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socktest.c
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#include "types.h"
#include "user.h"
#include "signalcodes.h"
void clientProc(int serverPort) {
int clientPort;
char buf[128];
char host[16] = "localhost";
// sleep for 100 clock ticks to ensure that the server process starts first.
sleep(100);
printf(1, "Client>> Attempting to connect to port %d, host %s ...\n", serverPort, host);
clientPort = connect(serverPort, host);
sleep(20);
printf(1, "%d Client>> connect() returned %d\n", clientPort);
while (1) {
printf(1, "%d Client>> Enter text to send to server: ", clientPort);
gets(buf, sizeof(buf));
buf[strlen(buf) - 1] = '\0'; // Eliminating the '\n'
printf(1, "%d Client>> to send to server: %s\n", clientPort, buf);
int ret = send(clientPort, buf, strlen(buf) + 1);
if (ret < 0 || 0 == strcmp(buf, "exit")) {
printf(1, "%d Client exiting...(%d)\n", clientPort, ret);
disconnect(clientPort);
break;
}
sleep(100 + uptime() % 100);
recv(clientPort, buf, sizeof(buf));
printf(1, "%d Client>> Received: \"%s\"\n", clientPort, buf);
}
}
void serverProc(int serverPort) {
int status;
char buf[128];
printf(1, "Server>> Starting to listen at port %d ...\n", serverPort);
status = listen(serverPort);
printf(1, "%d Server>> listen() returned %d\n", serverPort, status);
while (1) {
sleep(100 + uptime() % 100);
int ret = recv(serverPort, buf, sizeof(buf));
printf(1, "%d Server>> Received: \"%s\"\n", serverPort, buf);
if (ret < 0 || 0 == strcmp(buf, "exit")) {
printf(1, "%d Server exiting...(%d)\n", serverPort, ret);
disconnect(serverPort);
break;
}
sleep(100 + uptime() % 100);
strcpy(buf + strlen(buf), " OK");
send(serverPort, buf, strlen(buf) + 1);
}
}
void sockLimitTest();
int main(int argc, char *argv[]) {
// sockLimitTest();
// exit();
int serverPort = 10;
if (0 == fork()) {
clientProc(serverPort);
exit();
} else {
serverProc(serverPort);
// This is the parent process. So, it needs to wait before client terminates
wait();
exit();
}
}
#define N 2
void client(int serverPort) {
int clientPort;
char buf[128] = "1\n";
char host[16] = "localhost";
// sleep for 100 clock ticks to ensure that the server process starts first.
sleep(100);
printf(1, "Client>> Attempting to connect to port %d, host %s ...\n", serverPort, host);
clientPort = connect(serverPort, host);
sleep(20);
printf(1, "%d Client>> connect() returned %d\n", clientPort);
for (int i = 1; i <= N; i++) {
buf[0] = (char) (i + '0');
buf[1] = '\0'; // Eliminating the '\n'
printf(1, "%d Client>> to send to server: %s\n", clientPort, buf);
int ret = send(clientPort, buf, strlen(buf) + 1);
if (ret < 0 || 0 == strcmp(buf, "exit")) {
printf(1, "%d Client exiting...(%d)\n", clientPort, ret);
disconnect(clientPort);
break;
}
sleep(100 + uptime() % 100);
recv(clientPort, buf, sizeof(buf));
printf(1, "%d Client>> Received: \"%s\"\n", clientPort, buf);
}
exit();
}
void server(int serverPort) {
int status;
char buf[128];
printf(1, "Server>> Starting to listen at port %d ...\n", serverPort);
status = listen(serverPort);
printf(1, "%d Server>> listen() returned %d\n", serverPort, status);
for (int i = 1; i <= N; i++) {
sleep(100 + uptime() % 100);
int ret = recv(serverPort, buf, sizeof(buf));
printf(1, "%d Server>> Received: \"%s\"\n", serverPort, buf);
if (ret < 0 || 0 == strcmp(buf, "exit")) {
printf(1, "%d Server exiting...(%d)\n", serverPort, ret);
disconnect(serverPort);
break;
}
sleep(100 + uptime() % 100);
strcpy(buf + strlen(buf), " OK");
send(serverPort, buf, strlen(buf) + 1);
}
}
#define WAIT_TIME 200
void sockLimitTest() {
if (!fork()) {
server(24);
exit();
}
sleep(WAIT_TIME);
if (!fork()) {
client(24);
exit();
}
sleep(WAIT_TIME);
if (!fork()) {
server(126);
exit();
}
sleep(WAIT_TIME);
if (!fork()) {
client(126);
exit();
}
sleep(2 * WAIT_TIME);
if (!fork()) {
serverProc(120);
exit();
}
sleep(WAIT_TIME);
if (!fork()) {
clientProc(120);
exit();
}
sleep(WAIT_TIME);
while (wait() > 0);
}