|
| 1 | +extern crate arrayfire as af; |
| 2 | + |
| 3 | +use af::*; |
| 4 | + |
| 5 | +fn main() { |
| 6 | + set_device(0); |
| 7 | + info(); |
| 8 | + conways_game_of_life(); |
| 9 | +} |
| 10 | + |
| 11 | +fn normalise(a: &Array<f32>) -> Array<f32> { |
| 12 | + (a / (max_all(&abs(a)).0 as f32)) |
| 13 | +} |
| 14 | + |
| 15 | +fn conways_game_of_life() { |
| 16 | + let h_kernel = [1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0]; |
| 17 | + let kernel = Array::new(&h_kernel, Dim4::new(&[3, 3, 1, 1])); |
| 18 | + let s = constant::<f32>(0.5, Dim4::new(&[1, 1, 1, 1])); |
| 19 | + let mut state = gt(&randu::<f32>(Dim4::new(&[256, 256, 3, 1])), &s, false); |
| 20 | + let c0 = constant::<f32>(2.0, Dim4::new(&[1, 1, 1, 1])); |
| 21 | + let c1 = constant::<f32>(3.0, Dim4::new(&[1, 1, 1, 1])); |
| 22 | + |
| 23 | + let win = Window::new(512, 512, "Game of Life".to_string()); |
| 24 | + while !win.is_closed() { |
| 25 | + let n_hood = convolve2(&state, &kernel, ConvMode::DEFAULT, ConvDomain::SPATIAL); |
| 26 | + let c0 = &eq(&n_hood, &c0, false); |
| 27 | + let c1 = &eq(&n_hood, &c1, false); |
| 28 | + state = state * c0 + c1; |
| 29 | + win.draw_image(&normalise(&state), None); |
| 30 | + } |
| 31 | +} |
0 commit comments