@@ -146,7 +146,7 @@ void CBirds::Shutdown() {
146146void CBirds::Update () {
147147 ZoneScoped;
148148
149- const auto & vecCamPos = TheCamera.GetPosition ();
149+ const auto & camPosn = TheCamera.GetPosition ();
150150
151151 if (!CGame::currArea
152152 && uiNumberOfBirds < std::size (aBirds)
@@ -181,8 +181,8 @@ void CBirds::Update() {
181181 }
182182 }();
183183
184- if ( fFlightHeight > 5 . 0F ) {
185- float fBirdSpawnZ = fFlightHeight + vecCamPos. z ;
184+ const float fBirdSpawnZ = fFlightHeight + camPosn. z ;
185+ if ( fBirdSpawnZ > 5 . 0F ) {
186186 float fSpawnAngleCamRelative ;
187187
188188 if (CGeneral::GetRandomNumber () % 2 )
@@ -199,8 +199,8 @@ void CBirds::Update() {
199199 }
200200
201201 auto vecBirdSpawnPos = CVector (
202- std::sin (fSpawnAngleCamRelative ) * fSpawnDistance + vecCamPos .x ,
203- std::cos (fSpawnAngleCamRelative ) * fSpawnDistance + vecCamPos .y ,
202+ std::sin (fSpawnAngleCamRelative ) * fSpawnDistance + camPosn .x ,
203+ std::cos (fSpawnAngleCamRelative ) * fSpawnDistance + camPosn .y ,
204204 fBirdSpawnZ
205205 );
206206
@@ -210,7 +210,7 @@ void CBirds::Update() {
210210 vecForward.z = 0 .0F ;
211211 vecForward.Normalise ();
212212
213- auto vecFlightTargetPos = vecCamPos + (vecForward * 8 .0F );
213+ auto vecFlightTargetPos = camPosn + (vecForward * 8 .0F );
214214 vecFlightTargetPos.z = fBirdSpawnZ ;
215215
216216 CreateNumberOfBirds (vecBirdSpawnPos, vecFlightTargetPos, iNumBirdsToCreate, biome, true );
@@ -221,7 +221,7 @@ void CBirds::Update() {
221221
222222 auto iBirdIndex = CTimer::GetFrameCounter () % std::size (aBirds);
223223 auto & checkedBird = aBirds[iBirdIndex];
224- if (checkedBird.m_bCreated && DistanceBetweenPoints2D (vecCamPos , checkedBird.m_vecPosn ) > checkedBird.m_fMaxBirdDistance )
224+ if (checkedBird.m_bCreated && DistanceBetweenPoints2D (camPosn , checkedBird.m_vecPosn ) > checkedBird.m_fMaxBirdDistance )
225225 {
226226 checkedBird.m_bCreated = false ;
227227 uiNumberOfBirds--;
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