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Nitwork.h
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228 lines (190 loc) · 5 KB
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/*
** EPITECH PROJECT, 2023
** R-Bus
** File description:
** Internal header for NitworkServer C
*/
#ifndef NITWORK_H
#define NITWORK_H
#include "MessageTypes.h"
#define HEADER_SIZE sizeof(struct header_s)
#define TICKS_PER_SECOND 60
#define ONE_SECOND 1000
#define DEFAULT_THREAD_NB 4
#define MAX_NB_ACTION 16
#define HEADER_CODE1 '\x01'
#define HEADER_CODE2 '\x03'
#define MAGICK_INIT '\x06'
#define MAGICK_READY '\x17'
#define MAGICK_START_WAVE '\x07'
#define MAGICK_POSITION_RELATIVE '\x08'
#define MAGICK_POSITION_ABSOLUTE '\x09'
#define MAGICK_LIFE_UPDATE '\x0b'
#define MAGICK_ENEMY_DEATH '\x0c'
#define MAGICK_NEW_ENEMY '\x0e'
#define MAGICK_NEW_BULLET '\x0d'
#define MAGICK_POSITION_RELATIVE_BROADCAST '\x0f'
#define MAGICK_POSITION_ABSOLUTE_BROADCAST '\x10'
#define MAGICK_NEW_ALLIE '\x0a'
typedef unsigned char n_magick_t;
typedef int n_idsReceived_t;
typedef unsigned char n_nbAction_t;
enum n_actionType_t {
NO_ACTION = 0,
INIT = 1,
READY = 2,
START_WAVE = 3,
LIFE_UPDATE = 5,
ENEMY_DEATH = 6,
POSITION_RELATIVE = 7,
POSITION_ABSOLUTE = 8,
NEW_BULLET = 9,
NEW_ENEMY = 10,
NEW_ALLIE = 11,
POSITION_RELATIVE_BROADCAST = 12,
POSITION_ABSOLUTE_BROADCAST = 13,
N_ACTION_TYPE_MAX,
};
PACK(struct header_s {
n_magick_t magick1;
n_idsReceived_t ids_received;
n_id_t last_id_received;
n_id_t id;
n_nbAction_t nb_action;
n_magick_t magick2;
});
PACK(struct action_s {
enum n_actionType_t magick;
});
/* Message Init */
PACK(struct msgInit_s {
n_magick_t magick;
});
PACK(struct packetMsgInit_s {
struct header_s header;
struct action_s action;
struct msgInit_s msgInit;
});
/* Message ready */
PACK(struct msgReady_s {
n_magick_t magick;
});
PACK(struct packetMsgReady_s {
struct header_s header;
struct action_s action;
struct msgReady_s msgReady;
});
/* Message Position Relative */
PACK(struct msgPlayerInit_s {
n_magick_t magick;
n_id_t playerId;
});
PACK(struct packetMsgPlayerInit_s {
struct header_s header;
struct action_s action;
struct msgPlayerInit_s msg;
});
/* Message Start Game */
PACK(struct msgStartWave_s {
n_magick_t magick;
n_id_t enemyNb;
});
PACK(struct packetMsgStartWave_s {
struct header_s header;
struct action_s action;
struct msgStartWave_s msgStartWave;
});
/* Message Life Update */
PACK(struct msgLifeUpdate_s {
n_magick_t magick;
n_id_t playerId;
struct health_s life;
});
PACK(struct packetLifeUpdate_s {
struct header_s header;
struct action_s action;
struct msgLifeUpdate_s msgLifeUpdate;
});
/* Message Enemy Death */
PACK(struct msgEnemyDeath_s {
n_magick_t magick;
struct enemy_id_s enemyId;
});
PACK(struct packetEnemyDeath_s {
struct header_s header;
struct action_s action;
struct msgEnemyDeath_s msgEnemyDeath;
});
/* Message Position Relative */
PACK(struct msgPositionRelative_s {
n_magick_t magick;
struct position_relative_s pos;
});
PACK(struct packetPositionRelative_s {
struct header_s header;
struct action_s action;
struct msgPositionRelative_s msg;
});
/* Message New Enemy */
PACK(struct msgNewEnemy_s {
n_magick_t magick;
struct enemy_infos_s enemyInfos;
});
PACK(struct packetNewEnemy_s {
struct header_s header;
struct action_s action;
struct msgNewEnemy_s msg;
});
/* Message New Bullet */
PACK(struct msgNewBullet_s {
n_magick_t magick;
struct position_absolute_s pos;
missileTypes_e missileType;
});
PACK(struct packetNewBullet_s {
struct header_s header;
struct action_s action;
struct msgNewBullet_s msg;
});
/* Message Position Absolute */
PACK(struct msgPositionAbsolute_s {
n_magick_t magick;
struct position_absolute_s pos;
});
PACK(struct packetPositionAbsolute_s {
struct header_s header;
struct action_s action;
struct msgPositionAbsolute_s msg;
});
PACK(struct msgNewAllie_s {
n_magick_t magick;
player_infos_s data;
});
PACK(struct packetNewAllie_s {
struct header_s header;
struct action_s action;
struct msgNewAllie_s msg;
});
/* Message broadcast position relative */
PACK(struct msgPositionRelativeBroadcast_s {
n_magick_t magick;
struct position_relative_s pos;
n_id_t playerId;
});
PACK(struct packetPositionRelativeBroadcast_s {
struct header_s header;
struct action_s action;
struct msgPositionRelativeBroadcast_s msg;
});
/* Message broadcast position absolute */
PACK(struct msgPositionAbsoluteBroadcast_s {
n_magick_t magick;
struct position_absolute_s pos;
n_id_t playerId;
});
PACK(struct packetPositionAbsoluteBroadcast_s {
struct header_s header;
struct action_s action;
struct msgPositionAbsoluteBroadcast_s msg;
});
#endif