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Releases: benjamimgois/goverlay

Goverlay Nightly

31 Dec 20:00

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Goverlay Nightly Pre-release
Pre-release

Full Changelog: 1.6.7...nightly

Goverlay 1.6.7

23 Dec 02:09

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Hey Linuxers,

Christmas is almost here again, and i hope this is the last update this year. A bunch of updates / fixes happen this last week in order to put optiscaler and flatpak support in shape. The most important features are:

Changes:

  • Optiscaler channel selection (stable or bleeding-edge versions)
  • Sync versions with Optiscaler (now we don't use decky-framegen builds anymore)
  • GNOME Fixes: Tab text visibility on GNOME with dark themes
  • Debug Logging: 50+ debug checkpoints throughout OptiScaler operations
  • Flatpak Support: MangoHud configuration for Flatpak Steam

As a christmas gift, Goverlay is in final phases of approaval in flathub, this was only possible due to @Twig6943 hard work. Without him it wouldn't happen. Thanks man ! you rock those manifests.

Wish you all great hollidays and keep gaming on Linux

Goverlay 1.6.5

20 Dec 02:02

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Fix release

  1. Improved configuration persistence (network interface and font selections)
  2. More responsive UI during downloads and notifications
  3. Better compatibility with non-Steam launchers (absolute paths)
  4. Consistent vkBasalt paths across installation methods

1.6.4

14 Dec 21:27

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Another day, another release...

This small release brings a FSR version management system, now you can choose betwen the latest FSR DLL (with ML features for RDNA4) or stick to the INT8 version that keeps RDNA2 and 3 compatibility.

image

Also there's another regression fix catched by @LuanVSO. Thanks dude !

Major Features:

  • FSR4 Variant Management System: Switch between FP8 (latest) and INT8 (4.0.2) variants
    • Automatic folder creation and setup during OptiScaler update
    • User-selectable via dropdown menu
    • Persistent configuration with automatic restoration

Bug Fixes:

  • FPS limit offset now correctly handles zero (unlimited) values (PR #222 by @LuanVSO)

OBS: Delete your old FGMOD folder and install it again so everything works smoothly

Goverlay 1.6.3

13 Dec 22:40

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A small but useful update just landed
This release focuses on bug fixes and a adding new preset system for Steam Deck users (request by MonroeWorld)

✨ What’s new

🎮 Steam Deck preset saving

  • Save MangoHud configs into 4 preset slots

  • Perfect for quickly switching performance profiles on the Deck

image

🐛 Fixes & improvements

  • Fixed FPS cap offset calculation (by @LuanVSO )

  • Improved vkBasalt detection (library + JSON config) (by @LuanVSO )

  • Blacklisted apps moved to context menu

  • Small syntax and stability fixes

As always, feedback is welcome. Enjoy! 💙

Goverlay 1.6.2

10 Dec 21:41

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Hello ever growing mass of Linux gamers !

This release brings one of the largest improvement cycles in the
project's history. Goverlay now includes an official Flatpak build
(beta)
, full support for MangoHud 0.8.2, compatibility with
OptiScaler 0.9, a brand-new Light/Dark theme system, major UI
updates, and many old bugs squashed.

Highlights

Flatpak Support (Beta)

Goverlay now ships with an official Flatpak package.

  • Based on KDE Platform 6.10 and Qt 6.10\
  • Includes MangoHud 0.8.2, vkBasalt 0.3.2.10, and Lazarus 4.4\
  • Filesystem detection adjusted for sandbox environments\
  • Notifications work via D-Bus inside and outside Flatpak\

obs: I'll upload it to flathub after the beta phase. I'm sure there will be fixes to make.

MangoHud 0.8.2 Support

New configuration options added:

  • cpu_efficiency
  • gpu_power_limit
  • core_type
  • proc_vram
  • ftrace
  • dx_api
  • flip_efficiency
  • gpu_list automatic multi-GPU detection

OptiScaler 0.9 Compatibility

  • Updated parser to reflect new OptiScaler.ini format\
  • Removed deprecated FGType\
  • New ShortcutKey selector (INSERT, F1--F4)\
  • Installation and detection now work correctly inside Flatpak\
  • Improved error messages and file validation
  • Tutorial for Steam and Heroic use of FGMOD

New Light/Dark Theme System

The entire theming engine has been rewritten.

  • Light/Dark toggle added\
  • Improved contrast for text fields and ComboBoxes\
  • Updated icons for better visibility\
  • Theme preference persists between sessions\
  • Smart exclusions for elements with custom colors\
  • Various visibility and layout fixes

Bug Fixes (Selection)

  • Fixed List index out of bounds crash\
  • Fixed memory leak in LoadFont\
  • Fixed thread creation failure on CachyOS\
  • Improved external process execution and migrated downloads to
    curl\
  • Corrected vkBasalt detection path in Flatpak\
  • Corrected icon contrast and theme-related issues\
  • Unified notification system (D-Bus + fallback)

Additional Improvements

  • Major code refactoring and comment translation\
  • New first-run tutorial with animations\
  • Updated dependencies (Qt, Lazarus, Git, MangoHud)\
  • Expanded documentation: FLATPAK.md, THEME_SYSTEM.md, icon guide\
  • GitHub Actions now builds Flatpak bundles automatically for every
    tag

1.6.1 (update fix)

17 Nov 02:03

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The latest update had a error in the goverlay update function. The problem is now fixed, also the update button now open the github release page to download it.

image

1.6.0

16 Nov 02:05

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Hello Linuxers,

This release brings several improvements that I’ve been wanting to implement for a long time.
The biggest highlight is the installation, update, and configuration workflow for OptiScaler.
You can now enable OptiScaler in any Steam game with just a few clicks.

To make this possible, Goverlay now integrates with the amazing work done by other projects, including decky-framegen by @xXJSONDeruloXx and fgmod by @FakeMichau.
We also automatically download, update, and configure FakeNVAPI as part of this new workflow.

Another major addition is the Goverlay update checker, which notifies users when a new version is available — especially helpful for distros with slower release cycles.

Fixes

  • Fixed waitOnExit handling when running external processes.
  • Several small UI fixes and cleanup.
  • Code cleanup and consistency updates.

UI/UX

  • General UI layout and hint/tooltip improvements.
  • Progress bar moved to mangobarPanel.
  • Notifications now hide after menu interaction.
  • Improved download button behavior.
  • "About" moved to context menu.
  • Added Ko-fi donation link.

Dependencies

  • Added required external tools: p7zip and wget.

Goverlay 1.5.0 — vkBasalt is Back!

05 Oct 17:50

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Hey Linuxers! 👋

This is a very special release. After many community requests, vkBasalt is finally back — and this time, it’s in much better shape than before!

We’re also excited to introduce something brand new: the integrated OpenGL demo cube (formerly known as govercube) now has its own dedicated project — pasCube.

pasCube will replace vkcube and makes its first appearance in version 1.5.0 as a beta feature, and its releases will stay in sync with GOverlay from now on.

Since pasCube is OpenGL-based, GOverlay automatically launches it using the ZINK driver, allowing you to apply vkBasalt post-processing effects directly on top of it — perfect for testing overlays, shaders, and visual configurations.

Here’s what’s new in this release 👇

  • 🧩 Reintroduced vkBasalt integration with improved handling
  • 🎲 Added pasCube (OpenGL demo cube) integration
  • ⚙️ Automatic ZINK enforcement when launching OpenGL demos
  • 🧱 Various UI and stability improvements
  • 🪄 Minor fixes and internal refactors

Special thanks to @yochananmarqos for all the help with pascube and goverlay PKBUILDs.

Hope you all enjoy this release — and as always, thanks for your support and feedback! ❤️

Update: 1.5.1 is just a small fix in the tags. The tar.xz is already updated
Update 2: Thanks to @Samueru-sama the appimage is already working for the new release.
Update 3: Fixed Appimage (v3) uploaded

1.4.1 bugfix

12 Aug 20:42

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This is a small fix release.

changes to dependency check

@benjamimgois
benjamimgois committed 6 hours ago
changes to color exceptions and ui fix

@benjamimgois
benjamimgois committed 5 hours ago
Remove zenergy dependency