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bump version, update readme and changelog
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CHANGELOG.md

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# Changelog
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## v0.5.2
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- reviving a follower should now also work when the body is completely gone
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- small improvements to followers inventory editing
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## v0.5.1
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- add tool at "Game State" to reset containers, crates and pickups in caves and open world
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README.md

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# Usage
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- Start the application using SOTFEdit.exe
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- It should autodetect your savegame location. If it doesn't, you can click the orange "folder" button at the savegame chooser to select the savegame folder, which is usually at "C:\Users\[YourUser]\AppData\LocalLow\Endnight\SonsOfTheForest\Saves"
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- You'll get a list of all savegames, ordered by the last write time
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- Do some changes and save them using the button at the top right
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- Click on "File" -> "Open Savegame"
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- Select your savegame
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- Edit
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- Save with "File" -> "Save"
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If you use one of the "Tools" this will trigger a reload of the savegames, which will discard any pending changes. I'd recommend to use the tools after you're done with editing.
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SOTFEdit/AssemblyInfo.cs

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// app, or any theme specific resource dictionaries)
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)]
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[assembly: AssemblyCompany("codengine")]
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[assembly: AssemblyFileVersion("0.5.1")]
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[assembly: AssemblyInformationalVersion("0.5.1")]
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[assembly: AssemblyFileVersion("0.5.2")]
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[assembly: AssemblyInformationalVersion("0.5.2")]
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[assembly: AssemblyProduct("SOTFEdit")]
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[assembly: AssemblyTitle("SOTFEdit")]
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[assembly: AssemblyVersion("0.5.1")]
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[assembly: AssemblyVersion("0.5.2")]
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[assembly: TargetPlatform("Windows7.0")]
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[assembly: SupportedOSPlatform("Windows7.0")]
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[assembly: Guid("d59ec208-5fc6-4336-a9db-dbeb36938f78")]

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