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Audio.cpp
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195 lines (156 loc) · 3.2 KB
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/*
** EPITECH PROJECT, 2023
** R-Bus
** File description:
** Audio
*/
#include "Audio.hpp"
namespace Raylib {
// Audio device management functions
void initAudioDevice()
{
InitAudioDevice();
}
void closeAudioDevice()
{
CloseAudioDevice();
}
bool isAudioDeviceReady()
{
return IsAudioDeviceReady();
}
void setMasterVolume(float volume)
{
SetMasterVolume(volume);
}
// Sounds
Sound::Sound(const std::string& fileName, float volume)
: _sound(LoadSound(fileName.c_str())),
_path(fileName)
{
SetSoundVolume(_sound, volume);
}
bool Sound::isReady() const
{
return IsSoundReady(_sound);
}
void Sound::unload()
{
UnloadSound(_sound);
}
void Sound::play() const
{
PlaySound(_sound);
}
void Sound::stop() const
{
StopSound(_sound);
}
void Sound::pause() const
{
PauseSound(_sound);
}
void Sound::resume() const
{
ResumeSound(_sound);
}
bool Sound::isPlaying() const
{
return IsSoundPlaying(_sound);
}
void Sound::setVolume(float volume) const
{
SetSoundVolume(_sound, volume);
}
void Sound::setPitch(float pitch) const
{
SetSoundPitch(_sound, pitch);
}
void Sound::setPan(float pan) const
{
SetSoundPitch(_sound, pan);
}
bool Sound::NeedToPlay() const
{
return _needToPlay;
}
void Sound::setNeedToPlay(bool needToPlay)
{
_needToPlay = needToPlay;
}
std::string Sound::getPath() const
{
return _path;
}
// Music
Music::Music(const std::string& fileName, float volume)
: _music(LoadMusicStream(fileName.c_str())),
_path(fileName)
{
SetMusicVolume(_music, volume);
}
void Music::unload()
{
UnloadMusicStream(_music);
}
bool Music::isReady() const
{
return IsMusicReady(_music);
}
void Music::play() const
{
PlayMusicStream(_music);
}
bool Music::isPlaying() const
{
return IsMusicStreamPlaying(_music);
}
void Music::update() const
{
UpdateMusicStream(_music);
}
void Music::stop() const
{
StopMusicStream(_music);
}
void Music::pause() const
{
PauseMusicStream(_music);
}
void Music::resume() const
{
ResumeMusicStream(_music);
}
void Music::setVolume(float volume) const
{
SetMusicVolume(_music, volume);
}
void Music::setPitch(float pitch) const
{
SetMusicPitch(_music, pitch);
}
void Music::setPan(float pan) const
{
SetMusicPitch(_music, pan);
}
float Music::getTimeLength() const
{
return GetMusicTimeLength(_music);
}
float Music::getTimePlayed() const
{
return GetMusicTimePlayed(_music);
}
bool Music::NeedToPlay() const
{
return _needToPlay;
}
void Music::setNeedToPlay(bool needToPlay)
{
_needToPlay = needToPlay;
}
std::string Music::getPath() const
{
return _path;
}
} // namespace Raylib