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| 1 | +// Copyright (c) .NET Foundation. All rights reserved. |
| 2 | +// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. |
| 3 | + |
| 4 | +using System; |
| 5 | +using System.Diagnostics; |
| 6 | +using System.Threading; |
| 7 | + |
| 8 | +namespace Microsoft.AspNet.Server.Kestrel.Http |
| 9 | +{ |
| 10 | + public partial class Frame |
| 11 | + { |
| 12 | + private static readonly TimerCallback _timeoutRequest = (o) => ((Frame)o).TimeoutRequest(); |
| 13 | + protected readonly Timer _timeout; |
| 14 | + // enum doesn't work with Interlocked |
| 15 | + protected int _frameState; |
| 16 | + |
| 17 | + private void TimeoutRequest() |
| 18 | + { |
| 19 | + // Don't abort if debugging |
| 20 | + if (!Debugger.IsAttached && TransitionToState(FrameState.Timeout) == FrameState.Timeout) |
| 21 | + { |
| 22 | + Abort(); |
| 23 | + } |
| 24 | + } |
| 25 | + |
| 26 | + protected int TransitionToState(int state) |
| 27 | + { |
| 28 | + int prevState = Volatile.Read(ref _frameState); |
| 29 | + |
| 30 | + switch (state) |
| 31 | + { |
| 32 | + case FrameState.Waiting: |
| 33 | + return TransitionToWaiting(prevState); |
| 34 | + case FrameState.ReadingHeaders: |
| 35 | + if (prevState == FrameState.ReadingHeaders) return FrameState.ReadingHeaders; |
| 36 | + // can only transition to ReadingHeaders from Waiting |
| 37 | + prevState = Interlocked.CompareExchange(ref _frameState, FrameState.ReadingHeaders, FrameState.Waiting); |
| 38 | + if (prevState == FrameState.Waiting) |
| 39 | + { |
| 40 | + // only reset timer on transition into this state |
| 41 | + _timeout.Change((int)Settings.HeadersCompleteTimeout.TotalMilliseconds, Timeout.Infinite); |
| 42 | + return FrameState.ReadingHeaders; |
| 43 | + } |
| 44 | + break; |
| 45 | + case FrameState.ExecutingRequest: |
| 46 | + // can only transition to ExecutingRequest from ReadingHeaders |
| 47 | + prevState = Interlocked.CompareExchange(ref _frameState, FrameState.ExecutingRequest, FrameState.ReadingHeaders); |
| 48 | + if (prevState == FrameState.ReadingHeaders) |
| 49 | + { |
| 50 | + // only reset timer if state correct |
| 51 | + _timeout.Change((int)Settings.ExecutionTimeout.TotalMilliseconds, Timeout.Infinite); |
| 52 | + return FrameState.ExecutingRequest; |
| 53 | + } |
| 54 | + break; |
| 55 | + case FrameState.UpgradedRequest: |
| 56 | + // can only transition to UpgradedRequest from ExecutingRequest |
| 57 | + prevState = Interlocked.CompareExchange(ref _frameState, FrameState.UpgradedRequest, FrameState.ExecutingRequest); |
| 58 | + if (prevState == FrameState.ExecutingRequest) |
| 59 | + { |
| 60 | + // switch off timer for upgraded request; upgraded pipeline should handle its own timeouts |
| 61 | + _timeout.Change(Timeout.Infinite, Timeout.Infinite); |
| 62 | + return FrameState.UpgradedRequest; |
| 63 | + } |
| 64 | + break; |
| 65 | + case FrameState.Stopping: |
| 66 | + // marker state, can't transition into it. |
| 67 | + throw new InvalidOperationException(); |
| 68 | + case FrameState.Timeout: |
| 69 | + if (prevState >= FrameState.Timeout) return prevState; |
| 70 | + // can transition to Timeout from states below it |
| 71 | + do |
| 72 | + { |
| 73 | + prevState = Interlocked.CompareExchange(ref _frameState, FrameState.Timeout, prevState); |
| 74 | + } while (prevState < FrameState.Timeout); |
| 75 | + return prevState < FrameState.Timeout ? FrameState.Timeout : prevState; |
| 76 | + case FrameState.Stopped: |
| 77 | + if (prevState >= FrameState.Stopped) return prevState; |
| 78 | + // can transition to Stopped from states below it |
| 79 | + do |
| 80 | + { |
| 81 | + prevState = Interlocked.CompareExchange(ref _frameState, FrameState.Stopped, prevState); |
| 82 | + } while (prevState < FrameState.Stopped); |
| 83 | + return prevState < FrameState.Stopped ? FrameState.Stopped : prevState; |
| 84 | + case FrameState.Aborted: |
| 85 | + // can transition to Aborted from any state |
| 86 | + return (_frameState = FrameState.Aborted); |
| 87 | + } |
| 88 | + return prevState; |
| 89 | + } |
| 90 | + |
| 91 | + private int TransitionToWaiting(int prevState) |
| 92 | + { |
| 93 | + switch (prevState) |
| 94 | + { |
| 95 | + case FrameState.ExecutingRequest: |
| 96 | + prevState = Interlocked.CompareExchange(ref _frameState, FrameState.Waiting, FrameState.ExecutingRequest); |
| 97 | + if (prevState == FrameState.ExecutingRequest) |
| 98 | + { |
| 99 | + // only reset timer on transition into this state |
| 100 | + _timeout.Change((int)Settings.KeepAliveTimeout.TotalMilliseconds, Timeout.Infinite); |
| 101 | + return FrameState.Waiting; |
| 102 | + } |
| 103 | + break; |
| 104 | + case FrameState.UpgradedRequest: |
| 105 | + prevState = Interlocked.CompareExchange(ref _frameState, FrameState.Waiting, FrameState.UpgradedRequest); |
| 106 | + if (prevState == FrameState.UpgradedRequest) |
| 107 | + { |
| 108 | + // only reset timer on transition into this state |
| 109 | + _timeout.Change((int)Settings.KeepAliveTimeout.TotalMilliseconds, Timeout.Infinite); |
| 110 | + return FrameState.Waiting; |
| 111 | + } |
| 112 | + break; |
| 113 | + case FrameState.NotStarted: |
| 114 | + prevState = Interlocked.CompareExchange(ref _frameState, FrameState.Waiting, FrameState.NotStarted); |
| 115 | + if (prevState == FrameState.NotStarted) |
| 116 | + { |
| 117 | + // only reset timer on transition into this state |
| 118 | + _timeout.Change((int)Settings.KeepAliveTimeout.TotalMilliseconds, Timeout.Infinite); |
| 119 | + return FrameState.Waiting; |
| 120 | + } |
| 121 | + break; |
| 122 | + } |
| 123 | + return prevState; |
| 124 | + } |
| 125 | + |
| 126 | + // enum doesn't work with Interlocked |
| 127 | + protected class FrameState |
| 128 | + { |
| 129 | + public const int NotStarted = -1; |
| 130 | + public const int Waiting = 0; |
| 131 | + public const int ReadingHeaders = 1; |
| 132 | + public const int ExecutingRequest = 2; |
| 133 | + public const int UpgradedRequest = 3; |
| 134 | + // Do not change order of these with out changing comparision tests |
| 135 | + public const int Stopping = 99; |
| 136 | + // States are status codes |
| 137 | + public const int Timeout = 408; |
| 138 | + // Other final states |
| 139 | + public const int Stopped = 1000; |
| 140 | + public const int Aborted = 1001; |
| 141 | + } |
| 142 | + } |
| 143 | +} |
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