|
24 | 24 | */
|
25 | 25 | (function() {
|
26 | 26 |
|
| 27 | +var Tile = Utilities.createClass( |
| 28 | + function(stage, coordinate) |
| 29 | + { |
| 30 | + this.stage = stage; |
| 31 | + this.coordinate = coordinate; |
| 32 | + |
| 33 | + this.roundedRect = Utilities.createElement('div', { |
| 34 | + class: "div-" + Stage.randomInt(0, 5) |
| 35 | + }, stage.element); |
| 36 | + |
| 37 | + this.distance = this.coordinate.length(); |
| 38 | + this.step = Math.max(3, this.distance / 1.5); |
| 39 | + this.rotate = Stage.randomInt(0, 359); |
| 40 | + |
| 41 | + this.move(); |
| 42 | + this.resize(); |
| 43 | + this.hide(); |
| 44 | + }, { |
| 45 | + |
| 46 | + move: function() { |
| 47 | + let tileSize = this.stage.tileSize; |
| 48 | + |
| 49 | + let location = this.stage.size.center; |
| 50 | + location = location.add(this.coordinate.multiply(tileSize)); |
| 51 | + location = location.subtract(tileSize.multiply(0.5)); |
| 52 | + |
| 53 | + this.roundedRect.style.left = location.x + 'px'; |
| 54 | + this.roundedRect.style.top = location.y + 'px'; |
| 55 | + }, |
| 56 | + |
| 57 | + resize: function() { |
| 58 | + let tileSize = this.stage.tileSize; |
| 59 | + |
| 60 | + this.roundedRect.style.width = tileSize.width + 'px'; |
| 61 | + this.roundedRect.style.height = tileSize.height + 'px'; |
| 62 | + }, |
| 63 | + |
| 64 | + show: function() { |
| 65 | + this.roundedRect.style.display = "block"; |
| 66 | + }, |
| 67 | + |
| 68 | + hide: function() { |
| 69 | + this.roundedRect.style.display = "none"; |
| 70 | + }, |
| 71 | + |
| 72 | + backgroundColor: function() { |
| 73 | + let influence = Math.max(.01, 1 - (this.distance * this.stage.distanceFactor)); |
| 74 | + let l = this.stage.l * Math.tan(influence); |
| 75 | + return this.stage.hslPrefix + l + "%," + influence + ")"; |
| 76 | + }, |
| 77 | + |
| 78 | + animate: function(timestamp) { |
| 79 | + this.rotate += this.step; |
| 80 | + this.roundedRect.style.transform = "rotate(" + this.rotate + "deg)"; |
| 81 | + this.roundedRect.style.backgroundColor = this.backgroundColor(); |
| 82 | + } |
| 83 | +}); |
| 84 | + |
| 85 | +var SpiralIterator = Utilities.createClass( |
| 86 | + function(gridSize) |
| 87 | + { |
| 88 | + this.gridSize = gridSize; |
| 89 | + this.current = Point.zero; |
| 90 | + this.direction = this.directions.right; |
| 91 | + this.size = new Size(1, 1); |
| 92 | + this.count = 0; |
| 93 | + }, { |
| 94 | + |
| 95 | + directions: { |
| 96 | + top: 0, |
| 97 | + left: 1, |
| 98 | + bottom: 2, |
| 99 | + right: 3 |
| 100 | + }, |
| 101 | + |
| 102 | + moves: [ |
| 103 | + new Size(0, -1), // top |
| 104 | + new Size(-1, 0), // left |
| 105 | + new Size(0, +1), // bottom |
| 106 | + new Size(+1, 0) // right |
| 107 | + ], |
| 108 | + |
| 109 | + isDone: function() { |
| 110 | + return this.count >= this.gridSize.area(); |
| 111 | + }, |
| 112 | + |
| 113 | + next: function() { |
| 114 | + ++this.count; |
| 115 | + |
| 116 | + if (this.isDone()) |
| 117 | + return; |
| 118 | + |
| 119 | + let direction = this.direction; |
| 120 | + let move = this.moves[direction]; |
| 121 | + |
| 122 | + if (Math.abs(this.current.x) == Math.abs(this.current.y)) { |
| 123 | + // Turn left. |
| 124 | + direction = (direction + 1) % 4; |
| 125 | + |
| 126 | + if (this.current.x >= 0 && this.current.y >= 0) { |
| 127 | + if (this.size.width < Math.min(this.gridSize.width, this.gridSize.height)) |
| 128 | + this.size.expand(2, 2); |
| 129 | + else if (this.size.width < this.gridSize.width) |
| 130 | + ++this.size.width; |
| 131 | + |
| 132 | + move = this.moves[this.directions.right]; |
| 133 | + } else |
| 134 | + move = this.moves[direction]; |
| 135 | + } |
| 136 | + |
| 137 | + if (this.count < this.size.area()) { |
| 138 | + this.current = this.current.add(move); |
| 139 | + this.direction = direction; |
| 140 | + return; |
| 141 | + } |
| 142 | + |
| 143 | + // Make a U-turn. |
| 144 | + this.direction = (this.direction + 1) % 4; |
| 145 | + |
| 146 | + if (this.direction == this.directions.left || this.direction == this.directions.right) |
| 147 | + this.current = this.current.add(this.moves[this.direction].multiply(this.size.width++)); |
| 148 | + else |
| 149 | + this.current = this.current.add(this.moves[this.direction].multiply(this.size.height++)); |
| 150 | + |
| 151 | + this.direction = (this.direction + 1) % 4; |
| 152 | + } |
| 153 | +}); |
| 154 | + |
27 | 155 | var MultiplyStage = Utilities.createSubclass(Stage,
|
28 | 156 | function()
|
29 | 157 | {
|
30 | 158 | Stage.call(this);
|
31 | 159 | this.tiles = [];
|
32 |
| - this._offsetIndex = 0; |
| 160 | + this.activeLength = 0; |
33 | 161 | }, {
|
34 | 162 |
|
35 |
| - visibleCSS: [ |
36 |
| - ["display", "none", "block"] |
37 |
| - ], |
38 |
| - totalRows: 68, |
| 163 | + initialRowsCount: 69, |
| 164 | + extraExpandRows: 16, |
39 | 165 |
|
40 |
| - initialize: function(benchmark, options) |
41 |
| - { |
| 166 | + initialize: function(benchmark, options) { |
42 | 167 | Stage.prototype.initialize.call(this, benchmark, options);
|
43 |
| - var tileSize = Math.round(this.size.height / this.totalRows); |
44 |
| - if (options.visibleCSS) |
45 |
| - this.visibleCSS = options.visibleCSS; |
46 |
| - |
47 |
| - // Fill the scene with elements |
48 |
| - var x = Math.round((this.size.width - tileSize) / 2); |
49 |
| - var y = Math.round((this.size.height - tileSize) / 2); |
50 |
| - var tileStride = tileSize; |
51 |
| - var direction = 0; |
52 |
| - var spiralCounter = 2; |
53 |
| - var nextIndex = 1; |
54 |
| - var maxSide = Math.floor(y / tileStride) * 2 + 1; |
55 |
| - this._centerSpiralCount = maxSide * maxSide; |
56 |
| - for (var i = 0; i < this._centerSpiralCount; ++i) { |
57 |
| - this._addTile(x, y, tileSize, Stage.randomInt(0, 359)); |
58 |
| - |
59 |
| - if (i == nextIndex) { |
60 |
| - direction = (direction + 1) % 4; |
61 |
| - spiralCounter++; |
62 |
| - nextIndex += spiralCounter >> 1; |
63 |
| - } |
64 |
| - if (direction == 0) |
65 |
| - x += tileStride; |
66 |
| - else if (direction == 1) |
67 |
| - y -= tileStride; |
68 |
| - else if (direction == 2) |
69 |
| - x -= tileStride; |
70 |
| - else |
71 |
| - y += tileStride; |
72 |
| - } |
73 | 168 |
|
74 |
| - this._sidePanelCount = maxSide * Math.floor((this.size.width - x) / tileStride) * 2; |
75 |
| - for (var i = 0; i < this._sidePanelCount; ++i) { |
76 |
| - var sideX = x + Math.floor(Math.floor(i / maxSide) / 2) * tileStride; |
77 |
| - var sideY = y - tileStride * (i % maxSide); |
| 169 | + this.rowsCount = this.initialRowsCount; |
78 | 170 |
|
79 |
| - if (Math.floor(i / maxSide) % 2 == 1) |
80 |
| - sideX = this.size.width - sideX - tileSize + 1; |
81 |
| - this._addTile(sideX, sideY, tileSize, Stage.randomInt(0, 359)); |
82 |
| - } |
| 171 | + this.calculateTileSize(); |
| 172 | + this.calculateGridSize(); |
| 173 | + this.iterator = new SpiralIterator(this.tileGrid); |
| 174 | + |
| 175 | + while (!this.iterator.isDone()) |
| 176 | + this.tiles.push(this.createTile()); |
83 | 177 | },
|
84 | 178 |
|
85 |
| - _addTile: function(x, y, tileSize, rotateDeg) |
86 |
| - { |
87 |
| - var tile = Utilities.createElement("div", { class: "div-" + Stage.randomInt(0,6) }, this.element); |
88 |
| - var halfTileSize = tileSize / 2; |
89 |
| - tile.style.left = x + 'px'; |
90 |
| - tile.style.top = y + 'px'; |
91 |
| - tile.style.width = tileSize + 'px'; |
92 |
| - tile.style.height = tileSize + 'px'; |
93 |
| - var visibleCSS = this.visibleCSS[this.tiles.length % this.visibleCSS.length]; |
94 |
| - tile.style[visibleCSS[0]] = visibleCSS[1]; |
95 |
| - |
96 |
| - var distance = 1 / tileSize * this.size.multiply(0.5).subtract(new Point(x + halfTileSize, y + halfTileSize)).length(); |
97 |
| - this.tiles.push({ |
98 |
| - element: tile, |
99 |
| - rotate: rotateDeg, |
100 |
| - step: Math.max(3, distance / 1.5), |
101 |
| - distance: distance, |
102 |
| - active: false, |
103 |
| - visibleCSS: visibleCSS, |
104 |
| - }); |
105 |
| - }, |
106 |
| - |
107 |
| - complexity: function() |
108 |
| - { |
109 |
| - return this._offsetIndex; |
| 179 | + calculateTileSize: function() { |
| 180 | + let tileSide = Math.round(this.size.height / this.rowsCount); |
| 181 | + this.tileSize = new Size(tileSide, tileSide); |
110 | 182 | },
|
111 | 183 |
|
112 |
| - tune: function(count) |
113 |
| - { |
114 |
| - this._offsetIndex = Math.max(0, Math.min(this._offsetIndex + count, this.tiles.length)); |
115 |
| - this._distanceFactor = 1.5 * (1 - 0.5 * Math.max(this._offsetIndex - this._centerSpiralCount, 0) / this._sidePanelCount) / Math.sqrt(this._offsetIndex); |
| 184 | + calculateGridSize: function() { |
| 185 | + let columnsCount = Math.floor(this.size.width / this.tileSize.width); |
| 186 | + if (columnsCount % 2 == 0) |
| 187 | + --columnsCount; |
| 188 | + this.tileGrid = new Size(columnsCount, this.rowsCount); |
116 | 189 | },
|
117 | 190 |
|
118 |
| - animate: function() |
119 |
| - { |
120 |
| - var progress = this._benchmark.timestamp % 10000 / 10000; |
121 |
| - var bounceProgress = Math.sin(2 * Math.abs( 0.5 - progress)); |
122 |
| - var l = Utilities.lerp(bounceProgress, 20, 50); |
123 |
| - var hslPrefix = "hsla(" + Utilities.lerp(progress, 0, 360) + ",100%,"; |
124 |
| - |
125 |
| - for (var i = 0; i < this._offsetIndex; ++i) { |
126 |
| - var tile = this.tiles[i]; |
127 |
| - tile.active = true; |
128 |
| - tile.element.style[tile.visibleCSS[0]] = tile.visibleCSS[2]; |
129 |
| - tile.rotate += tile.step; |
130 |
| - tile.element.style.transform = "rotate(" + tile.rotate + "deg)"; |
131 |
| - |
132 |
| - var influence = Math.max(.01, 1 - (tile.distance * this._distanceFactor)); |
133 |
| - tile.element.style.backgroundColor = hslPrefix + l * Math.tan(influence / 1.25) + "%," + influence + ")"; |
| 191 | + expandGrid: function(extraRows) { |
| 192 | + this.rowsCount += this.extraExpandRows; |
| 193 | + |
| 194 | + this.calculateTileSize(); |
| 195 | + this.calculateGridSize(); |
| 196 | + this.iterator.gridSize = this.tileGrid; |
| 197 | + |
| 198 | + for (let tile of this.tiles) { |
| 199 | + tile.move(); |
| 200 | + tile.resize(); |
134 | 201 | }
|
| 202 | + }, |
| 203 | + |
| 204 | + createTile: function() { |
| 205 | + let tile = new Tile(this, this.iterator.current); |
135 | 206 |
|
136 |
| - for (var i = this._offsetIndex; i < this.tiles.length && this.tiles[i].active; ++i) { |
137 |
| - var tile = this.tiles[i]; |
138 |
| - tile.active = false; |
139 |
| - tile.element.style[tile.visibleCSS[0]] = tile.visibleCSS[1]; |
| 207 | + if (this.iterator.isDone()) |
| 208 | + this.expandGrid(); |
| 209 | + |
| 210 | + this.iterator.next(); |
| 211 | + return tile; |
| 212 | + }, |
| 213 | + |
| 214 | + complexity: function() { |
| 215 | + return this.activeLength; |
| 216 | + }, |
| 217 | + |
| 218 | + activeTiles: function() { |
| 219 | + return this.tiles.slice(0, this.activeLength); |
| 220 | + }, |
| 221 | + |
| 222 | + inactiveTiles: function(end) { |
| 223 | + return this.tiles.slice(this.activeLength, end); |
| 224 | + }, |
| 225 | + |
| 226 | + reusableTune: function(count) { |
| 227 | + if (count == 0) |
| 228 | + return; |
| 229 | + |
| 230 | + if (count < 0) { |
| 231 | + this.activeLength = Math.max(this.activeLength + count, 0); |
| 232 | + for (var i = this.activeLength; i < this.tiles.length; ++i) |
| 233 | + this.tiles[i].hide(); |
| 234 | + return; |
140 | 235 | }
|
| 236 | + |
| 237 | + let inactiveTiles = this.inactiveTiles(this.activeLength + count); |
| 238 | + for (let tile of inactiveTiles) |
| 239 | + tile.show(); |
| 240 | + |
| 241 | + for (let i = inactiveTiles.length; i < count; ++i) |
| 242 | + this.tiles.push(this.createTile()); |
| 243 | + |
| 244 | + this.activeLength += count; |
| 245 | + }, |
| 246 | + |
| 247 | + reusableAnimate: function(timestamp) { |
| 248 | + for (let tile of this.activeTiles()) |
| 249 | + tile.animate(timestamp); |
| 250 | + }, |
| 251 | + |
| 252 | + tune: function(count) { |
| 253 | + this.reusableTune(count); |
| 254 | + |
| 255 | + let centerSpiralCount = this.tileGrid.height * this.tileGrid.height; |
| 256 | + let sidePanelCount = this.tileGrid.area() - centerSpiralCount; |
| 257 | + let activeSidePanelCount = Math.max(this.activeLength - centerSpiralCount, 0); |
| 258 | + this.distanceFactor = 1.5 * (1 - 0.5 * activeSidePanelCount / sidePanelCount) / Math.sqrt(this.activeLength); |
| 259 | + }, |
| 260 | + |
| 261 | + animate: function(timestamp) { |
| 262 | + let progress = timestamp % 10000 / 10000; |
| 263 | + let bounceProgress = Math.sin(2 * Math.abs(0.5 - progress)); |
| 264 | + this.l = Utilities.lerp(bounceProgress, 20, 50); |
| 265 | + this.hslPrefix = "hsla(" + Utilities.lerp(progress, 0, 360) + ",100%,"; |
| 266 | + |
| 267 | + this.reusableAnimate(timestamp); |
141 | 268 | }
|
142 | 269 | });
|
143 | 270 |
|
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