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bugSomething isn't workingSomething isn't working
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see also: #3495
repro:
- Tanks demo
- drag Tank into scene, name it SceneTank
- add log message:
void Start()
{
Debug.LogWarning($"{name} hasAuthority={hasAuthority} isOwned={isOwned} authority={authority}");
}
it works properly for the player's tanks.
for the NPC in the scene, it's always false.
even though server owns it.
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bugSomething isn't workingSomething isn't working