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Pavlo Aksonov
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Merge pull request #45 from aksonov/1.0beta
1.0 release
2 parents ff532dc + fe0d080 commit 7de1021

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.gitignore

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*.xcuserstate
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project.xcworkspace
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# Android/IJ
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#
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.idea
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.gradle
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local.properties
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# node.js
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#
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node_modules/

.idea/workspace.xml

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.npmignore

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Example/
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.idea
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Animations.js

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'use strict';
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import React from 'react-native';
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const {PixelRatio, Navigator, Dimensions} = React;
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import buildStyleInterpolator from 'react-native/Libraries/Utilities/buildStyleInterpolator';
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// Scene Config
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var {Navigator,Dimensions,PixelRatio} = require('react-native');
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var buildStyleInterpolator = require('react-native/Libraries/Utilities/buildStyleInterpolator');
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var FlatFloatFromRight = Object.assign({}, Navigator.SceneConfigs.FloatFromRight);
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var FlatFloatFromBottom = Object.assign({}, Navigator.SceneConfigs.FloatFromBottom);
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FlatFloatFromRight.gestures = {};
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var NoTransition = {
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opacity: {
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from: 1,
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to: 1,
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min: 1,
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max: 1,
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type: 'linear',
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extrapolate: false,
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round: 100,
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},
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};
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var FlatFadeToTheLeft = {
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var FadeToTheLeft = {
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// Rotate *requires* you to break out each individual component of
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// rotation (x, y, z, w)
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transformTranslate: {
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from: {x: 0, y: 0, z: 0},
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to: {x: -Math.round(Dimensions.get('window').width * 0.3), y: 0, z: 0},
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extrapolate: true,
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round: PixelRatio.get(),
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},
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// Uncomment to try rotation:
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// Quick guide to reasoning about rotations:
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// http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-17-quaternions/#Quaternions
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// transformRotateRadians: {
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// from: {x: 0, y: 0, z: 0, w: 1},
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// to: {x: 0, y: 0, z: -0.47, w: 0.87},
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// min: 0,
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// max: 1,
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// type: 'linear',
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// extrapolate: true
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// },
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transformScale: {
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from: {x: 1, y: 1, z: 1},
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to: {x: 0.95, y: 1, z: 1},
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min: 0,
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max: 1,
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type: 'linear',
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extrapolate: true
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},
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opacity: {
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from: 1,
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to: 0.3,
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extrapolate: true,
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round: PixelRatio.get(),
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},
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scaleX: {
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from: 1,
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to: 0.95,
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min: 0,
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max: 1,
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type: 'linear',
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extrapolate: true
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},
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scaleY: {
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from: 1,
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to: 0.95,
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min: 0,
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max: 1,
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type: 'linear',
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extrapolate: true
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},
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};
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var FlatFadeToTheUp = {
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var FromTheRight = {
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opacity: {
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value: 1.0,
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type: 'constant',
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},
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translateY: {
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from: 0,
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to: -Math.round(Dimensions.get('window').height * 0.3),
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transformTranslate: {
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from: {x: Dimensions.get('window').width, y: 0, z: 0},
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to: {x: 0, y: 0, z: 0},
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min: 0,
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max: 1,
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type: 'linear',
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extrapolate: true,
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round: PixelRatio.get(),
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},
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};
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FlatFloatFromBottom.animationInterpolators.out = buildStyleInterpolator(FlatFadeToTheUp);
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FlatFloatFromRight.animationInterpolators.out = buildStyleInterpolator(FlatFadeToTheLeft);
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translateX: {
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from: Dimensions.get('window').width,
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to: 0,
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min: 0,
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max: 1,
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type: 'linear',
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extrapolate: true,
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round: PixelRatio.get(),
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},
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var None = {
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gestures: {
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scaleX: {
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value: 1,
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type: 'constant',
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},
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scaleY: {
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value: 1,
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type: 'constant',
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},
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};
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// Rebound spring parameters when transitioning FROM this scene
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springFriction: 0,
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springTension: 2000,
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// Velocity to start at when transitioning without gesture
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defaultTransitionVelocity: 1.5,
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// Animation interpolators for horizontal transitioning:
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animationInterpolators: {
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into: buildStyleInterpolator(FlatFadeToTheUp),
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out: buildStyleInterpolator(FlatFadeToTheUp),
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const Animations = {
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FlatFloatFromRight: {
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...Navigator.SceneConfigs.FloatFromRight,
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// Animation interpolators for horizontal transitioning:
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animationInterpolators: {
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into: buildStyleInterpolator(FromTheRight),
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out: buildStyleInterpolator(FadeToTheLeft),
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},
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// We will want to customize this soon
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},
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};
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module.exports = {FlatFloatFromRight, FlatFloatFromBottom, None};
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None: {
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...Navigator.SceneConfigs.FloatFromRight,
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gestures: null,
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defaultTransitionVelocity: 100,
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animationInterpolators: {
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into: buildStyleInterpolator(NoTransition),
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out: buildStyleInterpolator(NoTransition),
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}
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}
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}
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export default Animations;

Container.js

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ContainerStore.js

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