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fix: cache when bypassing wall (again) (#92)
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src/main/java/me/contaria/seedqueue/mixin/compat/atum/AtumMixin.java

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -34,6 +34,7 @@ private static void openSeedQueueWallScreen(MinecraftClient client, Screen scree
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original.call(client, screen);
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return;
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}
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ModCompat.standardsettings$cache();
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if (SeedQueue.config.shouldUseWall()) {
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if (SeedQueue.config.bypassWall) {
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Optional<SeedQueueEntry> nextSeedQueueEntry = SeedQueue.getEntryMatching(entry -> entry.isReady() && entry.isLocked());
@@ -46,7 +47,6 @@ private static void openSeedQueueWallScreen(MinecraftClient client, Screen scree
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// standardsettings can cause the current screen to be re-initialized,
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// so we open an intermission screen to avoid atum reset logic being called twice
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client.openScreen(new ProgressScreen());
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ModCompat.standardsettings$cache();
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ModCompat.standardsettings$reset();
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ModCompat.stateoutput$setWallState();
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SeedQueueSounds.play(SeedQueueSounds.OPEN_WALL);

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