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"config.forgetmenot.desc.cascade_adjust": "Adjusts the shadow filter size based on cascade, to minimize shadow acne. ;If this option is enabled, shadow filter taps option is ignored.",
"config.forgetmenot.desc.shadow_filter_taps": "Shadow samples equals this number squared. High performance cost. ;Ignored if cascade adjust option is enabled.",
"config.forgetmenot.desc.volumetric_lighting": "Adds fog that is illuminated by sunlight. Very experimental and bad. Works well with depressing mode. High performance cost.",
"config.forgetmenot.desc.clouds_constant_weight": "If enabled, density of clouds will not be dependent on world time. ;This means that every single cloud type that is enabled will show up in the sky, all the time.",
"config.forgetmenot.desc.raytrace_ssr": "Uses raymarching to give accurate reflections. Else will just flip the screen for reflections, which is inaccurate but a bit faster.",
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"config.forgetmenot.name.ssr_steps": "SSR Steps",
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"config.forgetmenot.desc.ssr_steps": "Number of raymarching steps for raymarched reflections. Increase for a mild performance decrease but better quality reflections. Doesn't seem to impact performance much.",
"config.forgetmenot.desc.simple_water": "Uses simpler water normals. Enable this if looking at water makes your performance drop a bunch. ;Also use this if the water reflections look warped and stretched.",
"config.forgetmenot.desc.simple_sky_reflection": "If enabled, skips cloud and star rendering when calculating reflections. May improve performance a bit.",
"config.forgetmenot.desc.illegal_ssr": "Uses cursed and highly illegal method to have easy mutli-bounce reflections. Usually doesn't cause issues. May decrease performance.",
"config.forgetmenot.desc.fake_eye_adjust": "Uses current lightmap value at the player position to adjust brightness when the player is in a dark area.",
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"config.forgetmenot.name.contrast": "Contrast",
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"config.forgetmenot.desc.contrast": "Adjusts contrast. 10 means no adjustment to contrast.",
"config.forgetmenot.name.global_illumination": "Screen Space Global Illumination",
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"config.forgetmenot.desc.global_illumination": "Raytraces in screen space for global illumination. For colored lighting & ambient occlusion.",
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"config.forgetmenot.name.steps": "Step Count",
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"config.forgetmenot.desc.steps": "Number of times to run the raytracing loop. 1 for decent colored light, 10 for ambient occlusion and good colored lights.",
"config.forgetmenot.desc.gi_range": "Range of global illumination in blocks. 1 is good for gameplay, increase for better screenshots and longer range lighting.",
"config.forgetmenot.desc.cloud_light_rays": "Light rays on the cloud plane ;Aren't physically based and don't look correct ;Impacts performance greatly",
"config.forgetmenot.desc.cloud_detail": "Amount of octaves to use for cloud noise ;Higher number means more detailed and intricate clouds ;Impacts performance greatly",
"config.forgetmenot.desc.cloud_shading_detail": "Amount of octaves to use for cloud lighting ;Higher number means more detailed and intricate lighting ;Impacts performance greatly ;Recommended to leave at default",
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