From 49b52bcec35923bf4c3b1db1c7014b9be3cff018 Mon Sep 17 00:00:00 2001 From: Ricardo Peres Date: Thu, 5 Nov 2015 10:41:24 -0800 Subject: [PATCH] Restored Killed console message Added Started console message Captured possible exception from node process --- .../HostingModels/OutOfProcessNodeInstance.cs | 53 +++++++++++-------- 1 file changed, 31 insertions(+), 22 deletions(-) diff --git a/Microsoft.AspNet.NodeServices/HostingModels/OutOfProcessNodeInstance.cs b/Microsoft.AspNet.NodeServices/HostingModels/OutOfProcessNodeInstance.cs index 5fa5e537..18951a42 100644 --- a/Microsoft.AspNet.NodeServices/HostingModels/OutOfProcessNodeInstance.cs +++ b/Microsoft.AspNet.NodeServices/HostingModels/OutOfProcessNodeInstance.cs @@ -15,7 +15,7 @@ public abstract class OutOfProcessNodeInstance : INodeServices { private string _commandLineArguments; private Process _nodeProcess; private TaskCompletionSource _nodeProcessIsReadySource; - + protected Process NodeProcess { get { // This is only exposed to support the unreliable OutOfProcessNodeRunner, which is just to verify that @@ -23,20 +23,20 @@ protected Process NodeProcess { return this._nodeProcess; } } - + public OutOfProcessNodeInstance(string entryPointScript, string commandLineArguments = null) { this._childProcessLauncherLock = new object(); this._entryPointScript = new StringAsTempFile(entryPointScript); this._commandLineArguments = commandLineArguments ?? string.Empty; } - + public abstract Task Invoke(NodeInvocationInfo invocationInfo); - + public Task Invoke(string moduleName, params object[] args) { return this.InvokeExport(moduleName, null, args); } - + public async Task InvokeExport(string moduleName, string exportedFunctionName, params object[] args) { return await this.Invoke(new NodeInvocationInfo { ModuleName = moduleName, @@ -44,7 +44,7 @@ public async Task InvokeExport(string moduleName, string exportedFunctio Args = args }); } - + protected async Task EnsureReady() { lock (this._childProcessLauncherLock) { if (this._nodeProcess == null || this._nodeProcess.HasExited) { @@ -55,36 +55,44 @@ protected async Task EnsureReady() { RedirectStandardOutput = true, RedirectStandardError = true }; - + // Append current directory to NODE_PATH so it can locate node_modules var existingNodePath = Environment.GetEnvironmentVariable("NODE_PATH") ?? string.Empty; if (existingNodePath != string.Empty) { existingNodePath += ":"; } - + var nodePathValue = existingNodePath + Path.Combine(Directory.GetCurrentDirectory(), "node_modules"); #if DNX451 startInfo.EnvironmentVariables.Add("NODE_PATH", nodePathValue); #else startInfo.Environment.Add("NODE_PATH", nodePathValue); #endif - + this.OnBeforeLaunchProcess(); this._nodeProcess = Process.Start(startInfo); this.ConnectToInputOutputStreams(); } } - - var initializationSucceeded = await this._nodeProcessIsReadySource.Task; + + var task = this._nodeProcessIsReadySource.Task; + + var initializationSucceeded = task + .GetAwaiter() + .GetResult(); + if (!initializationSucceeded) { - throw new InvalidOperationException("The Node.js process failed to initialize"); + throw new InvalidOperationException("The Node.js process failed to initialize", task.Exception); + } + else { + Console.WriteLine("Started"); } } - + private void ConnectToInputOutputStreams() { var initializationIsCompleted = false; // TODO: Make this thread-safe? (Interlocked.Exchange etc.) this._nodeProcessIsReadySource = new TaskCompletionSource(); - + this._nodeProcess.OutputDataReceived += (sender, evt) => { if (evt.Data == "[Microsoft.AspNet.NodeServices:Listening]" && !initializationIsCompleted) { this._nodeProcessIsReadySource.SetResult(true); @@ -103,18 +111,18 @@ private void ConnectToInputOutputStreams() { } } }; - + this._nodeProcess.BeginOutputReadLine(); - this._nodeProcess.BeginErrorReadLine(); + this._nodeProcess.BeginErrorReadLine(); } - + protected virtual void OnBeforeLaunchProcess() { } protected virtual void OnOutputDataReceived(string outputData) { Console.WriteLine("[Node] " + outputData); } - + protected virtual void OnErrorDataReceived(string errorData) { Console.WriteLine("[Node] " + errorData); } @@ -124,18 +132,19 @@ public void Dispose() Dispose(true); GC.SuppressFinalize(this); } - + protected virtual void Dispose(bool disposing) { if (!disposed) { if (disposing) { this._entryPointScript.Dispose(); } - + if (this._nodeProcess != null && !this._nodeProcess.HasExited) { - this._nodeProcess.Kill(); // TODO: Is there a more graceful way to end it? Or does this still let it perform any cleanup? System.Console.WriteLine("Killed"); + this._nodeProcess.Kill(); // TODO: Is there a more graceful way to end it? Or does this still let it perform any cleanup? + System.Console.WriteLine("Killed"); } - + disposed = true; } }