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Copy file name to clipboardExpand all lines: README.md
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## Installation Directions
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This project is intended to be overlayed on top of an existing firmware repo, in my case the **Release 0.79.1** version.
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This project is intended to be overlaid on top of an existing firmware repo, in my case the **Release 0.79.1** version.
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- Clone the [Flipper Zero firmware repository](https://github.com/flipperdevices/flipperzero-firmware). Refer to [this tutorial](https://github.com/jamisonderek/flipper-zero-tutorials/tree/main/firmware/updating/README.md) for updating the firmware.
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- Copy the "pokemon" folder into the `/applications_user/pokemon` folder in your firmware.
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<br />
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</p>
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- The `Select Moves` menu is used to pick the set the traded Pokemon's moves. They are pre-populated with the moveset that the Pokemon would know at level 1. Selecting a move slot will bring up an alphabetical index of moves. Additionally, `No Move` and `Default` can be quickliy selected. Note that any move after the first `No Move` is ignored.
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- The `Select Moves` menu is used to pick the set the traded Pokemon's moves. They are pre-populated with the moveset that the Pokemon would know at level 1. Selecting a move slot will bring up an alphabetical index of moves. Additionally, `No Move` and `Default` can be quickly selected. Note that any move after the first `No Move` is ignored.
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<palign='center'>
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<br />
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- The Pokemon's stats can also be influenced. The current settings are:
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-`Random IV, Zero EV` Mimics stats of a caught wild Pokemon.
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-`Random IV, Max EV / Level` IV is randomized, but EV is set to the maximum a trained Pokemon could be for its current level.
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-`Randon IV, Max EV` IV is randomized, EV is set to the abosolute max for a perfectly trained Pokemon.
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-`Randon IV, Max EV` IV is randomized, EV is set to the absolute max for a perfectly trained Pokemon.
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-`Max IV, Zero EV` Mimics stats of a caught wild Pokemon, but with the maximum IV possible.
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-`Max IV, Max EV / Level` IV is max, EV is set to the maximum a trained Pokemon could be for its current level.
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-`Max IV, Max EV` Absolutely perfect and overly powerful Pokemon.
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<br />
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</p>
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- The `OT ID#` and `OT Name` of the Pokemon can also be set. The `OT ID#` must be between `0` and `65535`. Setting the `OT ID#` and `OT Name` to the same as your current trainer's causes the game to believe it was a wild caught Pokemon and not one that was traded. This means high level Pokmon will still obey you without badges, but, will not get the experience boost of a traded Pokemon.
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- The `OT ID#` and `OT Name` of the Pokemon can also be set. The `OT ID#` must be between `0` and `65535`. Setting the `OT ID#` and `OT Name` to the same as your current trainer's causes the game to believe it was a wild caught Pokemon and not one that was traded. This means high level Pokemon will still obey you without badges, but, will not get the experience boost of a traded Pokemon.
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<palign='center'>
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<br />
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- Once the trade is complete, both the **Game Boy** and the **Flipper Zero** will return to the `WAITING` state. If the **Game Boy** selects `CANCEL`, the **Flipper Zero** will return to the `READY` state. The <imgsrc="./docs/images/back.png" /> BACK button can be pressed to return to the main menu. The traded Pokemon can be modified, or completely changed, if desired. Once the **Flipper Zero** Re-enters the Trade screen, and the **Game Boy** re-selects the trade table in-game, another trade can be completed. This allows for trading multiple Pokemon without having to reset the **Game Boy** each time.
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If the Flipper Zero gets stuck at the end of the exchange, you must reboot it by pressing the <imgsrc="./docs/images/left.png" /> LEFT + <imgsrc="./docs/images/back.png" /> BACK key combination.
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<palign='center'>
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## Links
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-[Flipper Zero firmware source code](https://github.com/flipperdevices/flipperzero-firmware)
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- Adan Scotney's pokemon[trade protocol specification](http://www.adanscotney.com/2014/01/spoofing-pokemon-trades-with-stellaris.html) and implementation
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- Adan Scotney's Pokemon[trade protocol specification](http://www.adanscotney.com/2014/01/spoofing-pokemon-trades-with-stellaris.html) and implementation
Copy file name to clipboardExpand all lines: TODO.md
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-[x] Add view to allow the traded Pokemon's level to be chosen between 2 and 100
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-[x] Add view to allow the traded Pokemon's hidden stats to be chosen (IV and EV) from some options
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-[ ] Are there any better ways to present these options?
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-[] Debug traded Pokemon level issue where after a battle the Pokemon's level drops (doesn't affect all traded Pokemon)
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-[] Optimise the level selection screen to be a number slider input instead of the current slideshow style selector (Implemented as text input that only accepts numbers)
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-[x] Debug traded Pokemon level issue where after a battle the Pokemon's level drops (doesn't affect all traded Pokemon)
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-[x] Optimise the level selection screen to be a number slider input instead of the current slideshow style selector (Implemented as text input that only accepts numbers)
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- Moves
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-[x] Add view to allow the traded Pokemon's moveset to be chosen (all 4 moves) allowing no move as an option
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-[ ] Find a way to get faster scrolling through the move select submenu
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-[x] Support setting pokemon type(s)
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-[ ] Implement a save/revert to default workflow on the select types scene
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- Trade
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-[] Investigate Trade screens not always blinking
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-[x] Investigate Trade screens not always blinking
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- UI
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-[ ] Find a way to line up submenu items so the main menu looks cleaner
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- They currently _mostly_ line up thanks to some manual spacing, but tabs don't appear to be supported to force that alignment
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- Alternatively may need to implement our own view to make this pretty
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- Documentation
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-[x] Add images for the level selection screen, stats selection screen, and move selection screens as per the original README
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- Codebase
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-[] Reimplement Logging calls
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-[x] Reimplement Logging calls
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-[ ] Clean up the codebase as it is now, there are a lot of optimizations in speed and code complexity that can be made, especially in added code in pokemon_app and maybe some code reduction/reuse in scenes
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-[ ] Consider using a single View in main app struct and only allocate a view as needed to reduce memory footprint
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- Future Wants
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-[ ] Trading to Gen II games with both Gen I and Gen II pokemon
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-[ ] Trading to Gen II games with both Gen I and Gen II Pokemon
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-[ ] Enable IR mystery gift usage in Gen II using Flipper
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-[ ] Be able to set up mutiple pokemon to be able to trade more than one per trip to trade center
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-[] Be able to trade back and forth for e.g. trading a pokemon that evolves only when traded
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-[] Would Separateing out link cable states result in a cleaner API?
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-[ ] Be able to set up multiple Pokemon to be able to trade more than one per trip to trade center
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-[x] Be able to trade back and forth for e.g. trading a Pokemon that evolves only when traded
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-[x] Would Separating out link cable states result in a cleaner API?
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-[ ] Implement some simple logic to be able to "battle" the Flipper?
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-[ ] There was a suggestion to be able to trade in a pokemon to harvest OT name and ID on the flipper and set it to that.
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-[ ] There was a suggestion to be able to trade in a Pokemon to harvest OT name and ID on the flipper and set it to that.
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-[ ] Ability to save Pokemon to SD card. Either created on, or traded to, the Flipper app.
-**Bug Fixes:** More robust trade logic fixes issues with names, remove ability to use numbers in Pokemon/Trainer names as the game itself will not allow that, fix trade animation not always being animated, make FAP icon 1bpp.
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-**Add Features:** Implement trade patch list that Game Boy expects and uses, add ability to return to main menu to modify a Pokemon traded to the Flipper and re-enter trade without the Game Boy needing to power cycle and re-connect through the Link Club, add back debug logging.
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-**Trade Refactor:** Eliminate extraneous code, improve robustness of state tracking during trades, isolate Trade's scope to the compilation unit, add notes on exchanged bytes during a trade, improve timing of animation during trade, reduce time spent in interrupt context, follow same setup/hold times for data exchange that the Game Boy uses, reduce use of magic numbers, clean up and improve code tracking real world time
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## Version 1.3
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-**Refactor and UI cleanup:** Convert to Flipper Zero UI modules for simpler interface, reduce binary size.
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-**Add Features:** Add ability to set custom pokemon nickname or default, add ability to set OT name and ID, add ability to select pokemon type(s). Note that, an evolution as well as a couple of different attacks will cause this to be overwritten with the pokemon's default values.
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-**Bug Fixes:** Fix strange issue with exp gain causing traded pokemon to de-level and result in incorrect stats.
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-**Add Features:** Add ability to set custom Pokemon nickname or default, add ability to set OT name and ID, add ability to select Pokemon type(s). Note that, an evolution as well as a couple of different attacks will cause this to be overwritten with the Pokemon's default values.
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-**Bug Fixes:** Fix strange issue with exp gain causing traded Pokemon to de-level and result in incorrect stats.
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## Version 1.2.2
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-**Extended Functionality:** Add support to set level, select moves, set up EV/IV to a few predefined configurations, set up stats based on level and EV/IV settings, set nickname to default pokemon name.
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-**Extended Functionality:** Add support to set level, select moves, set up EV/IV to a few predefined configurations, set up stats based on level and EV/IV settings, set nickname to default Pokemon name.
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## Version 1.2.1
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-**Add github action to build**
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-**Add GitHub action to build**
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## Version 1.2.0
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-**Cleanup data structs:** This refactors the main data blocks for defining pokemon, the icon, their species/hex value, as well as the large trade array in to more human friendly structs. Laying some groundwork to be able to adjust pokemon details pre-trade by @kbembedded .
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-**Cleanup data structs:** This refactors the main data blocks for defining Pokemon, the icon, their species/hex value, as well as the large trade array in to more human friendly structs. Laying some groundwork to be able to adjust Pokemon details pre-trade by @kbembedded .
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-**Bug Fixes:** Fix furi crash, Fixes #9 by @kbembedded .
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