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Fixing bikeshed errors
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index.bs

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@@ -30,7 +30,7 @@ Abstract: This specification describes a high-level Web <abbr title="Application
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where a number of {{AudioNode}} objects are connected together to define the overall audio rendering.
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The actual processing will primarily take place in the underlying implementation
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(typically optimized Assembly / C / C++ code),
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but [[#audioworklet|direct script processing and synthesis]] is also supported.
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but [[#AudioWorklet|direct script processing and synthesis]] is also supported.
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The [[#introductory]] section covers the motivation behind this specification.
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@@ -292,7 +292,7 @@ The API supports these primary features:
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peer using a {{MediaStreamAudioDestinationNode}}
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and [[!webrtc]].
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* Audio stream synthesis and processing [[#audioworklet|directly using scripts]].
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* Audio stream synthesis and processing [[#AudioWorklet|directly using scripts]].
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* [[#Spatialization|Spatialized audio]] supporting a wide
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range of 3D games and immersive environments:
@@ -322,7 +322,7 @@ The API supports these primary features:
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* Dynamics compression for overall control and sweetening of the mix
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* Efficient [[#analysernode|real-time time-domain and frequency-domain analysis / music visualizer support]].
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* Efficient [[#AnalyserNode|real-time time-domain and frequency-domain analysis / music visualizer support]].
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* Efficient biquad filters for lowpass, highpass, and other common filters.
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