-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathNitworkServer.cpp
More file actions
238 lines (219 loc) · 9.14 KB
/
NitworkServer.cpp
File metadata and controls
238 lines (219 loc) · 9.14 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
/*
** EPITECH PROJECT, 2023
** r-type
** File description:
** NitworkServer
*/
#include "NitworkServer.hpp"
#include "ECSCustomTypes.hpp"
#include "Logger.hpp"
#include "Registry.hpp"
#include "SystemManagersDirector.hpp"
#include "Systems.hpp"
namespace Nitwork {
// NOLINTBEGIN(cppcoreguidelines-avoid-non-const-global-variables)
NitworkServer NitworkServer::_instance = NitworkServer();
// NOLINTEND(cppcoreguidelines-avoid-non-const-global-variables)
NitworkServer &NitworkServer::getInstance()
{
return _instance;
}
bool NitworkServer::start(int port, int threadNb, int tick, const std::string &ip)
{
return ANitwork::start(port, threadNb, tick, ip);
}
bool NitworkServer::startNitworkConfig(int port, const std::string & /* unused */)
{
boost::asio::ip::udp::endpoint endpoint =
boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), boost::asio::ip::port_type(port));
_socket.open(boost::asio::ip::udp::v4());
if (!_socket.is_open()) {
std::cerr << "Error: socket not open" << std::endl;
return false;
}
_socket.bind(endpoint);
return true;
}
void NitworkServer::sendToAllClients(const Packet &packet)
{
for (auto &endpoint : _endpoints) {
addPacketToSend(endpoint, packet);
}
}
void NitworkServer::handleBodyAction(
const struct header_s &header,
const boost::asio::ip::udp::endpoint &endpoint)
{
// NOLINTBEGIN(cppcoreguidelines-pro-type-reinterpret-cast,
// cppcoreguidelines-pro-bounds-pointer-arithmetic)
auto *action = reinterpret_cast<struct action_s *>(_receiveBuffer.data() + sizeof(struct header_s));
// NOLINTEND(cppcoreguidelines-pro-type-reinterpret-cast,
// cppcoreguidelines-pro-bounds-pointer-arithmetic)
auto it = _actionsHandlers.find(action->magick);
if (it == _actionsHandlers.end()) {
std::cerr << "Error: action not found" << std::endl;
return;
}
Logger::info(
"Received packet from " + endpoint.address().to_string() + ":" + std::to_string(endpoint.port())
+ " with id " + std::to_string(header.id) + " and action of type "
+ std::to_string(action->magick));
it->second.first(it->second.second, header);
}
/* Getters Section */
const std::map<enum n_actionType_t, actionHandler> &NitworkServer::getActionToSendHandlers() const
{
return _actionToSendHandlers;
}
/* End Getters Section */
/* Check Methods Section */
bool NitworkServer::isClientAlreadyConnected(boost::asio::ip::udp::endpoint &endpoint) const
{
auto endPointIt = std::find_if(
_endpoints.begin(),
_endpoints.end(),
[&endpoint](const boost::asio::ip::udp::endpoint &e) {
return e.address() == endpoint.address() && e.port() == endpoint.port();
});
return endPointIt != _endpoints.end();
}
/* End Check Methods Section */
/* Handle packet (msg) Section */
void
NitworkServer::handleInitMsg(const std::any & /* unused */, boost::asio::ip::udp::endpoint &endpoint)
{
if (_endpoints.size() >= MAX_CLIENTS) {
std::cerr << "Too many clients, can't add an other one" << std::endl;
return;
}
if (isClientAlreadyConnected(endpoint)) {
std::cerr << "Client already connected" << std::endl;
return;
}
_endpoints.emplace_back(endpoint);
addPlayerInitMessage(endpoint, static_cast<n_id_t>(_endpoints.size() - 1));
}
void NitworkServer::handleReadyMsg(
const std::any & /* unused */,
boost::asio::ip::udp::endpoint &endpoint /* unused */)
{
if (!isClientAlreadyConnected(endpoint)) {
Logger::info("Client not connected");
return;
}
addStarWaveMessage(endpoint, Types::Enemy::getEnemyNb());
Systems::SystemManagersDirector::getInstance().getSystemManager(0).addSystem(Systems::initWave);
}
/* End Handle packet (msg) Section */
/* Message Creation Section */
void NitworkServer::addPlayerInitMessage(boost::asio::ip::udp::endpoint &endpoint, n_id_t playerId)
{
std::lock_guard<std::mutex> lock(_receivedPacketsIdsMutex);
struct packetMsgPlayerInit_s packetMsgPlayerInit = {
.header =
{.magick1 = HEADER_CODE1,
.ids_received = getIdsReceived(),
.last_id_received = getLastIdsReceived(),
.id = getPacketID(),
.nb_action = 1,
.magick2 = HEADER_CODE2},
.action = {.magick = INIT},
.msg = {.magick = MAGICK_INIT, .playerId = playerId}
};
Packet packet(
packetMsgPlayerInit.header.id,
packetMsgPlayerInit.action.magick,
std::make_any<struct packetMsgPlayerInit_s>(packetMsgPlayerInit),
getEndpointSender());
addPacketToSend(endpoint, packet);
}
void NitworkServer::addStarWaveMessage(boost::asio::ip::udp::endpoint & /* unused */, n_id_t enemyId)
{
std::lock_guard<std::mutex> lock(_receivedPacketsIdsMutex);
struct packetMsgStartWave_s packetMsgStartWave = {
.header =
{.magick1 = HEADER_CODE1,
.ids_received = getIdsReceived(),
.last_id_received = getLastIdsReceived(),
.id = getPacketID(),
.nb_action = 1,
.magick2 = HEADER_CODE2},
.action = {.magick = START_WAVE},
.msgStartWave = {.magick = MAGICK_START_WAVE, .enemyNb = enemyId}
};
Packet packet(
packetMsgStartWave.header.id,
packetMsgStartWave.action.magick,
std::make_any<struct packetMsgStartWave_s>(packetMsgStartWave),
getEndpointSender());
sendToAllClients(packet);
}
void NitworkServer::addLifeUpdateMessage(
boost::asio::ip::udp::endpoint &endpoint,
n_id_t playerId,
const struct health_s &life)
{
std::lock_guard<std::mutex> lock(_receivedPacketsIdsMutex);
struct packetLifeUpdate_s packetLifeUpdate = {
.header =
{.magick1 = HEADER_CODE1,
.ids_received = getIdsReceived(),
.last_id_received = getLastIdsReceived(),
.id = getPacketID(),
.nb_action = 1,
.magick2 = HEADER_CODE2},
.action = {.magick = LIFE_UPDATE},
.msgLifeUpdate = {.magick = MAGICK_LIFE_UPDATE, .playerId = playerId, .life = life}
};
Packet packet(
packetLifeUpdate.header.id,
packetLifeUpdate.action.magick,
std::make_any<struct packetLifeUpdate_s>(packetLifeUpdate),
getEndpointSender());
addPacketToSend(endpoint, packet);
}
void NitworkServer::addEnemyDeathMessage(n_id_t enemyId)
{
std::lock_guard<std::mutex> lock(_receivedPacketsIdsMutex);
struct packetEnemyDeath_s packetEnemyDeath = {
.header =
{.magick1 = HEADER_CODE1,
.ids_received = getIdsReceived(),
.last_id_received = getLastIdsReceived(),
.id = getPacketID(),
.nb_action = 1,
.magick2 = HEADER_CODE2},
.action = {.magick = ENEMY_DEATH},
.msgEnemyDeath = {.magick = MAGICK_ENEMY_DEATH, .enemyId = {.id = enemyId}}
};
Packet packet(
packetEnemyDeath.header.id,
packetEnemyDeath.action.magick,
std::make_any<struct packetEnemyDeath_s>(packetEnemyDeath),
getEndpointSender());
sendToAllClients(packet);
}
void NitworkServer::addNewEnemyMessage(
boost::asio::ip::udp::endpoint &endpoint,
const struct enemy_infos_s &enemyInfos)
{
std::lock_guard<std::mutex> lock(_receivedPacketsIdsMutex);
struct packetNewEnemy_s packetNewEnemy = {
.header =
{.magick1 = HEADER_CODE1,
.ids_received = getIdsReceived(),
.last_id_received = getLastIdsReceived(),
.id = getPacketID(),
.nb_action = 1,
.magick2 = HEADER_CODE2},
.action = {.magick = NEW_ENEMY},
.msg = {.magick = MAGICK_NEW_ENEMY, .enemyInfos = enemyInfos}
};
Packet packet(
packetNewEnemy.header.id,
packetNewEnemy.action.magick,
std::make_any<struct packetNewEnemy_s>(packetNewEnemy),
getEndpointSender());
addPacketToSend(endpoint, packet);
}
} // namespace Nitwork