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project.godot
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108 lines (87 loc) · 4.02 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="CosmicMiningCompany"
run/main_scene="uid://dgnuqqco6xbmw"
config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
config/icon="uid://diabct7oyspao"
config/save/save_path="user://save.json"
config/save/setting_path="user://setting.json"
config/assets/asteroid_path="res://assets/data/Asteroid.json"
[autoload]
GameEntryPoint="*res://global/game_entry_point.tscn"
DevBindingManager="*res://global/dev_binding_manager.tscn"
PlayerManager="*res://global/PlayerManager.cs"
AsteroidSceneRegistry="*res://global/asteroid_scene_registry.tscn"
PauseInputController="*res://global/pause_input_controller.tscn"
UiRoot="*res://global/ui_root.tscn"
AudioManager="*res://global/audio_manager.tscn"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
window/size/fullscreen=false
window/stretch/aspect_ratio="keep"
[dotnet]
project/assembly_name="CosmicMiningCompany"
[file_customization]
folder_colors={
"res://assets/": "red",
"res://global/": "orange",
"res://resources/": "yellow",
"res://scenes/": "green",
"res://shader/": "gray"
}
[gui]
theme/custom="uid://cfadp5dxx3ld1"
[input]
left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
run={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[internationalization]
locale/translations=PackedStringArray("res://resources/language.ch.translation", "res://resources/language.en.translation")
[layer_names]
2d_physics/layer_1="玩家"
2d_physics/layer_2="小行星"
2d_physics/layer_3="子弹受击检测"
2d_physics/layer_4="子弹"
2d_physics/layer_5="战利品检测"
2d_physics/layer_6="战利品"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true