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Resources.Designer.cs
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685 lines (608 loc) · 23.9 KB
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace FancyZonesEditor.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FancyZonesEditor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Add new zone.
/// </summary>
public static string Add_zone {
get {
return ResourceManager.GetString("Add_zone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apply.
/// </summary>
public static string Apply {
get {
return ResourceManager.GetString("Apply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apply layout.
/// </summary>
public static string Apply_Layout {
get {
return ResourceManager.GetString("Apply_Layout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Are you sure?.
/// </summary>
public static string Are_You_Sure {
get {
return ResourceManager.GetString("Are_You_Sure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Are you sure you want to delete this layout?.
/// </summary>
public static string Are_You_Sure_Description {
get {
return ResourceManager.GetString("Are_You_Sure_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
public static string Cancel {
get {
return ResourceManager.GetString("Cancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Canvas layout editor.
/// </summary>
public static string Canvas_Layout_Editor {
get {
return ResourceManager.GetString("Canvas_Layout_Editor", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Choose the layout for this desktop.
/// </summary>
public static string Choose_Layout {
get {
return ResourceManager.GetString("Choose_Layout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Choose layout type.
/// </summary>
public static string Choose_layout_type {
get {
return ResourceManager.GetString("Choose_layout_type", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Close.
/// </summary>
public static string Close {
get {
return ResourceManager.GetString("Close", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error logged to .
/// </summary>
public static string Crash_Report_Message_Box_Text_Part1 {
get {
return ResourceManager.GetString("Crash_Report_Message_Box_Text_Part1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please report the bug to .
/// </summary>
public static string Crash_Report_Message_Box_Text_Part2 {
get {
return ResourceManager.GetString("Crash_Report_Message_Box_Text_Part2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Create.
/// </summary>
public static string Create {
get {
return ResourceManager.GetString("Create", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Create custom layout.
/// </summary>
public static string Create_Custom_From_Template {
get {
return ResourceManager.GetString("Create_Custom_From_Template", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Create new layout.
/// </summary>
public static string Create_new_layout {
get {
return ResourceManager.GetString("Create_new_layout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Custom.
/// </summary>
public static string Custom {
get {
return ResourceManager.GetString("Custom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Custom layout.
/// </summary>
public static string Custom_Layout_Create_New {
get {
return ResourceManager.GetString("Custom_Layout_Create_New", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Custom layout creator.
/// </summary>
public static string Custom_Layout_Creator {
get {
return ResourceManager.GetString("Custom_Layout_Creator", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Custom layout.
/// </summary>
public static string Default_Custom_Layout_Name {
get {
return ResourceManager.GetString("Default_Custom_Layout_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Delete.
/// </summary>
public static string Delete {
get {
return ResourceManager.GetString("Delete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Delete zone.
/// </summary>
public static string Delete_Zone {
get {
return ResourceManager.GetString("Delete_Zone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Distance to highlight adjacent zones.
/// </summary>
public static string Distance_adjacent_zones {
get {
return ResourceManager.GetString("Distance_adjacent_zones", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Duplicate.
/// </summary>
public static string Duplicate {
get {
return ResourceManager.GetString("Duplicate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Edit.
/// </summary>
public static string Edit {
get {
return ResourceManager.GetString("Edit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Edit layout.
/// </summary>
public static string Edit_Layout {
get {
return ResourceManager.GetString("Edit_Layout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Edit zones.
/// </summary>
public static string Edit_zones {
get {
return ResourceManager.GetString("Edit_zones", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error applying layout.
/// </summary>
public static string Error_Applying_Layout {
get {
return ResourceManager.GetString("Error_Applying_Layout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FancyZones Editor Exception Handler.
/// </summary>
public static string Error_Exception_Message_Box_Title {
get {
return ResourceManager.GetString("Error_Exception_Message_Box_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FancyZones Editor arguments are invalid..
/// </summary>
public static string Error_Invalid_Arguments {
get {
return ResourceManager.GetString("Error_Invalid_Arguments", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Layout '{0}' has malformed data.
/// </summary>
public static string Error_Layout_Malformed_Data {
get {
return ResourceManager.GetString("Error_Layout_Malformed_Data", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error loading custom layouts.
/// </summary>
public static string Error_Loading_Custom_Layouts {
get {
return ResourceManager.GetString("Error_Loading_Custom_Layouts", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FancyZones Editor Error.
/// </summary>
public static string Error_Message_Box_Title {
get {
return ResourceManager.GetString("Error_Message_Box_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Match not found ({0}).
/// </summary>
public static string Error_Monitor_Match_Not_Found {
get {
return ResourceManager.GetString("Error_Monitor_Match_Not_Found", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FancyZones Editor should not be run as standalone application..
/// </summary>
public static string Error_Not_Standalone_App {
get {
return ResourceManager.GetString("Error_Not_Standalone_App", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error parsing device info data..
/// </summary>
public static string Error_Parsing_Device_Info {
get {
return ResourceManager.GetString("Error_Parsing_Device_Info", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 'zones-settings.json' contains malformed data..
/// </summary>
public static string Error_Parsing_Zones_Settings_Malformed_Data {
get {
return ResourceManager.GetString("Error_Parsing_Zones_Settings_Malformed_Data", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Editor settings parsing error..
/// </summary>
public static string Error_Parsing_Zones_Settings_Title {
get {
return ResourceManager.GetString("Error_Parsing_Zones_Settings_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Would you like to continue? Malformed data will be lost..
/// </summary>
public static string Error_Parsing_Zones_Settings_User_Choice {
get {
return ResourceManager.GetString("Error_Parsing_Zones_Settings_User_Choice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error persisting custom layout.
/// </summary>
public static string Error_Persisting_Custom_Layout {
get {
return ResourceManager.GetString("Error_Persisting_Custom_Layout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please report the bug to .
/// </summary>
public static string Error_Report {
get {
return ResourceManager.GetString("Error_Report", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error serializing deleted layouts.
/// </summary>
public static string Error_Serializing_Deleted_Layouts {
get {
return ResourceManager.GetString("Error_Serializing_Deleted_Layouts", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FancyZones Editor.
/// </summary>
public static string Fancy_Zones_Editor_App_Title {
get {
return ResourceManager.GetString("Fancy_Zones_Editor_App_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FancyZones main editor.
/// </summary>
public static string Fancy_Zones_Main_Editor {
get {
return ResourceManager.GetString("Fancy_Zones_Main_Editor", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Grid layout editor.
/// </summary>
public static string Grid_Layout_Editor {
get {
return ResourceManager.GetString("Grid_Layout_Editor", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Create layouts that have overlapping zones.
/// </summary>
public static string Layout_Canvas_Description {
get {
return ResourceManager.GetString("Layout_Canvas_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Canvas.
/// </summary>
public static string Layout_Canvas_Title {
get {
return ResourceManager.GetString("Layout_Canvas_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Create layouts that are horizontally or vertically stacked.
/// </summary>
public static string Layout_Grid_Description {
get {
return ResourceManager.GetString("Layout_Grid_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Grid.
/// </summary>
public static string Layout_Grid_Title {
get {
return ResourceManager.GetString("Layout_Grid_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Merge zones.
/// </summary>
public static string Merge_zones {
get {
return ResourceManager.GetString("Merge_zones", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Monitor.
/// </summary>
public static string Monitor {
get {
return ResourceManager.GetString("Monitor", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Name.
/// </summary>
public static string Name {
get {
return ResourceManager.GetString("Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Create or duplicate a layout to get started.
/// </summary>
public static string No_Custom_Layouts_Message {
get {
return ResourceManager.GetString("No_Custom_Layouts_Message", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hold down Shift key to change orientation of splitter.
///To merge zones, select the zones and click "merge"..
/// </summary>
public static string Note_Custom_Table {
get {
return ResourceManager.GetString("Note_Custom_Table", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Number of zones.
/// </summary>
public static string NumberOfZones {
get {
return ResourceManager.GetString("NumberOfZones", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset layout.
/// </summary>
public static string Reset_Layout {
get {
return ResourceManager.GetString("Reset_Layout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save.
/// </summary>
public static string Save {
get {
return ResourceManager.GetString("Save", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save & apply.
/// </summary>
public static string Save_Apply {
get {
return ResourceManager.GetString("Save_Apply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Template settings.
/// </summary>
public static string Settings {
get {
return ResourceManager.GetString("Settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show space around zones.
/// </summary>
public static string Show_Space_Zones {
get {
return ResourceManager.GetString("Show_Space_Zones", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Space around zones.
/// </summary>
public static string Space_Around_Zones {
get {
return ResourceManager.GetString("Space_Around_Zones", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No layout.
/// </summary>
public static string Template_Layout_Blank {
get {
return ResourceManager.GetString("Template_Layout_Blank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Columns.
/// </summary>
public static string Template_Layout_Columns {
get {
return ResourceManager.GetString("Template_Layout_Columns", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Focus.
/// </summary>
public static string Template_Layout_Focus {
get {
return ResourceManager.GetString("Template_Layout_Focus", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Grid.
/// </summary>
public static string Template_Layout_Grid {
get {
return ResourceManager.GetString("Template_Layout_Grid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Priority Grid.
/// </summary>
public static string Template_Layout_Priority_Grid {
get {
return ResourceManager.GetString("Template_Layout_Priority_Grid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rows.
/// </summary>
public static string Template_Layout_Rows {
get {
return ResourceManager.GetString("Template_Layout_Rows", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Templates.
/// </summary>
public static string Templates {
get {
return ResourceManager.GetString("Templates", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Decrement number of zones in template layout.
/// </summary>
public static string Zone_Count_Decrement {
get {
return ResourceManager.GetString("Zone_Count_Decrement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Increment number of zones in template layout.
/// </summary>
public static string Zone_Count_Increment {
get {
return ResourceManager.GetString("Zone_Count_Increment", resourceCulture);
}
}
}
}