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Less blue nighttime
1 parent c9b3672 commit ecdf0e0

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2 files changed

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-2
lines changed

2 files changed

+2
-2
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assets/forgetmenot/shaders/lib/functions/atmosphere.glsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ const vec3 kRlh = (vec3(0.27, 0.5, 1.0) * 1e-5);
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const vec3 kMie = vec3(0.5e-6);
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const vec3 kTotal = kRlh + kMie;
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const vec3 moonFlux = vec3(0.7, 1.3, 2.3) * 0.25;
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const vec3 moonFlux = vec3(1.3, 1.7, 2.0) * 0.25;
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const float atmosphereG = 0.75;
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vec3 scatter(vec3 coeff, float depth){

assets/minecraft/shaders/material/stylize/water.frag

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -111,7 +111,7 @@ void frx_materialFragment() {
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#ifdef INTERNAL_MATERIALS
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frx_fragColor = vec4(0.0, 0.16, 0.09, 0.5);
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frx_fragColor.rgb *= vec3(1.0, 1.3, 0.7);
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// frx_fragColor.rgb *= vec3(1.0, 1.3, 0.7);
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#endif
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//frx_fragColor = frx_vertexColor * vec4(0.2, 0.9, 1.0, 1.0);
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// frx_fragColor.a *= 0.75;

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