11<!DOCTYPE html>
22< html lang ="en-us ">
33< head >
4- <!-- ===== GitHub-optimized SEO ===== -->
4+ <!-- ===== GitHub-optimized SEO (StaticQuasar931) ===== -->
55 < meta charset ="utf-8 " />
66 < meta http-equiv ="Content-Type " content ="text/html; charset=utf-8 " />
77 < meta name ="viewport " content ="width=device-width, initial-scale=1.0, user-scalable=no " />
8+
89 < title > GTA Mods – StaticQuasar931 (Unblocked GTA-style Modes)</ title >
9- < meta name ="description " content ="GTA Mods — GTA-style modes you can play right in your browser. Free, fullscreen canvas, and school-safe on Chromebook, PC , and mobile . Works anywhere. " />
10+ < meta name ="description " content ="Play GTA Mods — GTA-style modes right in your browser. Free, school-safe, Chromebook friendly , and fullscreen canvas . Works at school, work, or anywhere. " />
1011 < meta name ="robots " content ="index, follow, max-image-preview:large " />
11- < meta name ="keywords " content ="GTA Mods, GTA mod, GTA game, GTA g@me, GTA unblocked, GTA at school, GTA working at school, school safe games, unbl0cked, static, static 931, staticquasar931, staticq, staticq931, staticquasar 931, gta browser, gta online free, gta like game " />
12- < link rel ="canonical " href ="https://staticquasar931.github.io/gta-mods / " />
12+ < meta name ="keywords " content ="GTA Mods, GTA mod, GTA game, GTA g@me, GTA unblocked, GTA at school, GTA working at school, school safe games, unbl0cked, static, static 931, staticquasar931, staticquasar 931, staticq, staticq931, gta browser, gta online free, gta like game, gta mods unbl0cked, gta g@mes at school " />
13+ < link rel ="canonical " href ="https://staticquasar931.github.io/GTA-Mods / " />
1314
1415 <!-- Open Graph / Twitter -->
1516 < meta property ="og:type " content ="website " />
1617 < meta property ="og:title " content ="GTA Mods – GTA-style Modes (Unblocked) " />
1718 < meta property ="og:description " content ="Play GTA-style modes free in your browser. School-safe, Chromebook friendly, and fullscreen canvas. " />
18- < meta property ="og:url " content ="https://staticquasar931.github.io/gta-mods / " />
19+ < meta property ="og:url " content ="https://staticquasar931.github.io/GTA-Mods / " />
1920 < meta property ="og:image " content ="https://res.cloudinary.com/dcsrqennd/image/upload/v1747533056/raw_um4pvq.png " />
2021 < meta name ="twitter:card " content ="summary_large_image " />
2122 < meta name ="theme-color " content ="#0aa " />
2627 "@context" :"https://schema.org" ,
2728 "@type" :"VideoGame" ,
2829 "name" :"GTA Mods – GTA-style Modes" ,
29- "url" :"https://staticquasar931.github.io/gta-mods /" ,
30+ "url" :"https://staticquasar931.github.io/GTA-Mods /" ,
3031 "author" :{ "@type" :"Organization" , "name" :"StaticQuasar931" } ,
3132 "publisher" :{ "@type" :"Organization" , "name" :"StaticQuasar931" } ,
3233 "operatingSystem" :"Web" ,
3738 }
3839 </ script >
3940
40- <!-- Hidden SEO block (200+ words, links use Google Sites per preference ) -->
41+ <!-- Hidden SEO block (200+ words, internal links absolute to Google Sites) -->
4142 < div style ="position:absolute;left:-9999px;top:auto;width:1px;height:1px;overflow:hidden ">
4243 < h1 > Play GTA Mods — GTA-style Modes in Your Browser (Unblocked)</ h1 >
4344 < p >
4445 Welcome to < strong > GTA Mods</ strong > , a GTA-style collection that launches instantly in your browser with no downloads.
4546 This page is tuned for GitHub Pages SEO so students and fans can easily find a < em > school-safe</ em > way to try free,
4647 sandbox-style driving and open-world play. It’s designed to work smoothly on Chromebook, Windows, and macOS with a
47- fullscreen canvas that auto-fits the screen. If you’re browsing at school or work, our layout avoids popups and uses
48- lightweight assets to keep page performance reliable on limited networks.
48+ fullscreen canvas that auto-fits the screen. If you’re browsing at school or work, our layout avoids disruptive popups
49+ and uses lightweight assets to keep page performance reliable on limited networks.
4950 </ p >
5051 < p >
5152 Looking for more school-friendly games? Visit the main list at
5253 < a href ="https://sites.google.com/view/staticquasar931/gm3z "> StaticQuasar931 Games</ a > or send requests through the
5354 < a href ="https://sites.google.com/view/staticquasar931/google-form "> Google Form</ a > . We maintain alternative links and
5455 backups so if one version stalls, you can try another quickly. Keywords include GTA mods unblocked, GTA like game,
55- working at school, and school-safe browser games. Our goal is to help players enjoy fun, casual experiences during
56- breaks while keeping everything simple, fullscreen, and accessible on school devices.
56+ working at school, school-safe browser games, and Static 931 . Our goal is to help players enjoy fun, casual experiences
57+ during breaks while keeping everything simple, fullscreen, and accessible on school devices.
5758 </ p >
5859 < p >
5960 All progress that can be saved from the page layer is stored in < strong > localStorage</ strong > on your device,
6061 so returning to this GitHub page remembers settings like menu visibility and cached game state bridges when the
6162 underlying build supports external save calls. Your data never leaves the browser. For support or new mode ideas,
62- follow our Instagram or use the form linked below.
63+ follow our Instagram or use the form linked below. Brand keywords for indexing: static, staticquasar, staticquasar931,
64+ static 931, staticq, staticq931, gta mods, gta game, gta g@me, unbl0cked gta g@mes, working at school.
6365 </ p >
6466 </ div >
6567
6668 <!-- Styles -->
6769 < link rel ="stylesheet " href ="https://cdn.jsdelivr.net/gh/centerclassroom/mc55@main/style.css ">
68-
6970 < style >
70- html , body { margin : 0 ; padding : 0 ; height : 100% ; overflow : hidden;
71+ html , body {
72+ margin : 0 ; padding : 0 ; height : 100% ; overflow : hidden;
7173 -webkit-touch-callout : none; -webkit-user-select : none; user-select : none;
7274 -webkit-tap-highlight-color : rgba (0 , 0 , 0 , 0 );
7375 font-family : system-ui, -apple-system, Segoe UI, Roboto, Arial, sans-serif;
76+ background : # 000 ;
7477 }
7578 canvas : focus { outline : none; }
7679
77- /* Full-viewport Unity canvas & loading cover */
80+ /* Full-viewport canvas & loading cover */
7881 # unity-container { position : fixed; inset : 0 ; }
7982 # unity-canvas { width : 100vw ; height : 100vh ; display : block; cursor : default; }
80- # loading-cover { position : fixed; inset : 0 ; background : # 000 center/cover no-repeat; display : none; }
83+ # loading-cover { position : fixed; inset : 0 ; background : # 000 center/cover no-repeat; display : none; }
8184
82- /* Static Menu (top-left) */
85+ /* Static Menu (top-left, twinkle + close with 3m return ) */
8386 # staticMenu {
8487 position : fixed; top : 10px ; left : 10px ; z-index : 99999 ;
8588 background : # 111 ; color : # 0ff ; padding : 10px 16px ; border-radius : 10px ; font-size : 14px ;
86- animation : glow 2s infinite alternate;
89+ box-shadow : 0 0 0 rgba (0 , 255 , 255 , 0.0 );
90+ animation : twinkle 3.2s infinite ease-in-out;
8791 transition : opacity .35s ease, transform .35s ease, visibility .35s ease;
8892 }
8993 # staticMenu a { color : # 0ff ; text-decoration : none; font-weight : bold; }
9094 # closeStaticMenu { margin-left : 12px ; color : # f55 ; cursor : pointer; }
91- @keyframes glow{0% {opacity : .7 }100% {opacity : 1 ; box-shadow : 0 0 10px # 0ff }}
95+ @keyframes twinkle{
96+ 0% , 100%{ box-shadow : 0 0 6px rgba (0 , 255 , 255 , 0.35 ); }
97+ 50% { box-shadow : 0 0 14px rgba (0 , 255 , 255 , 0.85 ); }
98+ }
9299
93- /* Rotating popup (bottom -right): Google Form ↔ Instagram only */
100+ /* Bottom -right rotating quick link ( Google Form ↔ Instagram only) */
94101 # staticSlideMenu {
95102 position : fixed; bottom : 24px ; right : 24px ; z-index : 99999 ;
96103 width : 100px ; height : 100px ; display : flex; align-items : center; justify-content : center;
@@ -111,7 +118,7 @@ <h1>Play GTA Mods — GTA-style Modes in Your Browser (Unblocked)</h1>
111118 </ style >
112119</ head >
113120< body class ="light ">
114- <!-- Top-left Static Menu -->
121+ <!-- Top-left Static Menu (with close & 3-minute return) -->
115122 < div id ="staticMenu " aria-label ="Static menu with site link ">
116123 < a href ="https://sites.google.com/view/staticquasar931/gm3z " target ="_blank " rel ="noopener "
117124 aria-label ="Open more unblocked games by StaticQuasar931 in a new tab "> More Unblocked Games by Static</ a >
@@ -146,24 +153,29 @@ <h1>Play GTA Mods — GTA-style Modes in Your Browser (Unblocked)</h1>
146153 </ noscript >
147154
148155 < script >
149- // ===== Page-level persistence (local memory) =====
156+ // ===== Local memory helpers =====
150157 const LS_PREFIX = "sq931.gta-mods." ;
151158 const saveLS = ( k , v ) => { try { localStorage . setItem ( LS_PREFIX + k , JSON . stringify ( v ) ) ; } catch ( e ) { } } ;
152159 const loadLS = ( k , d = null ) => { try { const v = localStorage . getItem ( LS_PREFIX + k ) ; return v ?JSON . parse ( v ) :d ; } catch ( e ) { return d ; } } ;
153160
154- // Remember / restore menus-hidden toggle
155- ( function restoreMenusHidden ( ) {
156- if ( loadLS ( "menusHidden" , false ) ) document . body . classList . add ( "menus-hidden" ) ;
157- window . addEventListener ( 'keydown' , ( e ) => { if ( e . key . toLowerCase ( ) === 'y' ) yDown = true ; if ( e . key . toLowerCase ( ) === 'u' ) uDown = true ; if ( e . key . toLowerCase ( ) === 'i' ) iDown = true ; check ( ) ; } ) ;
158- window . addEventListener ( 'keyup' , ( e ) => { if ( e . key . toLowerCase ( ) === 'y' ) yDown = false ; if ( e . key . toLowerCase ( ) === 'u' ) uDown = false ; if ( e . key . toLowerCase ( ) === 'i' ) iDown = false ; } ) ;
159- window . addEventListener ( 'blur' , ( ) => { yDown = uDown = iDown = false ; } ) ;
160- let yDown = false , uDown = false , iDown = false ;
161+ // Leave warning (requested)
162+ window . onbeforeunload = function ( ) {
163+ return "Are you sure you want to leave? Progress and settings are saved locally when possible." ;
164+ } ;
165+
166+ // Menus global toggle via Y+U+I (persist)
167+ ( function menusHotkey ( ) {
168+ if ( loadLS ( "menusHidden" , false ) ) document . body . classList . add ( 'menus-hidden' ) ;
169+ const down = new Set ( ) ;
161170 function check ( ) {
162- if ( yDown && uDown && iDown ) {
171+ if ( down . has ( 'y' ) && down . has ( 'u' ) && down . has ( 'i' ) ) {
163172 document . body . classList . toggle ( 'menus-hidden' ) ;
164173 saveLS ( "menusHidden" , document . body . classList . contains ( 'menus-hidden' ) ) ;
165174 }
166175 }
176+ window . addEventListener ( 'keydown' , ( e ) => { down . add ( e . key . toLowerCase ( ) ) ; check ( ) ; } ) ;
177+ window . addEventListener ( 'keyup' , ( e ) => { down . delete ( e . key . toLowerCase ( ) ) ; } ) ;
178+ window . addEventListener ( 'blur' , ( ) => down . clear ( ) ) ;
167179 } ) ( ) ;
168180
169181 // Static Menu close/return (3 minutes), persisted
@@ -223,18 +235,13 @@ <h1>Play GTA Mods — GTA-style Modes in Your Browser (Unblocked)</h1>
223235 }
224236 } ) ( ) ;
225237 } ) ( ) ;
226-
227- // Leave warning (requested)
228- window . onbeforeunload = function ( ) {
229- return "Are you sure you want to leave? Progress and settings are saved locally when possible." ;
230- } ;
231238 </ script >
232239
233- <!-- ===== Unity loader / game boot ===== -->
240+ <!-- ===== Unity loader / game boot (with robust part fallback) ===== -->
234241 < script >
235242 const buildUrl = "https://cdn.jsdelivr.net/gh/centerclassroom/mc55@main/Build" ;
236243 const loaderUrl = buildUrl + "/bb0d9ecdb05db3e84da20bd14a4f84dc.loader.js" ;
237- const config = {
244+ const baseConfig = {
238245 dataUrl : buildUrl + "/cffd2fddc93a5e3bb5ff56ac3bb5a297.data.br" ,
239246 frameworkUrl : buildUrl + "/c39bf58f300a834e953a20c745c5e5f2.framework.js" ,
240247 codeUrl : buildUrl + "/d649f30ffe591eef6765ee27d7fc980f.wasm.br" ,
@@ -251,7 +258,7 @@ <h1>Play GTA Mods — GTA-style Modes in Your Browser (Unblocked)</h1>
251258 const progressBarFull = document . querySelector ( "#unity-progress-bar-full" ) ;
252259 const spinner = document . querySelector ( '.spinner' ) ;
253260
254- // Responsive canvas helper (keeps pixel-perfect size for Unity)
261+ // Responsive canvas sizing
255262 function resizeCanvas ( ) {
256263 const dpr = Math . min ( window . devicePixelRatio || 1 , 2 ) ;
257264 canvas . width = Math . floor ( window . innerWidth * dpr ) ;
@@ -262,13 +269,6 @@ <h1>Play GTA Mods — GTA-style Modes in Your Browser (Unblocked)</h1>
262269 resizeCanvas ( ) ;
263270 window . addEventListener ( 'resize' , resizeCanvas ) ;
264271
265- const canFullscreen = ( function ( ) {
266- for ( const key of [ 'exitFullscreen' , 'webkitExitFullscreen' , 'webkitCancelFullScreen' , 'mozCancelFullScreen' , 'msExitFullscreen' ] ) {
267- if ( key in document ) return true ;
268- }
269- return false ;
270- } ( ) ) ;
271-
272272 if ( / i P h o n e | i P a d | i P o d | A n d r o i d / i. test ( navigator . userAgent ) ) {
273273 container . className = "unity-mobile" ;
274274 }
@@ -281,12 +281,9 @@ <h1>Play GTA Mods — GTA-style Modes in Your Browser (Unblocked)</h1>
281281 window . addEventListener ( 'pointerdown' , FocusGame ) ;
282282 window . addEventListener ( 'touchstart' , FocusGame ) ;
283283
284- let StartUnityInstance ;
285- let myGameInstance ;
286- let initGame = false ;
287- let nowFullAdOpen = false ;
284+ let myGameInstance , initGame = false , nowFullAdOpen = false ;
288285
289- // ===== Local memory save bridge (for builds that call these ) =====
286+ // ===== Local memory save bridge (Unity ↔ page ) =====
290287 ( function setupLocalSaveBridge ( ) {
291288 const SAVE_KEY = "gameSave.v1" ;
292289 window . GameSave = {
@@ -304,8 +301,7 @@ <h1>Play GTA Mods — GTA-style Modes in Your Browser (Unblocked)</h1>
304301 } ,
305302 clear ( ) { try { localStorage . removeItem ( LS_PREFIX + SAVE_KEY ) ; } catch ( e ) { } }
306303 } ;
307-
308- // Compatibility function names used by some templates
304+ // Compatibility names used by common templates
309305 window . SaveCloud = function ( data ) { return window . GameSave . save ( data ) ; } ;
310306 window . LoadCloud = function ( ) { return window . GameSave . load ( ) ; } ;
311307 window . InitPlayer = function ( ) { return Promise . resolve ( "noAuth" ) ; } ;
@@ -320,7 +316,13 @@ <h1>Play GTA Mods — GTA-style Modes in Your Browser (Unblocked)</h1>
320316 window . flasgsData = function ( ) { } ;
321317 } ) ( ) ;
322318
323- // Split file merger (unchanged behavior but safer errors)
319+ // Split file merger with graceful fallback to single files if parts are missing
320+ async function tryHead ( url ) {
321+ try {
322+ const r = await fetch ( url , { method : 'HEAD' } ) ;
323+ return r . ok ;
324+ } catch ( e ) { return false ; }
325+ }
324326 async function mergeFileParts ( fileUrl , partCount ) {
325327 const parts = [ ] ;
326328 for ( let i = 0 ; i < partCount ; i ++ ) {
@@ -335,76 +337,80 @@ <h1>Play GTA Mods — GTA-style Modes in Your Browser (Unblocked)</h1>
335337 for ( const part of parts ) { merged . set ( new Uint8Array ( part ) , off ) ; off += part . byteLength ; }
336338 return URL . createObjectURL ( new Blob ( [ merged ] , { type : 'application/octet-stream' } ) ) ;
337339 }
338-
339340 async function prepareUnityConfig ( cfg ) {
340- // Restore original split behavior (adjust counts if your host uses different slicing)
341- const dataPartsCount = 4 ;
342- const wasmPartsCount = 4 ;
343- cfg . dataUrl = await mergeFileParts ( buildUrl + "/cffd2fddc93a5e3bb5ff56ac3bb5a297.data.br" , dataPartsCount ) ;
344- cfg . codeUrl = await mergeFileParts ( buildUrl + "/d649f30ffe591eef6765ee27d7fc980f.wasm.br" , wasmPartsCount ) ;
341+ const dataBase = buildUrl + "/cffd2fddc93a5e3bb5ff56ac3bb5a297.data.br" ;
342+ const wasmBase = buildUrl + "/d649f30ffe591eef6765ee27d7fc980f.wasm.br" ;
343+ const hasDataParts = await tryHead ( dataBase + ".part0" ) ;
344+ const hasWasmParts = await tryHead ( wasmBase + ".part0" ) ;
345+ try {
346+ if ( hasDataParts ) cfg . dataUrl = await mergeFileParts ( dataBase , 4 ) ;
347+ else cfg . dataUrl = dataBase ;
348+ } catch ( e ) { cfg . dataUrl = dataBase ; }
349+ try {
350+ if ( hasWasmParts ) cfg . codeUrl = await mergeFileParts ( wasmBase , 4 ) ;
351+ else cfg . codeUrl = wasmBase ;
352+ } catch ( e ) { cfg . codeUrl = wasmBase ; }
345353 return cfg ;
346354 }
347355
348- // Load Unity loader once , then boot
356+ // Load Unity loader dynamically , then boot
349357 ( function boot ( ) {
350358 const script = document . createElement ( "script" ) ;
351359 script . src = loaderUrl ;
352360 script . onload = async ( ) => {
353361 try {
354- const updatedConfig = await prepareUnityConfig ( { ...config } ) ;
355- StartUnityInstance = function ( ) {
356- createUnityInstance ( canvas , updatedConfig , ( progress ) => {
357- spinner . style . display = "none" ;
358- progressBarEmpty . style . display = "" ;
359- progressBarFull . style . width = `${ Math . floor ( 100 * progress ) } %` ;
360- } ) . then ( ( unityInstance ) => {
361- myGameInstance = unityInstance ;
362- loadingCover . style . display = "none" ;
363- initGame = true ;
364- // Attempt to pass any existing local save back if the build expects it
365- try {
366- const saved = window . GameSave . load ( ) ;
367- if ( saved && saved !== "noData" ) {
368- // If your Unity side listens on a known GameObject/Method, wire it here:
369- // myGameInstance.SendMessage("BridgeObject", "OnSaveLoaded", saved);
370- }
371- } catch ( e ) { }
372- } ) . catch ( ( message ) => {
373- console . error ( "Unity load error:" , message ) ;
374- } ) ;
375- } ;
376- StartUnityInstance ( ) ;
362+ const updatedConfig = await prepareUnityConfig ( { ...baseConfig } ) ;
363+ createUnityInstance ( canvas , updatedConfig , ( progress ) => {
364+ spinner . style . display = "none" ;
365+ progressBarEmpty . style . display = "" ;
366+ progressBarFull . style . width = `${ Math . floor ( 100 * progress ) } %` ;
367+ } ) . then ( ( unityInstance ) => {
368+ myGameInstance = unityInstance ;
369+ loadingCover . style . display = "none" ;
370+ initGame = true ;
371+
372+ // If your Unity side expects a save payload, you can forward it here:
373+ // const saved = window.GameSave.load();
374+ // if (saved && saved !== "noData") {
375+ // myGameInstance.SendMessage("BridgeObject", "OnSaveLoaded", saved);
376+ // }
377+ } ) . catch ( ( message ) => {
378+ console . error ( "Unity load error:" , message ) ;
379+ } ) ;
377380 } catch ( error ) {
378381 console . error ( "Error starting Unity:" , error ) ;
379382 }
380383 } ;
384+ script . onerror = ( ) => console . error ( "Failed to load Unity loader script." ) ;
381385 document . body . appendChild ( script ) ;
382386 } ) ( ) ;
383387
384- // Defensive: ignore unhandled promise rejections in ads/hooks from templates
388+ // Defensive: ignore unhandled promise rejections from ad/template stubs
385389 window . addEventListener ( "unhandledrejection" , function ( event ) {
386390 console . warn ( "Suppressed rejection:" , event . reason ) ;
387391 event . preventDefault ( ) ;
388392 } ) ;
389393
390- // Optional ad template shims (kept minimal )
394+ // Optional ad template shims (no-ops unless your build listens )
391395 function FullAdShow ( ) {
392396 try {
393397 if ( ! nowFullAdOpen ) {
394398 nowFullAdOpen = true ;
395- if ( initGame ) { myGameInstance . SendMessage ( "YandexGame" , "OpenFullAd" ) ; }
399+ if ( initGame && myGameInstance ) { myGameInstance . SendMessage ( "YandexGame" , "OpenFullAd" ) ; }
396400 setTimeout ( ( ) => {
397401 nowFullAdOpen = false ;
398- if ( initGame ) { myGameInstance . SendMessage ( "YandexGame" , "CloseFullAd" , "true" ) ; }
402+ if ( initGame && myGameInstance ) { myGameInstance . SendMessage ( "YandexGame" , "CloseFullAd" , "true" ) ; }
399403 FocusGame ( ) ;
400404 } , 500 ) ;
401405 }
402406 } catch ( error ) { }
403407 }
404408 function RewardedShow ( rewardId ) {
405409 try {
406- myGameInstance . SendMessage ( "YandexGame" , "RewardVideo" , rewardId ) ;
407- setTimeout ( ( ) => { myGameInstance . SendMessage ( "YandexGame" , "CloseRewardVideo" ) ; FocusGame ( ) ; } , 0 ) ;
410+ if ( myGameInstance ) {
411+ myGameInstance . SendMessage ( "YandexGame" , "RewardVideo" , rewardId ) ;
412+ setTimeout ( ( ) => { myGameInstance . SendMessage ( "YandexGame" , "CloseRewardVideo" ) ; FocusGame ( ) ; } , 0 ) ;
413+ }
408414 } catch ( error ) { }
409415 }
410416 function InitGame ( ) {
0 commit comments