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changelog.txt
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39 lines (30 loc) · 866 Bytes
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Alpha v.1.2
Dev Notes:
- Small changes and improvements
New Content:
- Enemy Loot is now Raw meat and is cookable
- CookingTile --> Cook meat to increase Healing Value
- World_map is even bigger and more advanced.
- New items Cooked meat
Alpha v.1.1
Dev Notes:
New Content:
- Added Loot, Enemies drop loot per chance
- Inventory now shows Health Points
- Trading menu's show available Gold
Alpha v.1.0
Dev Notes:
New Content:
- Added Forage Tile (Find Consumables)
- Added Forage Tiles to world_map
- World_map is now bigger and changed, for more variation
Alpha v.0.2
Dev Notes:
New Content:
- Added Blacksmith NPC
- Added Blacksmith Tiles to world_map instead of EnemyTiles
- Added extra FindGold Tile to world_map instead of EnemyTile
Alpha v.0.1
Dev Notes:
- Initial build of game
- First working model