.89999998. Undocumented by Wildcard.",,,float
Configuration Files > GameUserSettings.ini > [ServerSettings],EnableMeshBitingProtection,Unknown,Yes,True,Yes,"If <code>False</code>, disables mesh biting protection. Undocumented by Wildcard.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],FreezeReaperPregnancy,Unknown,Yes,False,No,"If <code>True</code>, freezes the {{ItemLink|Reaper King}} pregnancy timer and [[experience]] gain. Undocumented by Wildcard.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],LogChatMessages,Unknown,Yes,False,No,"If <code>True</code>, enables advanced chat logging. Chat logs will be saved in <code>ShooterGame/Saved/Logs/ChatLogs/<SessionName>/</code> in json format. Disabled on official. The file will be split according to <code>ChatLogFileSplitIntervalSeconds</code> value and flushed every <code>ChatLogFlushIntervalSeconds</code> seconds value. '''Note:''' <code><SessionName></code> will be written without spaces. Undocumented by Wildcard.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxStructuresInSmallRadius,Unknown,Yes,0,Yes,Defines the amount of max structures allowed to be placed in a <code>RadiusStructuresInSmallRadius</code> from player position. Official set it to 40. Undocumented by Wildcard.,,,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],MaxStructuresToProcess,Unknown,Yes,0,Yes,"Controls the max batch size of structures to process (e.g.: culling, building graphs modifications, etc) at each server tick. Leaving at 0 (default behaviour) will force the server to process all structures in queue. It's a trade-off between how much can cost a server tick (worst case scenario) and simulation accuracy. Official set it to 5000. Undocumented by Wildcard.",,,integer
Configuration Files > GameUserSettings.ini > [ServerSettings],PreventOutOfTribePinCodeUse,Unknown,Yes,False,Yes,"If <code>True</code>, prevents out of tribe players to use pins on structures (doors, elevators, storage boxes, etc). Undocumented by Wildcard.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],RadiusStructuresInSmallRadius,Unknown,Yes,0.0,Yes,Defines the small radius dimension (in Unreal Units) used by <code>MaxStructuresInSmallRadius</code>. Official set it to 225.0. Undocumented by Wildcard.,,,float
Configuration Files > GameUserSettings.ini > [ServerSettings],ServerEnableMeshChecking,Unknown,Yes,False,Yes,Involved in foliage repopulation. Takes no effect if <code>-forcedisablemeshchecking</code> is set. Enabled on official. Undocumented.,,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],TribeMergeAllowed,Unknown,Yes,True,No,"If <code>False</code>, prevents tribe to merge. Undocumented by Wildcard.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],TribeMergeCooldown,Unknown,Yes,0.0,No,Tribe merge cool-down in seconds. Official uses 86400.0. Undocumented by Wildcard.,,,float
Configuration Files > GameUserSettings.ini > [ServerSettings],UpdateAllowedCheatersInterval,Yes,Yes,600.0,Yes,Times in seconds at which the remote admin list linked by <code>AllowedCheatersURL</code> is queried for updates. Any value less than 3.0 will be reverted to 3.0. Undocumented by Wildcard.,,,float
Configuration Files > GameUserSettings.ini > [ServerSettings],UseCharacterTracker,Yes,No,False,Yes,"Used to enable character tracking. Alternatively, this option can be configured with <code>-disableCharacterTracker</code> argument in the command line (note that the argument from command line has priority over the value set in [[#GameUserSettings.ini|GameUserSettings.ini]]). Undocumented by Wildcard.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],UseExclusiveList,Unknown,Yes,False,Yes,"If <code>True</code>, allows same behaviour as <code>-exclusivejoin</code>. Undocumented by Wildcard.",,,boolean
Configuration Files > GameUserSettings.ini > [ServerSettings],ListenServerTetherDistanceMultiplier,Unknown,Yes,1.0,Yes,"Scales the tether distance between host and other players on non-dedicated sessions only. '''Note:''' despite being readable from command line, this option affects non-dedicated sessions only, thus it has to be set in the ''GameUserSettings.ini'' file or through the in-game local host graphics menu.",,,float
Configuration Files > GameUserSettings.ini > [SessionSettings],MultiHome,Unknown,Yes,N/A,Yes,Specifies MultiHome IP Address. Boolean <code>Multihome</code> option must be set to <code>True</code> as well (command line or <code>[MultiHome]</code> section). Leave it empty if not using multihoming. Can be specified in command line too.,,,IP_ADDRESS
Configuration Files > GameUserSettings.ini > [SessionSettings],Port,Yes,Yes,7777,Yes,Specifies the ''UDP Game Port''. See [[Dedicated_server_setup#Network|Dedicated server setup]]<br/>'''Note''': command line append syntax is not supported by {{gamelink|sa}},,,integer
Configuration Files > GameUserSettings.ini > [SessionSettings],QueryPort,Unknown,Yes,27015,Yes,Specifies the ''UDP Steam Query Port''. See [[Dedicated_server_setup#Network|Dedicated server setup]],,,integer
Configuration Files > GameUserSettings.ini > [SessionSettings],SessionName,Yes,Yes,ARK #123456,Yes,"Specifies the Server name advertised in the Game Server Browser as well in Steam Server browser. If no name is provide, the default name will be ''ARK #'' followed by a random 6 digit number. '''Note:''' Name must '''not''' be typed between quotes unless it is launched from command line.",,,string
Configuration Files > GameUserSettings.ini > [/Script/Engine.GameSession],MaxPlayers,No,Yes,70,Yes,"Specifies the maximum number of players that can play on the server simultaneously.<br/>{{ItemLink|ARK: Survival Ascended|ASA}}: This setting is replaced with <code>-WinLiveMaxPlayers</code> in the [[#options|command line options]], as otherwise, it will force it back to the default value.",,,integer
Configuration Files > GameUserSettings.ini > [Ragnarok],AllowMultipleTamedUnicorns,Unknown,Yes,False,No,"<code>False</code> = one unicorn on the map at a time, <code>True</code> = one wild and unlimited tamed Unicorns on the map.",,,boolean
Configuration Files > GameUserSettings.ini > [Ragnarok],EnableVolcano,Unknown,Yes,True,No,"<code>False</code> = disabled (the volcano will '''not''' become active), <code>True</code> = enabled",,,boolean
Configuration Files > GameUserSettings.ini > [Ragnarok],UnicornSpawnInterval,Unknown,Yes,24,No,"How long in hours the game should wait before spawning a new [[Unicorn]] if the wild one is killed (or tamed, if <code>AllowMultipleTamedUnicorns</code> is enabled). This value sets the minimum amount of time (in hours), and the maximum is equal to 2x this value.",,,integer
Configuration Files > GameUserSettings.ini > [Ragnarok],VolcanoIntensity,Unknown,Yes,1,No,"The lower the value, the more intense the volcano's eruption will be. Recommended to leave at 1. The minimum value is 0.25, and for multiplayer games, it should not go below 0.5. Very high numbers will basically disable the flaming rocks flung out of the volcano.",,,float
Configuration Files > GameUserSettings.ini > [Ragnarok],VolcanoInterval,Unknown,Yes,0,No,"0 = 5000 (min) - 15000 (max) seconds between instances of the volcano becoming active. Any number above 0 acts as a multiplier, with a minimum value of .1",,,integer
Configuration Files > GameUserSettings.ini > [MessageOfTheDay],Duration,Yes,Yes,20,No,Specifies in seconds the duration of the displayed message on player log-in.,[[171.0]],,integer
Configuration Files > GameUserSettings.ini > [MessageOfTheDay],Message,Yes,Yes,N/A,No,A single line string for a message displayed to played once logged-in. No quotes needed. Use <code>\n</code> to start a new line in the message.,[[171.0]],,string
Configuration Files > Game.ini,AutoPvEStartTimeSeconds,Unknown,Yes,0.0,skip,"States when the [[PvE]] mode should start in a [[PvP|PvPvE]] server. Valid values are from 0 to 86400. Options <code>bAutoPvETimer</code>, <code>bAutoPvEUseSystemTime</code> and <code>AutoPvEStopTimeSeconds</code> must also be set. '''Note:''' although at code level it is defined as a floating point number, it is suggested to use an integer instead.",[[196.0]],,float
Configuration Files > Game.ini,AutoPvEStopTimeSeconds,Unknown,Yes,0.0,skip,"States when the [[PvE]] mode should end in a [[PvP|PvPvE]] server. Valid values are from 0 to 86400. Options <code>bAutoPvETimer</code>, <code>bAutoPvEUseSystemTime</code> and <code>AutoPvEStopTimeSeconds</code> must also be set. '''Note:''' although at code level it is defined as a floating point number, it is suggested to use an integer instead.",[[196.0]],,float
Configuration Files > Game.ini,BabyCuddleGracePeriodMultiplier,Yes,Yes,1.0,skip,Scales how long after delaying cuddling with the Baby before Imprinting Quality starts to decrease.,[[242.0]],,float
Configuration Files > Game.ini,BabyCuddleIntervalMultiplier,Yes,Yes,1.0,skip,Scales how often babies needs attention for imprinting. More often means you'll need to cuddle with them more frequently to gain Imprinting Quality. Scales always according to default <code>BabyMatureSpeedMultiplier</code> value: set at 1.0 the imprint request is every 8 hours. See also [[Imprinting#The_Imprinting_formula|The Imprinting formula]] how it affects the imprinting amount at each baby care/cuddle.,[[242.0]],,float
Configuration Files > Game.ini,BabyCuddleLoseImprintQualitySpeedMultiplier,Yes,Yes,1.0,skip,Scales how fast Imprinting Quality decreases after the grace period if you haven't yet cuddled with the Baby.,[[242.0]],,float
Configuration Files > Game.ini,BabyFoodConsumptionSpeedMultiplier,Yes,Yes,1.0,skip,Scales the speed that baby tames eat their food. A lower value decreases (by percentage) the food eaten by babies.,[[222.3]],,float
Configuration Files > Game.ini,BabyImprintAmountMultiplier,Yes,Yes,1.0,skip,"Scales the percentage each imprint provides. A higher value, will rise the amount of imprinting % at each baby care/cuddle, a lower value will decrease it. This multiplier is global, meaning it will affect the imprinting progression of every species. See also [[Imprinting#The_Imprinting_formula|The Imprinting formula]] how it affects the imprinting amount at each baby care/cuddle.",[[312.35]],,float
Configuration Files > Game.ini,BabyImprintingStatScaleMultiplier,Yes,Yes,1.0,skip,Scales how much of an effect on stats the Imprinting Quality has. Set it to 0 to effectively disable the system.,[[242.0]],,float
Configuration Files > Game.ini,BabyMatureSpeedMultiplier,Yes,Yes,1.0,skip,"Scales the maturation speed of babies. A higher number decreases (by percentage) time needed for baby tames to mature. See [[Breeding#Times_for_Breeding|Times for Breeding]] tables for values at 1.0, see [[Imprinting#The_Imprinting_formula|The Imprinting formula]] how it affects the imprinting amount at each baby care/cuddle.",[[219.0]],,float
Configuration Files > Game.ini,bAllowUnclaimDinos,Unknown,Yes,True,skip,"If <code>False</code>, prevents players to unclaim tame creatures.",,,boolean
Configuration Files > Game.ini,bAllowCustomRecipes,Unknown,Yes,True,skip,"If <code>False</code>, disabled custom RP-oriented Recipe/Cooking System (including Skill-Based results).",[[224.0]],,boolean
Configuration Files > Game.ini,bAllowFlyerSpeedLeveling,Yes,Yes,False,skip,"Specifies whether flyer creatures can have their [[Movement Speed]] levelled up. In [[ARK: Survival Ascended]], setting this to <code>True</code> only works if <code>bAllowSpeedLeveling</code> is also <code>True</code>.",[[321.1]],,boolean
Configuration Files > Game.ini,bAllowPlatformSaddleMultiFloors,Unknown,Yes,False,skip,"If <code>True</code>, allows multiple platform floors.",[[260.0]],,boolean
Configuration Files > Game.ini,bAllowSpeedLeveling,Yes,No,False,skip,Specifies whether players and non-flyer creatures can have their [[Movement Speed]] levelled up.,,,boolean
Configuration Files > Game.ini,bAllowUnlimitedRespecs,Yes,Yes,False,skip,"If <code>True</code>, allows more than one usage of [[Mindwipe Tonic]] without 24 hours cooldown.",[[260.0]],,boolean
Configuration Files > Game.ini,BaseTemperatureMultiplier,Unknown,Yes,1.0,skip,"Specifies the map base temperature scaling factor: lower value makes the environment colder, higher value makes the environment hotter.",[[273.5]],,float
Configuration Files > Game.ini,bAutoPvETimer,Unknown,Yes,False,skip,"If <code>True</code>, enabled [[PvE]] mode in a [[PvP|PvPvE]] server at pre-specified times. The option <code>bAutoPvEUseSystemTime</code> determinates what kind of time to use, while <code>AutoPvEStartTimeSeconds</code> and <code>AutoPvEStopTimeSeconds</code> set the begin and end time of PvE mode.",[[196.0]],,boolean
Configuration Files > Game.ini,bAutoPvEUseSystemTime,Unknown,Yes,False,skip,"If <code>True</code>, [[PvE]] mode begin and end times in a [[PvP|PvPvE]] server will refer to the server system time instead of in-game world time. Options <code>bAutoPvETimer</code>, <code>AutoPvEStartTimeSeconds</code> and <code>AutoPvEStopTimeSeconds</code> must also be set.",[[196.0]],,boolean
Configuration Files > Game.ini,bAutoUnlockAllEngrams,Unknown,Yes,False,skip,"If <code>True</code>, unlocks all Engrams available. Ignores OverrideEngramEntries and OverrideNamedEngramEntries entries.",[[273.62]],,boolean
Configuration Files > Game.ini,bDisableDinoBreeding,Unknown,Yes,False,skip,"If <code>True</code>, prevents tames to be bred.",,,boolean
Configuration Files > Game.ini,bDisableDinoRiding,Unknown,Yes,False,skip,"If <code>True</code>, prevents players to ride tames.",[[254.5]],,boolean
Configuration Files > Game.ini,bDisableDinoTaming,Unknown,Yes,False,skip,"If <code>True</code>, prevents players to tame wild creatures.",[[254.5]],,boolean
Configuration Files > Game.ini,bDisableFriendlyFire,Yes,Yes,False,skip,"If <code>True</code>, prevents Friendly-Fire (among tribe mates/tames/structures).",[[228.4]],,boolean
Configuration Files > Game.ini,bDisableLootCrates,Unknown,Yes,False,skip,"If <code>True</code>, prevents spawning of Loot crates (artifact creates will still spawn).",[[231.7]],,boolean
Configuration Files > Game.ini,bDisablePhotoMode,Yes,No,False,skip,Defines if photo mode is allowed (<code>False</code>) or not (<code>True</code>).,,,boolean
Configuration Files > Game.ini,bDisableStructurePlacementCollision,Yes,Yes,False,skip,"If <code>True</code>, allows for structures to clip into the terrain.",[[273.62]],,boolean
Configuration Files > Game.ini,bDisableWirelessCrafting,Yes,No,false,skip,"If <code>True</code>, prevents wireless crafting from [[Tek Dedicated Storage]].",,,boolean
Configuration Files > Game.ini,bDisableWirelessCraftingForDinos,Yes,No,false,skip,"If <code>True</code>, prevents wireless crafting from [[Tek Dedicated Storage]] when crafting in dino inventories.",,,boolean
Configuration Files > Game.ini,bDisableWirelessCraftingForPlayers,Yes,No,false,skip,"If <code>True</code>, prevents wireless crafting from [[Tek Dedicated Storage]] when crafting in the player inventory.",,,boolean
Configuration Files > Game.ini,bDisableWirelessCraftingForStructures,Yes,No,false,skip,"If <code>True</code>, prevents wireless crafting from [[Tek Dedicated Storage]] when crafting in structure inventories.",,,boolean
Configuration Files > Game.ini,bFlyerPlatformAllowUnalignedDinoBasing,Unknown,Yes,False,skip,"If <code>True</code>, Quetz platforms will allow any non-allied tame to base on them when they are flying.",[[218.3]],,boolean
Configuration Files > Game.ini,bIgnoreStructuresPreventionVolumes,Yes,Yes,False,skip,"If <code>True</code>, enables building areas where normally it's not allowed, such around some maps' [[Obelisk|Obelisks]], in the [[The_Ancient_Device_(Aberration)|Aberration Portal]] and in Mission Volumes areas on [[Genesis: Part 1]]. '''Note:''' in Genesis: Part 1 this settings is enabled by default and there is an ad hoc settings called <code>bGenesisUseStructuresPreventionVolumes</code> to disable it.",,,boolean
Configuration Files > Game.ini,bIncreasePvPRespawnInterval,Unknown,Yes,True,skip,"If <code>False</code>, disables [[PvP]] additional re-spawn time (<code>IncreasePvPRespawnIntervalBaseAmount</code>) that scales (<code>IncreasePvPRespawnIntervalMultiplier</code>) when a player is killed by a team within a certain amount of time (<code>IncreasePvPRespawnIntervalCheckPeriod</code>).",[[196.0]],,boolean
Configuration Files > Game.ini,bOnlyAllowSpecifiedEngrams,Unknown,Yes,False,skip,"If <code>True</code>, any Engram not explicitly specified by <code>OverrideEngramEntries</code> or <code>OverrideNamedEngramEntries</code> list will be hidden. All Items and Blueprints based on hidden Engrams will be removed.",[[187.0]],,boolean
Configuration Files > Game.ini,bPassiveDefensesDamageRiderlessDinos,Unknown,Yes,False,skip,"If <code>True</code>, allows spike walls to damage wild/riderless creatures.",[[224.0]],,boolean
Configuration Files > Game.ini,bPvEAllowTribeWar,Unknown,Yes,True,skip,"If <code>False</code>, disables capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time.",[[223.0]],,boolean,Yes
Configuration Files > Game.ini,bPvEAllowTribeWarCancel,Unknown,Yes,False,skip,"If <code>True</code>, allows cancellation of an agreed-upon war before it has actually started.",[[223.0]],,boolean,Yes
Configuration Files > Game.ini,bPvEDisableFriendlyFire,Yes,Yes,False,skip,"If <code>True</code>, disabled Friendly-Fire (among tribe mates/tames/structures) in [[PvE]] servers.",[[202.0]],,boolean
Configuration Files > Game.ini,bShowCreativeMode,Yes,Yes,False,skip,"If <code>True</code>, adds a button to the pause menu to enable/disable creative mode.",[[278.0]],,boolean
Configuration Files > Game.ini,bUseCorpseLocator,Unknown,Yes,True,skip,"If <code>False</code>, prevents survivors to see a green light beam at the location of their dead body.",[[259.0]],,boolean
Configuration Files > Game.ini,bUseDinoLevelUpAnimations,Yes,Yes,True,skip,"If <code>False</code>, tame creatures on level-up will not perform the related animation.",,,boolean
Configuration Files > Game.ini,bUseSingleplayerSettings,Yes,Yes,False,skip,"If <code>True</code>, all game settings will be more balanced for an individual player experience. Useful for dedicated server with a very small amount of players. See [[#Single_Player_Settings|Single Player Settings]] section for more details.",[[259.0]],,boolean
Configuration Files > Game.ini,bUseTameLimitForStructuresOnly,Unknown,Yes,False,skip,If <code>True</code> will make Tame Units only be applied and used for Platforms with Structures and Rafts effectively disabling Tame Units for tames without Platform Structures.,[[259.0]],,boolean
Configuration Files > Game.ini,"CheatTeleportLocations=(TeleportName=""<string>"",TeleportLocation=(X=<float>,Y=-<float>,Z=<float>))",Yes,Unknown,,skip,"Creates a named teleport location that can be used with the [[Console commands#TP|TP]] command. The coordinates must be listed in Unreal units, not in-game gps coordinates. Example:
CheatTeleportLocations=(TeleportName=""Hightower"",TeleportLocation=(X=467967.0,Y=-359082.0,Z=6879.0))
With this example, executing the command <code>cheat TP Hightower</code> will teleport you to the defined coordinates, which (if the map is Ragnarok{{IconLink|ASA|size=25px}}) is the highlands lighthouse.",,,(...)
Configuration Files > Game.ini,ConfigAddNPCSpawnEntriesContainer,Yes,Yes,N/A,skip,Adds specific creatures in spawn areas. See [[#ConfigAddNPCSpawnEntriesContainer|Creature Spawn related]] section for more detail.,[[248.0]],,(...)
Configuration Files > Game.ini,ConfigOverrideItemCraftingCosts,Unknown,Yes,N/A,skip,Overrides items crafting resource requirements. See [[#ConfigOverrideItemCraftingCosts|Item related]] section for more details.,[[242.0]],,(...)
Configuration Files > Game.ini,ConfigOverrideItemMaxQuantity,Unknown,Yes,N/A,skip,Overrides items stack size on a per-item basis. See [[#ConfigOverrideItemMaxQuantity|Item related]] section for more details.,[[292.100]],,(...)
Configuration Files > Game.ini,ConfigOverrideNPCSpawnEntriesContainer,Unknown,Yes,N/A,skip,Overrides specific creatures in spawn areas. See [[#ConfigOverrideNPCSpawnEntriesContainer|Creature Spawn related]] section for more details.,[[248.0]],,(...)
Configuration Files > Game.ini,ConfigOverrideSupplyCrateItems,Unknown,Yes,N/A,skip,Overrides items contained in loot crates. See [[#ConfigOverrideSupplyCrateItems|Items related]] section for more details.,[[242.0]],,(...)
Configuration Files > Game.ini,ConfigSubtractNPCSpawnEntriesContainer,Unknown,Yes,N/A,skip,Removes specific creatures in spawn areas. See [[#ConfigSubtractNPCSpawnEntriesContainer|Creature Spawn related]] section for more detail.,[[248.0]],,(...)
Configuration Files > Game.ini,CraftingSkillBonusMultiplier,Yes,Yes,1.0,skip,Scales the bonus received from upgrading the [[Crafting Skill]].,[[259.32]],,float
Configuration Files > Game.ini,CraftXPMultiplier,Yes,Yes,1.0,skip,Scales the amount of XP earned for crafting.,[[243.0]],,float
Configuration Files > Game.ini,CropDecaySpeedMultiplier,Yes,Yes,1.0,skip,Scales the speed of crop decay in plots. A higher value decrease (by percentage) speed of crop decay in plots.,[[218.0]],,float
Configuration Files > Game.ini,CropGrowthSpeedMultiplier,Yes,Yes,1.0,skip,Scales the speed of crop growth in plots. A higher value increases (by percentage) speed of crop growth.,[[218.0]],,float
Configuration Files > Game.ini,CustomRecipeEffectivenessMultiplier,Yes,Yes,1.0,skip,Scales the effectiveness of custom recipes. A higher value increases (by percentage) their effectiveness.,[[226.0]],,float
Configuration Files > Game.ini,CustomRecipeSkillMultiplier,Yes,Yes,1.0,skip,Scales the effect of the players crafting speed level that is used as a base for the formula in creating a custom recipe. A higher number increases (by percentage) the effect.,[[226.0]],,float
Configuration Files > Game.ini,DestroyTamesOverLevelClamp,Yes,Yes,0,skip,Tames that exceed that level will be deleted on server start. Official servers have it set to <code>450</code>.,[[255.0]],,integer
Configuration Files > Game.ini,DinoClassDamageMultipliers,Unknown,Yes,N/A,skip,Globally overrides wild creatures damages. See [[#DinoClassDamageMultipliers|Creature Stats related]] section for more detail.,[[194.0]],,(...)
Configuration Files > Game.ini,DinoClassResistanceMultipliers,Unknown,Yes,N/A,skip,Globally overrides wild creatures resistance. See [[#DinoClassResistanceMultipliers|Creature Stats related]] section for more detail.,[[194.0]],,(...)
Configuration Files > Game.ini,DinoHarvestingDamageMultiplier,Unknown,Yes,3.2,skip,Scales the damage done to a harvestable item/entity by a tame. A higher number increases (by percentage) the speed of harvesting.,[[321.1]],,float
Configuration Files > Game.ini,DinoSpawnWeightMultipliers,Unknown,Yes,N/A,skip,Globally overrides creatures spawns likelihood. See [[#DinoSpawnWeightMultipliers|Creature Spawn related]] section for more detail.,[[179.0]],,(...)
Configuration Files > Game.ini,DinoTurretDamageMultiplier,Unknown,Yes,1.0,skip,Scales the damage done by Turrets towards a creature. A higher values increases it (by percentage).,[[231.4]],,float
Configuration Files > Game.ini,EggHatchSpeedMultiplier,Yes,Yes,1.0,skip,Scales the time needed for a fertilised egg to hatch. A higher value decreases (by percentage) that time.,[[219.0]],,float
Configuration Files > Game.ini,EngramEntryAutoUnlocks,Unknown,Yes,N/A,skip,Automatically unlocks the specified Engram when reaching the level specified. See [[#EngramEntryAutoUnlocks|Engram Entries related]] section for more detail.,[[273.62]],,(...)
Configuration Files > Game.ini,ExcludeItemIndices,Yes,Yes,N/A,skip,Excludes an item from supply crates specifying its [[Item IDs|Item ID]]. You can have multiple lines of this option.,,,integer
Configuration Files > Game.ini,FastDecayInterval,Unknown,Yes,43200,skip,"Specifies the decay period for ""Fast Decay"" structures (such as pillars or lone foundations). Value is in seconds. <code>FastDecayUnsnappedCoreStructures</code> in ''GameUserSettings.ini'' must be set to <code>True</code> as well to take any effect.",[[259.0]],,integer
Configuration Files > Game.ini,FishingLootQualityMultiplier,Unknown,Yes,1.0,skip,Sets the quality of items that have a quality when fishing. Valid values are from 1.0 to 5.0.,[[260.0]],,float
Configuration Files > Game.ini,FuelConsumptionIntervalMultiplier,Unknown,Yes,1.0,skip,Defines the interval of fuel consumption.,[[264.0]],,float
Configuration Files > Game.ini,LimitGeneratorsNum,Yes,No,3,skip,Limits the number of generators in the area defined by <code>LimitGeneratorsRange</code>. Official servers have it set to <code>3</code>.,,,integer
Configuration Files > Game.ini,LimitGeneratorsRange,Yes,No,15000,skip,Sets the area range (in Unreal Units) in which the option <code>LimitGeneratorsNum</code> applies. Official servers have it set to <code>15000</code>.,,,integer
Configuration Files > Game.ini,GenericXPMultiplier,Yes,Yes,1.0,skip,Scales the amount of XP earned for generic XP (automatic over time).,[[243.0]],,float
Configuration Files > Game.ini,GlobalCorpseDecompositionTimeMultiplier,Unknown,Yes,1.0,skip,"Scales the decomposition time of corpses, (player and creature), globally. Higher values prolong the time.",[[189.0]],,float
Configuration Files > Game.ini,GlobalItemDecompositionTimeMultiplier,Yes,Yes,1.0,skip,"Scales the decomposition time of dropped items, loot bags etc. globally. Higher values prolong the time.",[[189.0]],,float
Configuration Files > Game.ini,GlobalPoweredBatteryDurabilityDecreasePerSecond,Unknown,Yes,3.0,skip,Specifies the rate at which charge batteries are used in electrical objects.,[[275.0]],,float
Configuration Files > Game.ini,GlobalSpoilingTimeMultiplier,Yes,Yes,1.0,skip,Scales the spoiling time of perishables globally. Higher values prolong the time.,[[189.0]],,float
Configuration Files > Game.ini,HairGrowthSpeedMultiplier,Yes,Yes,"1.0 (ASE), 0 (ASA)",skip,Scales the hair growth. Higher values increase speed of growth.,[[254.0]],,float
Configuration Files > Game.ini,HarvestResourceItemAmountClassMultipliers,Yes,Yes,N/A,skip,"Scales on a per-resource type basis, the amount of resources harvested. See [[#HarvestResourceItemAmountClassMultipliers|Items related]] section for more details.",[[189.0]],,(...)
Configuration Files > Game.ini,HarvestXPMultiplier,Yes,Yes,1.0,skip,Scales the amount of XP earned for harvesting.,[[243.0]],,float
Configuration Files > Game.ini,IgnorePVPMountedWeaponryRestrictions,Yes,No,False,skip,,[[68.5]],,boolean
Configuration Files > Game.ini,IncreasePvPRespawnIntervalBaseAmount,Unknown,Yes,60.0,skip,"If <code>bIncreasePvPRespawnInterval</code> is <code>True</code>, sets the additional [[PvP]] re-spawn time in seconds that scales (<code>IncreasePvPRespawnIntervalMultiplier</code>) when a player is killed by a team within a certain amount of time (<code>IncreasePvPRespawnIntervalCheckPeriod</code>).",[[196.0]],,float
Configuration Files > Game.ini,IncreasePvPRespawnIntervalCheckPeriod,Unknown,Yes,300.0,skip,"If <code>bIncreasePvPRespawnInterval</code> is <code>True</code>, sets the amount of time in seconds within a player re-spawn time increases (<code>IncreasePvPRespawnIntervalBaseAmount</code>) and scales (<code>IncreasePvPRespawnIntervalMultiplier</code>) when it is killed by a team in [[PvP]].",[[196.0]],,float
Configuration Files > Game.ini,IncreasePvPRespawnIntervalMultiplier,Unknown,Yes,2.0,skip,"If <code>bIncreasePvPRespawnInterval</code> is <code>True</code>, scales the [[PvP]] additional re-spawn time (<code>IncreasePvPRespawnIntervalBaseAmount</code>) when a player is killed by a team within a certain amount of time (<code>IncreasePvPRespawnIntervalCheckPeriod</code>).",[[196.0]],,float
Configuration Files > Game.ini,ItemStatClamps[<attribute>],Unknown,Yes,N/A,skip,Globally clamps item stats. See [[#ItemStatClamps|Items related]] section for more details. Requires <code>?ClampItemStats=true</code> option in the command line.,[[255.0]],,value
Configuration Files > Game.ini,KillXPMultiplier,Yes,Yes,1.0,skip,Scale the amount of XP earned for a kill.,[[243.0]],,float
Configuration Files > Game.ini,LayEggIntervalMultiplier,Yes,Yes,1.0,skip,Scales the time between eggs are spawning / being laid. Higher number increases it (by percentage).,[[218.0]],,float
Configuration Files > Game.ini,LevelExperienceRampOverrides,Yes,Yes,N/A,skip,Configures the total number of levels available to players and tame creatures and the experience points required to reach each level. See [[#Players and tames levels override related|Players and tames levels override]] section for more details.,[[179.0]],,(...)
Configuration Files > Game.ini,LimitNonPlayerDroppedItemsCount,Unknown,Yes,0,skip,Limits the number of dropped items in the area defined by <code>LimitNonPlayerDroppedItemsRange</code>. Official servers have it set to <code>600</code>.,[[302.4]],,integer
Configuration Files > Game.ini,LimitNonPlayerDroppedItemsRange,Unknown,Yes,0,skip,Sets the area range (in Unreal Units) in which the option <code>LimitNonPlayerDroppedItemsCount</code> applies. Official servers have it set to <code>1600</code>.,[[302.4]],,integer
Configuration Files > Game.ini,MatingIntervalMultiplier,Yes,Yes,1.0,skip,Scales the interval between tames can mate. A lower value decreases it (on a percentage scale). Example: a value of 0.5 would allow tames to mate 50% sooner.,[[219.0]],,float
Configuration Files > Game.ini,MatingSpeedMultiplier,Yes,Yes,1.0,skip,Scales the speed at which tames mate with each other. A higher value increases it (by percentage). Example: MatingSpeedMultiplier=2.0 would cause tames to complete mating in half the normal time.,,,float
Configuration Files > Game.ini,MaxAlliancesPerTribe,Unknown,Yes,N/A,skip,"If set, defines the maximum alliances a tribe can form or be part of.",[[265.0]],,integer,Yes
Configuration Files > Game.ini,MaxFallSpeedMultiplier,Yes,Yes,1.0,skip,"Defines the falling speed multiplier at which players starts taking fall damage. The falling speed is based on the time players spent in the air while having a negated Z axis velocity meaning that the higher this setting is, the longer players can fall without taking fall damage. For example, having it set to <code>0.1</code> means players will no longer survive a regular jump while having it set very high such as to <code>100.0</code> means players will survive a fall from the sky limit, etc. This setting doesn't affect the gravity scale of the players so there won't be any physics difference to the character movements.",[[279.224]],,float
Configuration Files > Game.ini,MaxNumberOfPlayersInTribe,Unknown,Yes,0,skip,Sets the maximum survivors allowed in a tribe. A value of 1 effectively disables tribes. The default value of 0 means there is no limit about how many survivors can be in a tribe.,[[242.0]],,integer
Configuration Files > Game.ini,MaxTribeLogs,Unknown,Yes,400,skip,Sets how many Tribe log entries are displayed for each tribe.,[[242.0]],,integer
Configuration Files > Game.ini,MaxTribesPerAlliance,Unknown,Yes,N/A,skip,"If set, defines the maximum of tribes in an alliance.",[[265.0]],,integer,Yes
Configuration Files > Game.ini,NPCReplacements,Unknown,Yes,N/A,skip,Globally replaces specific creatures with another using class names. See [[#NPCReplacements|Creature Spawn related]] section for more detail.,[[196.0]],,(...)
Configuration Files > Game.ini,OverrideMaxExperiencePointsDino,Unknown,Yes,N/A,skip,Overrides the max XP cap of tame characters by exact specified amount.,[[189.0]],,integer
Configuration Files > Game.ini,OverrideMaxExperiencePointsPlayer,Unknown,Yes,N/A,skip,Overrides the max XP cap of players characters by exact specified amount.,[[189.0]],,integer
Configuration Files > Game.ini,OverrideEngramEntries,Unknown,Yes,N/A,skip,"Configures the status and requirements for learning an engram, specified by its index. See [[#OverrideEngramEntries_and_OverrideNamedEngramEntries|Engram Entries related]] section for more detail.",[[179.0]],,(...)
Configuration Files > Game.ini,OverrideNamedEngramEntries,Yes,Yes,N/A,skip,"Configures the status and requirements for learning an engram, specified by its name. See [[#OverrideEngramEntries_and_OverrideNamedEngramEntries|Engram Entries related]] section for more detail.",[[179.0]],,(...)
Configuration Files > Game.ini,OverridePlayerLevelEngramPoints,Unknown,Yes,N/A,skip,"Configures the number of engram points granted to players for each level gained. This option must be repeated for each player level set on the server, e.g.: if there are 65 player levels available this option should appear 65 times, with the first setting the engram points for reaching level 1, the next one setting engram points for level 2 and so on, all the way to the 65th which configures engram points for level 65.
OverridePlayerLevelEngramPoints=5
OverridePlayerLevelEngramPoints=20
...
OverridePlayerLevelEngramPoints=300",[[179.0]],,integer
Configuration Files > Game.ini,PassiveTameIntervalMultiplier,Unknown,Yes,1.0,skip,Scales how often a survivor get tame requests for passive tame creatures.,[[278.0]],,float
Configuration Files > Game.ini,PerLevelStatsMultiplier_Player['''<integer>'''],Yes,Yes,N/A,skip,Scales Player stats. See [[#PerLevelStatsMultiplier|Level stats related]] section for more detail.,[[202.0]],,float
Configuration Files > Game.ini,PerLevelStatsMultiplier_DinoTamed'''<_type>'''['''<integer>'''],Unknown,Yes,N/A,skip,Scales tamed creature stats. See [[#PerLevelStatsMultiplier|Level stats related]] section for more detail.,[[202.0]],,float
Configuration Files > Game.ini,PerLevelStatsMultiplier_DinoWild['''<integer>'''],Unknown,Yes,N/A,skip,Scales wild creatures stats. See [[#PerLevelStatsMultiplier|Level stats related]] section for more detail.,[[202.0]],,float
Configuration Files > Game.ini,PhotoModeRangeLimit,Yes,No,3000,skip,Defines the maximum distance between photo mode camera position and player position.,,,integer
Configuration Files > Game.ini,PlayerBaseStatMultipliers[<attribute>],Unknown,Yes,N/A,skip,Changes the base stats of a player by multiplying with the default value. Meaning the start stats of a new spawned character. See [[#PlayerBaseStatMultipliers|Stats related]] section for more detail.,[[254.6]],,multiplier
Configuration Files > Game.ini,PlayerHarvestingDamageMultiplier,Unknown,Yes,1.0,skip,"Scales the damage done to a harvestable item/entity by a Player. A higher value increases it (by percentage): the higher number, the faster the survivors collects.",[[231.1]],,float
Configuration Files > Game.ini,PoopIntervalMultiplier,Yes,Yes,1.0,skip,Scales how frequently survivors can poop. Higher value decreases it (by percentage),[[218.0]],,float
Configuration Files > Game.ini,PreventBreedingForClassNames,Unknown,Yes,N/A,skip,"Prevents breeding of specific creatures via classname. E.g. <code>PreventBreedingForClassNames=""Argent_Character_BP_C""</code>. Creature classnames can be found on the [[Creature IDs]] page.",,,"""<string>"""
Configuration Files > Game.ini,PreventDinoTameClassNames,Unknown,Yes,N/A,skip,"Prevents taming of specific dinosaurs via classname. E.g. <code>PreventDinoTameClassNames=""Argent_Character_BP_C""</code>. Dino classnames can be found on the [[Creature IDs]] page.",[[194.0]],,"""<string>"""
Configuration Files > Game.ini,PreventOfflinePvPConnectionInvincibleInterval,Unknown,Yes,5.0,skip,Specifies the time in seconds a player cannot take damages after logged-in.,[[278.0]],,float
Configuration Files > Game.ini,PreventTransferForClassNames,No,Yes,N/A,skip,"Prevents transfer of specific creatures via classname. E.g. <code>PreventTransferForClassNames=""Argent_Character_BP_C""</code>Creature classnames can be found on the [[Creature IDs]] page.",[[326.13]],,"""<string>"""
Configuration Files > Game.ini,PvPZoneStructureDamageMultiplier,Unknown,Yes,6.0,skip,"Specifies the scaling factor for damage structures take within caves. The lower the value, the less damage the structure takes (i.e. setting to 1.0 will make structure built in or near a cave receive the same amount of damage as those built on the surface).",[[187.0]],,float
Configuration Files > Game.ini,ResourceNoReplenishRadiusPlayers,Yes,Yes,1.0,skip,Controls how resources regrow closer or farther away from players. Values higher than 1.0 increase the distance around players where resources are not allowed to grow back. Values between 0 and 1.0 will reduce it.,[[196.0]],,float
Configuration Files > Game.ini,ResourceNoReplenishRadiusStructures,Yes,Yes,1.0,skip,Controls how resources regrow closer or farther away from structures Values higher than 1.0 increase the distance around structures where resources are not allowed to grow back. Values between 0 and 1.0 will reduce it.,[[196.0]],,float
Configuration Files > Game.ini,SpecialXPMultiplier,Yes,Yes,1.0,skip,Scale the amount of XP earned for SpecialEvent.,[[243.0]],,float
Configuration Files > Game.ini,StructureDamageRepairCooldown,Unknown,Yes,180,skip,"Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default, 0 to disable it.",[[222.0]],,integer
Configuration Files > Game.ini,SupplyCrateLootQualityMultiplier,Unknown,Yes,1.0,skip,Increases the quality of items that have a quality in the supply crates. Valid values are from 1.0 to 5.0. The quality also depends on the Difficulty Offset.,[[260.0]],,float
Configuration Files > Game.ini,TamedDinoCharacterFoodDrainMultiplier,Unknown,Yes,1.0,skip,Scales how fast tame creatures consume food.,[[278.0]],,float
Configuration Files > Game.ini,TamedDinoClassDamageMultipliers,Unknown,Yes,N/A,skip,Globally overrides tamed creatures damages. See [[#DinoClassDamageMultipliers|Creature Stats related]] section for more details.,[[194.0]],,(...)
Configuration Files > Game.ini,TamedDinoClassResistanceMultipliers,Unknown,Yes,N/A,skip,Globally overrides tamed creatures resistance. See [[#DinoClassResistanceMultipliers|Creature Stats related]] section for more details.,[[194.0]],,(...)
Configuration Files > Game.ini,TamedDinoTorporDrainMultiplier,Unknown,Yes,1.0,skip,Scales how fast tamed creatures lose torpor.,[[278.0]],,float
Configuration Files > Game.ini,TribeTowerBonusMultiplier,Yes,No,2.0,skip,Multiplier for Tribe Tower bonus.,[[68.5]],,float
Configuration Files > Game.ini,TribeSlotReuseCooldown,Unknown,Yes,0.0,skip,"Locks a tribe slot for the value in seconds, e.g.: a value of 3600 would mean that if a survivor leaves the tribe, their place cannot be taken by another survivor (or re-join) for 1 hour. Used on Official Small Tribes Servers.",[[280.114]],,float
Configuration Files > Game.ini,UseCorpseLifeSpanMultiplier,Unknown,Yes,1.0,skip,Modifies corpse and dropped box lifespan.,[[275.0]],,float
Configuration Files > Game.ini,WildDinoCharacterFoodDrainMultiplier,Yes,Yes,1.0,skip,Scales how fast wild creatures consume food.,[[278.0]],,float
Configuration Files > Game.ini,WildDinoTorporDrainMultiplier,Unknown,Yes,1.0,skip,Scales how fast wild creatures lose torpor.,[[278.0]],,float
Configuration Files > Game.ini,WirelessCraftingRangeOverride,Yes,No,3000,skip,Sets the wireless crafting range (in Unreal Units) on [[Tek Dedicated Storage]].,,,integer
Configuration Files > Game.ini,bHardLimitTurretsInRange,Unknown,Yes,False,skip,"If <code>True</code>, enables the retroactive turret hard limit (100 turrets within a 10k unit radius).",[[278.0]],,boolean
Configuration Files > Game.ini,bLimitTurretsInRange,Unknown,Yes,True,skip,"If <code>False</code>, doesn't limit the maximum allowed automated turrets (including [[Plant Species X]]) in a certain range.",[[274.0]],,boolean
Configuration Files > Game.ini,LimitTurretsNum,Unknown,Yes,100,skip,Determines the maximum number of turrets that are allowed in the area.,[[274.0]],,integer
Configuration Files > Game.ini,LimitTurretsRange,Unknown,Yes,10000.0,skip,Determines the area in Unreal Unit in which turrets are added towards the limit.,[[274.0]],,float
Configuration Files > Game.ini,ValgueroMemorialEntries,Yes,No,N/A,skip,"The Valguero Memorial is now interactable, honouring those who have ascended by displaying their names. Server owners can customize the list of names.",[[ASA 73.12]],,"list of player names, semicolon-separated with no spaces, in a single line (for example: <code>Name1;Name2;Name3;</code>)"
Configuration Files > Game.ini,AdjustableMutagenSpawnDelayMultiplier,Unknown,Yes,1.0,skip,"Scales the Mutagen spawn rates. By default, The game attempts to spawn them every 8 hours on dedicated servers, and every hour on non-dedicated servers and single-player. Rising this value will rise the re-spawn interval, lowering will make it shorter.",[[329.5]],,float
Configuration Files > Game.ini,BaseHexagonRewardMultiplier,Yes,Yes,1.0,skip,Scales the missions score hexagon rewards. Also scales token rewards in Club Ark (ASA).,[[329.5]],,float
Configuration Files > Game.ini,bDisableHexagonStore,Unknown,Yes,False,skip,"If <code>True</code>, disables the Hexagon store",[[329.5]],,boolean
Configuration Files > Game.ini,bDisableDefaultMapItemSets,Unknown,Yes,False,skip,"If <code>True</code>, disables Genesis 2 Tek Suit on Spawn.",[[329.7]],,boolean
Configuration Files > Game.ini,bDisableGenesisMissions,Unknown,Yes,False,skip,"If <code>True</code>, disables missions on Genesis.",[[306.79]],,boolean
Configuration Files > Game.ini,bDisableWorldBuffs,Unknown,Yes,False,skip,"If <code>True</code>, disables world effects from [[Missions (Genesis: Part 2)]] altogether. To disable specific world buffs, see <code>DisableWorldBuffs</code> of [[#DynamicConfig|#DynamicConfig]].",[[329.51]],,boolean
Configuration Files > Game.ini,bEnableWorldBuffScaling,Unknown,Yes,False,skip,"If <code>True</code>, makes world effects from [[Missions (Genesis: Part 2)]] scale from server settings, rather than add/subtract a flat amount to the value at runtime.",[[329.25]],,boolean
Configuration Files > Game.ini,bGenesisUseStructuresPreventionVolumes,Unknown,Yes,False,skip,"If <code>True</code>, disables building in mission areas on [[Genesis: Part 1]].",[[306.53]],,boolean
Configuration Files > Game.ini,bHexStoreAllowOnlyEngramTradeOption,Unknown,Yes,False,skip,"If <code>True</code>, allows only Engrams to be sold on the Hex Store, disables everything else.",[[329.5]],,boolean
Configuration Files > Game.ini,HexagonCostMultiplier,Yes,Yes,1.0,skip,Scales the hexagon cost of items in the Hexagon store. Also scales token cost of items in Club Ark (ASA).,[[329.5]],,float
Configuration Files > Game.ini,MutagenLevelBoost['''<Stat_ID>'''],Unknown,Yes,N/A,skip,States the number of levels {{ItemLink|Mutagen}} adds to tames with wild ancestry. See [[#MutagenLevelBoost|Stats related]] section for more details.,[[329.51]],,integer
Configuration Files > Game.ini,MutagenLevelBoost_Bred['''<Stat_ID>'''],Unknown,Yes,N/A,skip,"Alike as <code>MutagenLevelBoost</code>, but for bred tames. See [[#MutagenLevelBoost_Bred|Stats related]] section for more details.",[[329.51]],,integer
Configuration Files > Game.ini,WorldBuffScalingEfficacy,Unknown,Yes,1.0,skip,"Makes world effects from [[Missions (Genesis: Part 2)]] scaling more or less effective when setting <code>bEnableWorldBuffScaling=True</code>. 1 would be default, 0.5 would be 50% less effective, 100 would be 100x more effective.",[[329.51]],,float
Configuration Files > Game.ini > [ModInstaller],ModIDS,No,Yes,,skip,"Specifies a single Steam Workshop Mods/Maps/TC ID to download/install/update on the server. To handle multiple IDs, multiple lines must be added with the same syntax, each one with the specific workshop ID. Requires <code>-automanagedmods</code> in the command line. Example:
[ModInstaller]
ModIDS=123456789
ModIDS=987654321
ModIDS=147852369
'''Note:''' to active mods it's required to use the <code>ActiveMods</code> options in <code>[ServerSettings]</code> section of ''GameUserSettings.ini'' or in the command line.",[[244.3]],,ModID
DynamicConfig,ActiveEventColors,No,Yes,N/A,skip,"This will activate the associated colours of an event:
<table class=""wikitable"">
<tr><th>eventname</th><th>Description</th></tr>
<tr><td><code>easter</code></td><td>[[ARK: Eggcellent Adventure 7]]</td></tr>
<tr><td><code>FearEvolved</code></td><td>[[ARK: Fear Evolved 6]]</td></tr>
<tr><td><code>PAX</code></td><td>[[ARK: PAX Party]]'', Re-added in [[357.12]]''</td></tr>
<tr><td><code>Summer</code></td><td>[[ARK: Summer EVO]]</td></tr>
<tr><td><code>TurkeyTrial</code></td><td>[[ARK: Turkey Trial 6]]</td></tr>
<tr><td><code>vday</code></td><td>[[Valentine's EVO Event]]</td></tr>
<tr><td><code>WinterWonderland</code></td><td>[[ARK: Winter Wonderland 7]]</td></tr>
<tr><td><code>custom</code></td><td>If specified, you have to provide the colours in <code>DynamicColorset</code>.</td></tr>
</table>",[[356.11]],,string
DynamicConfig,BabyCuddleIntervalMultiplier,Yes,Yes,1.0,skip,See same option in ''Game.ini''.,[[316.18]],,float
DynamicConfig,BabyFoodConsumptionSpeedMultiplier,Unknown,Yes,1.0,skip,See same option in ''Game.ini''.,,,float
DynamicConfig,BabyImprintAmountMultiplier,Yes,Yes,1.0,skip,See same option in ''Game.ini''.,[[316.18]],,float
DynamicConfig,BabyMatureSpeedMultiplier,Yes,Yes,1.0,skip,See same option in ''Game.ini''.,[[307.2]],,float
DynamicConfig,bDisableDinoDecayPvE,Unknown,Yes,False,skip,Same as <code>DisableDinoDecayPvE</code> in ''GameUserSettings.ini''.,,,boolean
DynamicConfig,bDisableStructureDecayPvE,Unknown,Yes,False,skip,Same as <code>DisableStructureDecayPvE</code> in ''GameUserSettings.ini''.,,,boolean
DynamicConfig,bPvPDinoDecay,Unknown,Yes,False,skip,Same as <code>PvPDinoDecay</code> in ''GameUserSettings.ini''.,,,boolean
DynamicConfig,bPvPStructureDecay,Unknown,Yes,False,skip,Same as <code>PvPStructureDecay</code>as in ''GameUserSettings.ini''.,,,boolean
DynamicConfig,bUseAlarmNotifications,Unknown,Yes,N/A,skip,Toggles web alarm notifications. See [[Web_Notifications|Web Notifications]] for more details. Undocumented by Wildcard.,,deprecated,boolean
DynamicConfig,CropGrowthSpeedMultiplier,Unknown,Yes,1.0,skip,See same option in ''Game.ini''.,,,float
DynamicConfig,CustomRecipeEffectivenessMultiplier,Unknown,Yes,1.0,skip,See same option in ''Game.ini''.,,,float
DynamicConfig,DinoCharacterFoodDrainMultiplier,Unknown,Yes,1.0,skip,See same option in ''GameUserSettings.ini''.,,,float
DynamicConfig,DisableTimestampVerification,Unknown,Yes,False,skip,Undocumented.,,deprecated,boolean
DynamicConfig,DisableWorldBuffs,Unknown,Yes,N/A,skip,"Disabling specific world buffs on [[Genesis: Part 2]] that would be increased beyond normal values on those Arks with other multiplier changes.<br/>'''Note:''' buffs must be specified in a single row comma separated list without spaces.<br/>Known buff identifiers: <code>MATINGINTERVAL_DOWN_HARD</code>, <code>MATINGINTERVAL_DOWN_MEDIUM</code>, <code>MATINGINTERVAL_DOWN_EASY</code>, <code>BABYMATURE_BOON_EASY</code>, <code>BABYMATURE_BOON_MEDIUM</code>, <code>BABYMATURE_BOON_HARD</code>.",,,string
DynamicConfig,DynamicUndermeshRegions,Unknown,Yes,1.0,skip,Forces dynamic undermesh volume update. Undocumented.,,deprecated,string
DynamicConfig,DynamicColorset,Yes,Yes,N/A,skip,"Comma-separated list of [[Color_IDs#List_of_colors|colour names]], names must be **exact**, accounting for special characters and spaces. <code>DynamicColorset</code> will only be used if using <code>ActiveEventColors=custom</code>.",[[356.11]],,string
DynamicConfig,DynamicColorsetChanceOverride,Yes,Unknown,N/A,skip,Sets the chance of the Dynamic Colorset being applied from 0.0 to 1.0 (0-100%). With nothing here the chance is 0.25 (25%).,[[56.13]],,float
DynamicConfig,EggHatchSpeedMultiplier,Yes,Yes,1.0,skip,See same option in ''Game.ini''.,[[307.2]],,float
DynamicConfig,EnableFullDump,Unknown,Yes,False,skip,Forces full server memory dump on server crash. Undocumented by Wildcard.,,deprecated,boolean
DynamicConfig,EnableWorldBuffScaling,Unknown,Yes,False,skip,Same as <code>bEnableWorldBuffScaling</code> in ''Game.ini''.,,,boolean
DynamicConfig,GMaxFlameThrowerServerTicksPerFrame,Unknown,Yes,5,skip,"Controls the tick rate of [[Flamethrower]] per server tick, i.e.: the shooting speed of Flamethrower per server tick instead of per fixed time. Higher values will make the Flamethrower using more ammos per server tick. Using too high values may result in server performance issues. Undocumented by Wildcard.",,deprecated,integer
DynamicConfig,GlobalSpoilingTimeMultiplier,Unknown,Yes,1.0,skip,See same option in ''Game.ini''.,,,float
DynamicConfig,GUseServerNetSpeedCheck,Unknown,Yes,False,skip,"It should avoid players to accumulate too much movements data per server tick, discarding the last if those are too many. Can be turned on also with <code>-UseServerNetSpeedCheck</code> command line option. Enabled on official clusters. May be useful for servers having too many players and stressed on CPU side. Undocumented by Wildcard.",,deprecated,boolean
DynamicConfig,HarvestAmountMultiplier,Yes,Yes,1.0,skip,See same option in ''GameUserSettings.ini''.,[[307.2]],,float
DynamicConfig,HexagonRewardMultiplier,Yes,Yes,1.0,skip,See same option in ''Game.ini''.,[[316.18]],,float
DynamicConfig,MatingIntervalMultiplier,Yes,Yes,1.0,skip,See same option in ''Game.ini''.,[[307.2]],,float
DynamicConfig,MatingSpeedMultiplier,Unknown,Yes,1.0,skip,See same option in ''Game.ini''.,,,float
DynamicConfig,NPCReplacements,Unknown,Yes,N/A,skip,Globally replaces specific creatures with another using class names. See [[#NPCReplacements|Creature Spawn related]] section.,,,string
DynamicConfig,PvEDinoDecayPeriodMultiplier,Unknown,Yes,1.0,skip,See same option in ''GameUserSettings.ini''.,,,float
DynamicConfig,PvEStructureDecayPeriodMultiplier,Unknown,Yes,1.0,skip,See same option in ''GameUserSettings.ini''.,,,float
DynamicConfig,StructureDamageMultiplier,Unknown,Yes,1.0,skip,See same option in ''GameUserSettings.ini''.,,,float
DynamicConfig,TamingSpeedMultiplier,Unknown,Yes,1.0,skip,See same option in ''GameUserSettings.ini''.,[[307.2]],,float
DynamicConfig,TributeDinoExpirationSeconds,Unknown,Yes,86400,skip,See same option in ''GameUserSettings.ini''.,,,integer
DynamicConfig,TributeItemExpirationSeconds,Unknown,Yes,86400,skip,See same option in ''GameUserSettings.ini''.,,,integer
DynamicConfig,XPMultiplier,Yes,Yes,1.0,skip,See same option in ''Game.ini''.,[[307.2]],,float
DynamicConfig,WorldBuffScalingEfficacy,Unknown,Yes,1.0,skip,See same option in ''Game.ini''.,,,float