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blocking.rs
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//! A thread pool for running blocking functions asynchronously.
use std::sync::atomic::{AtomicU64, Ordering};
use std::thread;
use std::time::Duration;
use crossbeam_channel::{bounded, Receiver, Sender};
use lazy_static::lazy_static;
use crate::future::Future;
use crate::task::task::{JoinHandle, Tag};
use crate::utils::abort_on_panic;
const MAX_THREADS: u64 = 10_000;
static DYNAMIC_THREAD_COUNT: AtomicU64 = AtomicU64::new(0);
struct Pool {
sender: Sender<async_task::Task<Tag>>,
receiver: Receiver<async_task::Task<Tag>>,
}
lazy_static! {
static ref POOL: Pool = {
for _ in 0..2 {
thread::Builder::new()
.name("async-blocking-driver".to_string())
.spawn(|| abort_on_panic(|| {
for task in &POOL.receiver {
task.run();
}
}))
.expect("cannot start a thread driving blocking tasks");
}
// We want to use an unbuffered channel here to help
// us drive our dynamic control. In effect, the
// kernel's scheduler becomes the queue, reducing
// the number of buffers that work must flow through
// before being acted on by a core. This helps keep
// latency snappy in the overall async system by
// reducing bufferbloat.
let (sender, receiver) = bounded(0);
Pool { sender, receiver }
};
}
// Create up to MAX_THREADS dynamic blocking task worker threads.
// Dynamic threads will terminate themselves if they don't
// receive any work after between one and ten seconds.
fn maybe_create_another_blocking_thread() {
// We use a `Relaxed` atomic operation because
// it's just a heuristic, and would not lose correctness
// even if it's random.
let workers = DYNAMIC_THREAD_COUNT.load(Ordering::Relaxed);
if workers >= MAX_THREADS {
return;
}
// We want to avoid having all threads terminate at
// exactly the same time, causing thundering herd
// effects. We want to stagger their destruction over
// 10 seconds or so to make the costs fade into
// background noise.
//
// Generate a simple random number of milliseconds
let rand_sleep_ms = u64::from(random(10_000));
thread::Builder::new()
.name("async-blocking-driver-dynamic".to_string())
.spawn(move || {
let wait_limit = Duration::from_millis(1000 + rand_sleep_ms);
DYNAMIC_THREAD_COUNT.fetch_add(1, Ordering::Relaxed);
while let Ok(task) = POOL.receiver.recv_timeout(wait_limit) {
abort_on_panic(|| task.run());
}
DYNAMIC_THREAD_COUNT.fetch_sub(1, Ordering::Relaxed);
})
.expect("cannot start a dynamic thread driving blocking tasks");
}
// Enqueues work, attempting to send to the threadpool in a
// nonblocking way and spinning up another worker thread if
// there is not a thread ready to accept the work.
fn schedule(t: async_task::Task<Tag>) {
if let Err(err) = POOL.sender.try_send(t) {
// We were not able to send to the channel without
// blocking. Try to spin up another thread and then
// retry sending while blocking.
maybe_create_another_blocking_thread();
POOL.sender.send(err.into_inner()).unwrap();
}
}
/// Spawns a blocking task.
///
/// The task will be spawned onto a thread pool specifically dedicated to blocking tasks.
pub(crate) fn spawn<F, R>(future: F) -> JoinHandle<R>
where
F: Future<Output = R> + Send + 'static,
R: Send + 'static,
{
let tag = Tag::new(None);
let (task, handle) = async_task::spawn(future, schedule, tag);
task.schedule();
JoinHandle::new(handle)
}
/// Generates a random number in `0..n`.
fn random(n: u32) -> u32 {
use std::cell::Cell;
use std::num::Wrapping;
thread_local! {
static RNG: Cell<Wrapping<u32>> = Cell::new(Wrapping(1406868647));
}
RNG.with(|rng| {
// This is the 32-bit variant of Xorshift.
//
// Source: https://en.wikipedia.org/wiki/Xorshift
let mut x = rng.get();
x ^= x << 13;
x ^= x >> 17;
x ^= x << 5;
rng.set(x);
// This is a fast alternative to `x % n`.
//
// Author: Daniel Lemire
// Source: https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
((x.0 as u64).wrapping_mul(n as u64) >> 32) as u32
})
}