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Creating a Custom Camera View
Accessing the built in Image Picker Controller is a quick and easy way to get image and video capture into your app. However, when you need style and functionality that goes beyond the stock Image Picker Controller you will need to create a Custom Camera View.
Add the following view elements to the ViewController in Storyboard:
- UIView This will serve as the "view finder" of your camera.
- UIImageView This will hold the captured still image after you take a picture.
- UIButton This button will "take a picture".
At the top of your ViewController file, import AVFoundation
Create Outlets for the UIView and UIImageView.
- Name the UIView,
previewView
. - Name the UIImageView,
captureImageView
.
Create an Action for the UIButton.
- Name the method,
didTakePhoto
.
Above the viewDidLoad
method, where you create variables you want to be accessible anywhere in the ViewController file, create the following Instance Variables.
var session: AVCaptureSession?
var stillImageOutput: AVCaptureStillImageOutput?
var videoPreviewLayer: AVCaptureVideoPreviewLayer?
The bulk of the camera setup will happen in the viewDidLoad
.
- NOTE: Make sure to call
super.viewWillAppear(animated)
also.
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
// Setup your camera here...
}
The session will coordinate the input and output data from the devices camera.
- Create a new session
- Configure the session for high resolution still photo capture. We'll use a convenient preset to that.
session = AVCaptureSession()
session!.sessionPreset = AVCaptureSessionPresetPhoto
In this example, we will be using the rear camera. The front camera and microphone are additional input devices at your disposal.
let backCamera = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
We now need to make an AVCaptureDeviceInput. The AVCaptureDeviceInput will serve as the "middle man" to attach the input device, backCamera
to the session.
- We will make a new AVCaptureDeviceInput and attempt to associate it with our
backCamera
input device. - There is a chance that the input device might not be available, so we will set up a
try
catch
to handle any potential errors we might encounter.
var error: NSError?
var input: AVCaptureDeviceInput!
do {
input = try AVCaptureDeviceInput(device: backCamera)
} catch let error1 as NSError {
error = error1
input = nil
print(error!.localizedDescription)
}
If there are no errors from our last step and the session is able to accept input, the go ahead and add input to the Session.
if error == nil && session!.canAddInput(input) {
session!.addInput(input)
...
// The remainder of the session setup will go here...
}
Just like we created an AVCaptureDeviceInput to be the "middle man" to attach the input device, we will use AVCaptureStillImageOutput to help us attach the output to the session.
- Create a new AVCaptureStillImageOutput object.
- Set the output data setting to use JPEG format.
stillImageOutput = AVCaptureStillImageOutput()
stillImageOutput?.outputSettings = [AVVideoCodecKey: AVVideoCodecJPEG]
If the session is able to accept our output, then we will attach the output to the session.