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HLstats_Player.pm
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894 lines (755 loc) · 27.6 KB
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package HLstats_Player;
# HLstatsZ - Real-time player and clan rankings and statistics
# Originally HLstatsX Community Edition by Nicholas Hastings (2008–20XX)
# Based on ELstatsNEO by Malte Bayer, HLstatsX by Tobias Oetzel, and HLstats by Simon Garner
#
# HLstats > HLstatsX > HLstatsX:CE > HLStatsZ
# HLstatsZ continues a long lineage of open-source server stats tools for Half-Life and Source games.
# This version is released under the GNU General Public License v2 or later.
#
# For current support and updates:
# https://snipezilla.com
# https://github.com/SnipeZilla
# https://forums.alliedmods.net/forumdisplay.php?f=156
#
# Constructor
#
use Encode qw(decode is_utf8);
do "$::opt_libdir/HLstats_GameConstants.plib";
sub new
{
my $class_name = shift;
my %params = @_;
my $self = {};
bless($self, $class_name);
# Initialise Properties
$self->{userid} = 0;
$self->{realuserid} = '';
$self->{slot} = 0;
$self->{server} = "";
$self->{server_id} = 1;
$self->{name} = "";
$self->{uniqueid} = "";
$self->{plain_uniqueid} = "";
$self->{address} = "";
$self->{lastAddress} = "";
$self->{cli_port} = "";
$self->{ping} = 0;
$self->{connect_time} = time();
$self->{last_update} = 0;
$self->{last_update_skill} = 0;
$self->{day_skill_change} = 0;
$self->{city} = "";
$self->{state} = "";
$self->{country} = "";
$self->{flag} = "";
$self->{lat} = undef;
$self->{lng} = undef;
$self->{playerid} = 0;
$self->{clan} = 0;
$self->{kills} = 0;
$self->{total_kills} = 0;
$self->{deaths} = 0;
$self->{suicides} = 0;
$self->{skill} = 1000;
$self->{game} = "";
$self->{team} = "";
$self->{role} = "";
$self->{timestamp} = 0;
$self->{headshots} = 0;
$self->{shots} = 0;
$self->{hits} = 0;
$self->{teamkills} = 0;
$self->{kill_streak} = 0;
$self->{death_streak} = 0;
$self->{auto_command} = "";
$self->{auto_type} = "";
$self->{auto_time} = 0;
$self->{auto_time_count} = 0;
$self->{session_skill} = 0;
$self->{session_kills} = 0;
$self->{session_deaths} = 0;
$self->{session_suicides} = 0;
$self->{session_headshots} = 0;
$self->{session_shots} = 0;
$self->{session_hits} = 0;
$self->{session_start_pos} = -1;
$self->{map_kills} = 0;
$self->{map_deaths} = 0;
$self->{map_suicides} = 0;
$self->{map_headshots} = 0;
$self->{map_shots} = 0;
$self->{map_hits} = 0;
$self->{is_dead} = 0;
$self->{has_bomb} = 0;
$self->{is_banned} = 0;
$self->{is_bot} = 0;
$self->{display_events} = 1;
$self->{display_chat} = 1;
$self->{kills_per_life} = 0;
$self->{last_history_day} = "";
$self->{last_death_weapon} = 0;
$self->{last_sg_build} = 0;
$self->{last_disp_build} = 0;
$self->{last_entrance_build} = 0;
$self->{last_exit_build} = 0;
$self->{last_team_change} = 0;
$self->{deaths_in_a_row} = 0;
$self->{trackable} = 0;
$self->{needsupdate} = 0;
# Set Property Values
unless (defined $params{uniqueid}) {
::printEvent("HLSTATSZ", "HLstats_Player->new(): missing uniqueid", 1);
return undef;
}
while (my ($k, $v) = each %params) {
next if $k eq 'name' || $k eq 'uniqueid';
$self->set($k, $v);
}
$self->updateTrackable();
$self->{plain_uniqueid} = $params{plain_uniqueid};
$self->setUniqueId($params{uniqueid});
if ($::g_stdin == 0 && ( ($self->{userid} > 0 || $::g_servers{$self->{server}}->{play_game} == CS2())) ) {
$self->insertPlayerLivestats();
}
$self->setName($params{name});
$self->getAddress();
$self->flushDB();
::printEvent("MYSQL", "Created new player object " . $self->getInfoString(),4);
return $self;
}
sub playerCleanup
{
my ($self) = @_;
$self->flushDB();
$self->deleteLivestats();
::printEvent("MYSQL", "Flush DB and delete player from Live stats",4);
}
#
# Set property 'key' to 'value'
#
sub set
{
my ($self, $key, $value, $no_updatetime) = @_;
if (defined($self->{$key})) {
if (!defined $no_updatetime || $no_updatetime == 0) {
$self->{timestamp} = $::ev_daemontime;
}
return 0 if ($self->{$key} eq $value);
if ($key eq "uniqueid") {
return $self->setUniqueId($value);
} elsif ($key eq "name") {
return $self->setName($value);
} elsif ($key eq "skill" && (( $self->{userid} < 1 && $::g_servers{$self->{server}}->{play_game} != CS2()) || ($self->{userid} < 0 && $::g_servers{$self->{server}}->{play_game} == CS2())) ) {
return $self->{skill};
} else {
$self->{$key} = $value;
return 1;
}
} else {
warn("HLstats_Player->set: \"$key\" is not a valid property name\n");
return 0;
}
}
#
# Increment (or decrement) the value of 'key' by 'amount' (or 1 by default)
#
sub increment
{
my ($self, $key, $amount, $no_updatetime) = @_;
#not sure about this one
if ($key eq "skill" && (( $self->{userid} < 1 && $::g_servers{$self->{server}}->{play_game} != CS2()) || ($self->{userid} < 0 && $::g_servers{$self->{server}}->{play_game} == CS2())) ) {
return $self->{skill};
}
$amount = 1 if (!defined($amount));
if ($amount != 0) {
my $value = $self->{$key};
$self->set($key, $value + $amount, $no_updatetime);
}
}
sub check_history
{
my ($self) = @_;
#my ($sec,$min,$hour,$mday,$mon,$year) = localtime(time());
my ($sec,$min,$hour,$mday,$mon,$year) = localtime($::ev_unixtime);
my $date = sprintf("%04d-%02d-%02d", $year+1900, $mon+1, $mday);
my $srv_addr = $self->{server};
my $game = $::g_servers{$srv_addr}{game} // '';
my $pid = $self->{playerid} // 0;
my $is_bot = ($self->{is_bot}
|| (( $self->{userid} < 1 && $::g_servers{$srv_addr}{play_game} != CS2())
|| ($self->{userid} < 0 && $::g_servers{$srv_addr}{play_game} == CS2()))) ? 1 : 0;
return 0 unless $pid && ($::g_stdin == 0 || $::g_timestamp > 0);
return 0 if $is_bot && ($::g_servers{$srv_addr}{ignore_bots} // 0);
$self->{last_history_day} = sprintf("%02d", $mday);
my $sql1 = q{
SELECT skill_change
FROM hlstats_Players_History
WHERE playerId = ? AND eventTime = ? AND game = ?
LIMIT 1
};
my @vals1 = ($pid, $date, $game);
my $rows1 = ::query_now($sql1, @vals1);
if ($rows1->rows < 1) {
my $sql2 = q{
INSERT INTO hlstats_Players_History (playerId, eventTime, game, skill_change)
VALUES (?, ?, ?, 0)
};
my @vals2 = ($pid, $date, $game);
::exec_now($sql2,@vals2);
$self->{day_skill_change} = 0;
} else {
($self->{day_skill_change}) = $rows1->fetchrow_array;
}
$rows1->finish;
}
#
# Set player's uniqueid
#
sub setUniqueId
{
my ($self, $uniqueid) = @_;
my $pid = ::getPlayerId($uniqueid);
my $game = $::g_servers{$self->{server}}->{game};
if ($pid) {
# An existing player. Get their skill rating.
$self->{playerid} = $pid;
my $rows = ::query_now(q{SELECT skill, kills, displayEvents, flag, lastAddress FROM hlstats_Players WHERE playerId=?}, $pid);
if ($rows->rows > 0) {
($self->{skill}, $self->{total_kills}, $self->{display_events},$self->{flag},$self->{lastAddress}) = $rows->fetchrow_array;
} else {
# Have record in hlstats_PlayerUniqueIds but not in hlstats_Players
$self->insertPlayer($pid);
}
$self->{session_start_pos} = $self->getRank();
$rows->finish;
} else {
# This is a new player. Create a new record for them in the Players
$self->insertPlayer();
::exec_now(q{INSERT IGNORE INTO hlstats_PlayerUniqueIds (playerId, uniqueId, game) VALUES (?, ?, ?)}, $self->{playerid}, $uniqueid, $game);
}
$self->{uniqueid} = $uniqueid;
$self->check_history();
return 1;
}
#
# Inserts new player
#
sub insertPlayer
{
my ($self, $playerid) = @_;
my $srv_addr = $self->{server};
my $ignore_bots = $::g_servers{$srv_addr}->{ignore_bots} // 0;
my $is_bot = $self->{is_bot};
my $hideranking = ($ignore_bots && $is_bot ? 1 : 0);
if ($playerid) {
my $sql = q{
INSERT INTO hlstats_Players
(lastName, clan, game, displayEvents, createdate, hideranking, playerId)
VALUES
(?, ?, ?, ?, UNIX_TIMESTAMP(), ?, ?)
};
my @bind = (
$self->{name},
$self->{clan},
$::g_servers{$srv_addr}->{game},
$self->{display_events},
$hideranking,
$playerid,
);
::exec_cache($sql,@bind);
return $playerid;
}
my $query = q{
INSERT INTO
hlstats_Players
(
lastName,
clan,
game,
displayEvents,
createdate,
hideranking
)
VALUES
(
?,
?,
?,
?,
UNIX_TIMESTAMP(),
?
)
};
my @vals = ($self->{name}, $self->{clan}, $::g_servers{$srv_addr}->{game}, $self->{display_events}, $hideranking);
my $res = ::exec_cache("player_insert", $query, @vals);
$self->{playerid} = $res->last_insert_id(undef, undef, undef, undef);
}
#
# Insert initial live stats
#
sub insertPlayerLivestats
{
my ($self) = @_;
my $query = "
REPLACE INTO
hlstats_Livestats
(
player_id,
server_id,
cli_address,
steam_id,
name,
team,
ping,
connected,
skill,
cli_flag
)
VALUES
(
?,?,?,?,?,?,?,?,?,?
)
";
my @vals = ($self->{playerid}, $self->{server_id}, $self->{address}, $self->{plain_uniqueid},
$self->{name}, $self->{team}, $self->{ping}, $self->{connect_time}, $self->{skill}, $self->{flag});
::exec_cache("player_livestats_insert", $query, @vals);
::printEvent("MYSQL", "Insert Player in Live Stats $self->{name} ($self->{playerid})",4);
}
#
# Set player's name
#
sub setName
{
my ($self, $name) = @_;
# Decode to a Perl character string so DBD::mysql doesn't pass invalid UTF-8 to MySQL.
$name = decode('UTF-8', $name, Encode::FB_DEFAULT) unless is_utf8($name);
$name =~ s/[\x00-\x1f\x7f\x{FFFD}]//g;
$name = substr($name, 0, 252); # byte cap: varchar(64) utf8mb4 = 256 bytes max; Steam names <= 32 chars = 128 bytes max
my $old = $self->{name};
return 2 if $old eq $name;
$self->updateDB() if $old;
$self->{name} = $name;
my $is_bot = $self->{is_bot};
my $server_address = $self->{server};
if (($is_bot == 1) && ($::g_servers{$server_address}->{ignore_bots} == 1)) {
$self->{clan} = 0;
} else {
$self->{clan} = ::getClanId($name);
}
my $pid = $self->{playerid};
if ($pid) {
my $sql_p = q{
UPDATE hlstats_Players
SET lastName = ?, clan = ?
WHERE playerId = ?
};
my $rows = ::query_now($sql_p,$self->{name}, $self->{clan}, $pid);
my $sql_n = q{
INSERT INTO hlstats_PlayerNames (playerId, name, lastuse, numuses)
VALUES (?, ?, FROM_UNIXTIME(?), 1)
ON DUPLICATE KEY UPDATE
lastuse = VALUES(lastuse),
numuses = numuses + 1
};
::exec_now($sql_n, $pid, $self->{name}, $::ev_unixtime);
$rows->finish;
::printEvent("MYSQL", "HLstats_Player->setName() to DB",4);
} else {
::printEvent("HLSTATSZ", "HLstats_Player->setName(): No playerid",1);
}
}
#
# Update player information in database
#
sub flushDB {
my ($self, $leaveLastUse, $callref) = @_;
my $playerid = $self->{playerid} or do {
warn "Player->Update() with no playerid set!\n";
return 0;
};
my $srv_addr = $self->{server};
my $serverid = $self->{server_id};
my $server_address = $self->{server};
my $game = $::g_servers{$srv_addr}->{game};
my $ignore_bots = $::g_servers{$server_address}->{ignore_bots} // 0;
my $is_bot = $self->{is_bot};
# Snapshot frequently used fields
my $name = is_utf8($self->{name}) ? $self->{name} : decode('UTF-8', $self->{name}, Encode::FB_DEFAULT);
$name =~ s/[\x00-\x1f\x7f]//g;
$name = substr($name, 0, 252); # byte cap: varchar(64) utf8mb4 = 256 bytes max
my $clan = $self->{clan} + 0;
my $kills = $self->{kills};
my $deaths = $self->{deaths};
my $suicides = $self->{suicides};
my $skill = $self->{skill} // 0; $skill = 0 if $skill < 0;
my $headshots = $self->{headshots};
my $shots = $self->{shots};
my $hits = $self->{hits};
my $teamkills = $self->{teamkills};
my $team = $self->{team};
my $map_kills = $self->{map_kills};
my $map_deaths = $self->{map_deaths};
my $map_suicides = $self->{map_suicides};
my $map_headshots = $self->{map_headshots};
my $map_shots = $self->{map_shots};
my $map_hits = $self->{map_hits};
my $steamid = $self->{plain_uniqueid};
my $address = $self->{address} ? $self->{address} : ($is_bot? '' : '127.0.0.1');
my $ping = $self->{ping};
my $is_dead = $self->{is_dead};
my $has_bomb = $self->{has_bomb};
my $connected = $self->{connect_time};
my $skill_change = $self->{session_skill};
my $death_streak = $self->{death_streak};
my $kill_streak = $self->{kill_streak};
my $is_stdin = $::g_stdin ? 1 : 0;
my $now = $is_stdin ? $::ev_unixtime : time();
my $last_upd = $self->{last_update} // 0;
::printEvent("MYSQL", "Flushing player $name ($playerid) <$server_address> to database...",4);
# Compute connect-time increment
my $add_connect_time = 0;
if ($last_upd > 0) {
$add_connect_time = $now - $last_upd;
# Avoid big jumps in stdin mode
if ($is_stdin && $add_connect_time > 600) {
$self->{last_update} = $::ev_unixtime;
$add_connect_time = 0;
}
}
# Date components from event time
my (undef,$min,$hour,$mday,$mon,$year) = localtime($::ev_unixtime);
my $date = sprintf("%04d-%02d-%02d", $year+1900, $mon+1, $mday);
my $day2 = sprintf("%02d", $mday);
# History only when not stdin or explicit timestamp mode
my $history_on = (!$is_stdin) || ($::g_timestamp > 0);
if ($history_on) {
my $last_history_day = $self->{last_history_day} // '';
if ($last_history_day ne $day2) {
my $query = q{
INSERT IGNORE INTO hlstats_Players_History (playerId, eventTime, game)
VALUES (?,?,?)
};
::exec_cache("player_flushdb_history_1", $query, $playerid, $date, $game);
$self->{day_skill_change} = 0;
$self->{last_history_day} = $day2;
}
}
# Day skill delta + accumulation
my $add_history_skill = ($self->{last_update_skill} // 0) ? ($skill - $self->{last_update_skill}) : 0;
$self->{day_skill_change} = ($self->{day_skill_change} // 0) + $add_history_skill;
my $last_skill_change = $self->{day_skill_change};
# --- Players update (bot vs human) ---
my $hideranking = ($ignore_bots && $is_bot ? 1 : 0);
my $query = q{
UPDATE hlstats_Players
SET connection_time = connection_time + ?,
lastAddress = ?,
lastPing = ?,
lastName = ?,
clan = ?,
kills = kills + ?,
deaths = deaths + ?,
suicides = suicides + ?,
skill = ?,
headshots = headshots + ?,
shots = shots + ?,
hits = hits + ?,
teamkills = teamkills + ?,
last_event = ?,
last_skill_change= ?,
death_streak = IF(?>death_streak,?,death_streak),
kill_streak = IF(?>kill_streak,?,kill_streak),
hideranking = ?,
activity = 100
WHERE playerId = ?
};
::exec_cache("player_flushdb_player_2", $query,
$add_connect_time, $address, $ping, $name, $clan, $kills, $deaths, $suicides, $skill,
$headshots, $shots, $hits, $teamkills, $::ev_unixtime, $last_skill_change,
$death_streak, $death_streak, $kill_streak , $kill_streak, $hideranking, $playerid
);
if ($history_on && ((!$is_bot) || ($is_bot && !$ignore_bots))) {
my $query = q{
UPDATE hlstats_Players_History
SET connection_time = connection_time + ?,
kills = kills + ?,
deaths = deaths + ?,
suicides = suicides + ?,
skill = ?,
headshots = headshots + ?,
shots = shots + ?,
hits = hits + ?,
teamkills = teamkills + ?,
death_streak = IF(?>death_streak,?,death_streak),
kill_streak = IF(?>kill_streak,?,kill_streak),
skill_change = skill_change + ?
WHERE playerId = ?
AND eventTime = ?
AND game = ?
};
::exec_cache("player_flushdb_history_2", $query,
$add_connect_time, $kills, $deaths, $suicides, $skill,
$headshots, $shots, $hits, $teamkills,
$death_streak, $death_streak, $kill_streak, $kill_streak,
$add_history_skill, $playerid, $date, $game
);
}
# --- PlayerNames alias update ---
if ($name) {
my $query = q{
UPDATE hlstats_PlayerNames
SET connection_time = connection_time + ?,
kills = kills + ?,
deaths = deaths + ?,
suicides = suicides + ?,
headshots = headshots + ?,
shots = shots + ?,
hits = hits + ?
};
my @vals = ($add_connect_time, $kills, $deaths, $suicides, $headshots, $shots, $hits);
unless ($leaveLastUse) {
$query .= q{, lastuse = FROM_UNIXTIME(?)};
push @vals, $::ev_unixtime;
}
$query .= q{ WHERE playerId = ? AND name = ? };
push @vals, $playerid, $name;
::exec_cache("player_flushdb_playernames", $query, @vals);
}
# --- Live stats (game server mode only) ---
if (!$is_stdin && ($self->{userid} > 0 || $::g_servers{$server_address}->{play_game} == CS2())) {
my $query = q{
UPDATE hlstats_Livestats
SET cli_address = ?,
steam_id = ?,
name = ?,
team = ?,
kills = ?,
deaths = ?,
suicides = ?,
headshots = ?,
shots = ?,
hits = ?,
is_dead = ?,
has_bomb = ?,
ping = ?,
connected = ?,
skill_change = ?,
skill = ?
WHERE player_id = ?
};
::exec_cache("player_flushdb_livestats", $query,
$address, $steamid, $name,
$team, $map_kills, $map_deaths, $map_suicides, $map_headshots, $map_shots,
$map_hits, $is_dead, $has_bomb, $ping, $connected, $skill_change, $skill, $playerid);
}
# --- Reset in-memory counters & timestamps ---
for my $k (qw/kills deaths suicides headshots shots hits teamkills/) {
$self->set($k, 0, 1);
}
$self->{last_update} = $now;
$self->{last_update_skill} = $skill;
$self->{needsupdate} = 0;
return 1;
}
#
# Update player timestamp (time of last event for player - used to detect idle
# players)
#
sub updateTimestamp
{
my ($self, $timestamp) = @_;
$timestamp = $::ev_unixtime
unless ($timestamp);
$self->{timestamp} = $::ev_daemontime;
return $timestamp;
}
sub updateDB
{
my ($self) = @_;
$self->{needsupdate} = 1;
}
sub deleteLivestats
{
my ($self) = @_;
# delete live stats
::exec_now("DELETE FROM hlstats_Livestats WHERE player_id=?", $self->{playerid});
}
#
# Returns a string of information about the player.
#
sub getInfoString
{
my ($self) = @_;
return sprintf("\"%s\" \<P:%d,U:%d,W:%s,T:%s\>", $self->{name}, $self->{playerid}, $self->{userid}, $self->{uniqueid}, $self->{team});
}
sub getAddress
{
my ($self) = @_;
my $haveAddress = $self->{address} ? 1:0;
my $ignore_bots = $::g_servers{$self->{server}}->{ignore_bots} // 0;
if ( $self->{is_bot} ) {
if ($ignore_bots == 0) { $self->{address} = '127.0.0.1'; }
else { $self->{address} = ""; }
}
if (!$haveAddress && $::g_stdin == 0 && $self->{is_bot} == 0 &&
( $self->{userid} > 0 || $::g_servers{$self->{server}}->{play_game} == CS2())) {
my $slot_name = $self->{userid}."/".$self->{name};
::printEvent("RCON", "rcon_getaddress for $slot_name",3);
my $result = $::g_servers{$self->{server}}->rcon_getaddress($self->{uniqueid},$slot_name);
if (defined $result->{realuserid}) {
$self->{realuserid} = $result->{realuserid};
$self->{userid} = $result->{UserID};
}
if (defined $result->{Address} && $result->{Address} ne "") {
$haveAddress = 1;
$self->{address} = $result->{Address};
$self->{cli_port} = $result->{ClientPort};
$self->{ping} = $result->{Ping};
::printEvent("RCON", "Got Address $self->{address} for $slot_name",3);
} else {
$haveAddress = 0;
$self->{address} = $self->{lastAddress} if $self->{lastAddress};
}
}
if ($haveAddress == 1) {
$self->geoLookup();
}
return 1;
}
sub geoLookup {
my ($self) = @_;
my $ip = $self->{address} // '';
return unless length $ip;
# Normalize: strip trailing :port, handle [IPv6]:port
if ($ip =~ /^\[(.+?)\]:(\d+)$/) { $ip = $1 }
elsif ($ip =~ /^(.+?):(\d+)$/ && $ip !~ /:/) { $ip = $1 }
if (($::g_geoip_binary // 0) > 0) {
return unless defined $::g_gi;
my ($city,$state,$country,$flag,$lat,$lng);
my $rec; eval { $rec = $::g_gi->city(ip => $ip) }; $rec = undef if $@;
if ($rec) {
my $c = $rec->city;
my $co = $rec->country;
my $lo = $rec->location;
my $ss = $rec->most_specific_subdivision;
$city = $c ? $c->name : undef;
$state = $ss ? $ss->name : undef;
$country = $co ? $co->name : undef;
$flag = $co ? $co->iso_code : undef;
$lat = $lo ? $lo->latitude : undef;
$lng = $lo ? $lo->longitude: undef;
return geoUpdate($self, $city, $state, $country, $flag, $lat, $lng);
}
return;
}
# Legacy DB lookup path
my @oct = split /\./, $ip;
return unless @oct == 4 && !grep { $_ !~ /^\d+$/ } @oct;
my $ipnum = $oct[0]*16777216 + $oct[1]*65536 + $oct[2]*256 + $oct[3];
my $sql1 = q{
SELECT locId
FROM geoLiteCity_Blocks
WHERE startIpNum <= ? AND endIpNum >= ?
LIMIT 1
};
my $sth1 = ::exec_cache("geo_blocks_by_ip", $sql1, $ipnum, $ipnum) or return;
my ($locid) = $sth1->fetchrow_array or return;
my $sql2 = q{
SELECT a.city AS city,
a.region AS state,
b.name AS country,
a.country AS flag,
a.latitude AS lat,
a.longitude AS lng
FROM geoLiteCity_Location a
JOIN hlstats_Countries b ON a.country = b.flag
WHERE a.locId = ?
LIMIT 1
};
my $sth2 = ::exec_cache("geo_location_by_locid", $sql2, $locid) or return;
my ($city,$state,$country,$flag,$lat,$lng) = $sth2->fetchrow_array or return;
return geoUpdate($self, $city, $state, $country, $flag, $lat, $lng);
}
sub geoUpdate {
my ($self, $city, $state, $country, $flag, $lat, $lng) = @_;
# Stash on object
$self->{city} = $city // '';
$self->{state} = $state // '';
$self->{country} = $country // '';
$self->{flag} = $flag // '';
$self->{lat} = (defined $lat ? $lat : undef);
$self->{lng} = (defined $lng ? $lng : undef);
my $pid = $self->{playerid} // 0;
return unless $pid;
# Cached updates (these are hot paths)
my $sqlA = q{
UPDATE hlstats_Livestats
SET cli_city = ?,
cli_country = ?,
cli_flag = ?,
cli_state = ?,
cli_lat = ?,
cli_lng = ?
WHERE player_id = ?
};
::exec_cache("geo_update_livestats", $sqlA,
$self->{city}, $self->{country}, $self->{flag}, $self->{state},
$self->{lat}, $self->{lng}, $pid
);
my $sqlB = q{
UPDATE hlstats_Players
SET city = ?,
state = ?,
country = ?,
flag = ?,
lat = ?,
lng = ?
WHERE playerId = ?
};
::exec_cache("geo_update_players", $sqlB,
$self->{city}, $self->{state}, $self->{country}, $self->{flag},
$self->{lat}, $self->{lng}, $pid
);
}
sub getRank
{
my ($self) = @_;
my $pid = $self->{playerid};
my $game = $self->{game};
my ($cache_key, $order_by);
if ($::g_ranktype ne "kills") {
$cache_key = "rank_skill_window";
$order_by = "skill DESC, kills DESC";
} else {
$cache_key = "rank_kills_window";
$order_by = "kills DESC, kills / IF(deaths=0,1,deaths) DESC";
}
my $query = "
SELECT rank_pos
FROM (
SELECT
playerId,
RANK() OVER (ORDER BY $order_by) AS rank_pos
FROM hlstats_Players
WHERE game = ?
AND hideranking = 0
AND lastAddress <> ''
) ranked
WHERE playerId = ?
";
my $rankresult = ::exec_cache($cache_key, $query, $game, $pid);
my ($rank) = $rankresult->fetchrow_array;
$rankresult->finish;
return $rank // 0;
}
sub updateTrackable
{
my ($self) = @_;
if ( (::isTrackableTeam($self->{team}) == 0) || ($::g_servers{$self->{server}}->{ignore_bots} && $self->{is_bot} == 1) || ($self->{userid} <= 0 && $::g_servers{$self->{server}}->{play_game} != CS2()) ) {
$self->{trackable} = 0;
return;
}
$self->{trackable} = 1;
}
1;