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[create-vsix] Create .vsix files
Visual Studio 2017 uses `.vsix` files for Xamarin.Android SDK support. A `.vsix` file is [ZIP container with additional metadata][0], and the [Microsoft.VSSDK.BuildTools NuGet package][1] contains various MSBuild targets and tools to assist in creating `.vsix` files. Add a new `build-tools/create-vsix/create-vsix.csproj` project to create the `bin/Build$(Configuration)/Xamarin.Android.Sdk.vsix` file, so that we can plausibly provide per-build OSS Xamarin.Android releases that work with Visual Studio 2017. Unfortunately those tools were written on Windows, and not really well tested on macOS or Linux... In particular, there are case-sensitivity and directory-separator-char issues with the tooling, necessitating that `MONO_IOMAP=all` be exported in order to run them: MONO_IOMAP=all msbuild build-tools/create-vsix/create-vsix.csproj Meanwhile, we're still attempting to allow things to be built with `xbuild` [^2]. Thread this needle by "special-casing" the `$(BuildDependsOn)`, `$(CopyVsixManifestFileDependsOn)`, and `$(DetokenizeVsixManifestFileDependsOn)` MSBuild proeprties so that when the `$(CreateVsixContainer)` MSBuild property is False -- the default -- no `.vsix` package will be created, and `xbuild` will be able to build the project. Building with `$(CreateVsixContainer)` set to True will require using `msbuild` with `MONO_IOMAP=all` exported. The new `make create-vsix CONFIGURATIONS=Debug` target can be used to explicitly create the `Xamarin.Android.Sdk.vsix` file. [0]: https://msdn.microsoft.com/en-us/library/dd997148.aspx [1]: https://www.nuget.org/packages/Microsoft.VSSDK.BuildTools/ [^2]: But for how much longer?
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Xamarin.Android.sln

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@@ -107,6 +107,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "javadoc2mdoc", "tools\javad
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EndProject
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Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Xamarin.Android.Build.Tests.Shared", "src\Xamarin.Android.Build.Tasks\Tests\Xamarin.Android.Build.Tests\Xamarin.Android.Build.Tests.Shared.shproj", "{BD1D66BF-5AC7-4926-8EBE-B2198A112EB0}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "create-vsix", "build-tools\create-vsix\create-vsix.csproj", "{94756FEB-1F64-411D-A18E-81B5158F776A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|AnyCPU = Debug|AnyCPU
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{A87352E6-CE7F-4346-B6B1-586AE931C0A7}.XAIntegrationDebug|AnyCPU.Build.0 = Debug|Any CPU
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{A87352E6-CE7F-4346-B6B1-586AE931C0A7}.XAIntegrationRelease|AnyCPU.ActiveCfg = Debug|Any CPU
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{A87352E6-CE7F-4346-B6B1-586AE931C0A7}.XAIntegrationRelease|AnyCPU.Build.0 = Debug|Any CPU
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{94756FEB-1F64-411D-A18E-81B5158F776A}.Debug|AnyCPU.ActiveCfg = Debug|Any CPU
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{94756FEB-1F64-411D-A18E-81B5158F776A}.Debug|AnyCPU.Build.0 = Debug|Any CPU
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{94756FEB-1F64-411D-A18E-81B5158F776A}.Release|AnyCPU.ActiveCfg = Release|Any CPU
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{94756FEB-1F64-411D-A18E-81B5158F776A}.Release|AnyCPU.Build.0 = Release|Any CPU
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{94756FEB-1F64-411D-A18E-81B5158F776A}.XAIntegrationDebug|AnyCPU.ActiveCfg = Debug|Any CPU
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{94756FEB-1F64-411D-A18E-81B5158F776A}.XAIntegrationDebug|AnyCPU.Build.0 = Debug|Any CPU
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{94756FEB-1F64-411D-A18E-81B5158F776A}.XAIntegrationRelease|AnyCPU.ActiveCfg = Debug|Any CPU
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{94756FEB-1F64-411D-A18E-81B5158F776A}.XAIntegrationRelease|AnyCPU.Build.0 = Debug|Any CPU
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{8FF78EB6-6FC8-46A7-8A15-EBBA9045C5FA} = {E351F97D-EA4F-4E7F-AAA0-8EBB1F2A4A62}
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{E0890301-F75F-40E7-B008-54C28B3BA542} = {864062D3-A415-4A6F-9324-5820237BA058}
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{A87352E6-CE7F-4346-B6B1-586AE931C0A7} = {864062D3-A415-4A6F-9324-5820237BA058}
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{BD1D66BF-5AC7-4926-8EBE-B2198A112EB0} = {CAB438D8-B0F5-4AF0-BEBD-9E2ADBD7B483}
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{94756FEB-1F64-411D-A18E-81B5158F776A} = {E351F97D-EA4F-4E7F-AAA0-8EBB1F2A4A62}
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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Policies = $0

build-tools/create-vsix/.gitignore

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Xamarin.Android.Sdk.pkgdef
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using Microsoft.VisualStudio.Shell;
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using System.Runtime.InteropServices;
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namespace Xamarin.Android.Sdk
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{
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[PackageRegistration (UseManagedResourcesOnly = true)]
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[InstalledProductRegistration (productName: "#110", productDetails: "#112", productId: "1.0", IconResourceID = 400)] // Info on this package for Help/About
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[Guid (PackageGuidString)]
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public sealed class AndroidSdkPackage : Package
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{
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public const string PackageGuidString = "4489ebd9-10e4-42d0-bc3c-0639c608aaea";
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}
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}
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using System.Reflection;
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using System.Runtime.CompilerServices;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle ("Xamarin.Android.Sdk")]
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[assembly: AssemblyDescription ("")]
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[assembly: AssemblyConfiguration ("")]
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[assembly: AssemblyCompany ("")]
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[assembly: AssemblyProduct ("Xamarin.Android.Sdk")]
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[assembly: AssemblyCopyright ("")]
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[assembly: AssemblyTrademark ("")]
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[assembly: AssemblyCulture ("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion ("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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VS SDK Notes: This resx file contains the resources that will be consumed from your package by Visual Studio.
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For example, Visual Studio will attempt to load resource '400' from this resource stream when it needs to
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load your package's icon. Because Visual Studio will always look in the VSPackage.resources stream first for
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resources it needs, you should put additional resources that Visual Studio will load directly into this resx
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file.
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Resources that you would like to access directly from your package in a strong-typed fashion should be stored
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in Resources.resx or another resx file.
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-->
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="110" xml:space="preserve">
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<value>AndroidSdkPackage Extension</value>
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</data>
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<data name="112" xml:space="preserve">
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<value>AndroidSdkPackage Visual Studio Extension Detailed Info</value>
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</data>
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<data name="400" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources/AndroidSdkPackage.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</root>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\packages\Microsoft.VSSDK.BuildTools.15.0.26201\build\Microsoft.VSSDK.BuildTools.props" Condition="Exists('..\..\packages\Microsoft.VSSDK.BuildTools.15.0.26201\build\Microsoft.VSSDK.BuildTools.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{94756FEB-1F64-411D-A18E-81B5158F776A}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>Xamarin.Android.Sdk</RootNamespace>
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<AssemblyName>Xamarin.Android.Sdk</AssemblyName>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<CreateVsixContainer Condition=" '$(CreateVsixContainer)' == '' ">False</CreateVsixContainer>
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<CopyBuildOutputToOutputDirectory>False</CopyBuildOutputToOutputDirectory>
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<CopyOutputSymbolsToOutputDirectory>False</CopyOutputSymbolsToOutputDirectory>
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<GeneratePkgDefFile>False</GeneratePkgDefFile>
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<IncludeAssemblyInVSIXContainer>False</IncludeAssemblyInVSIXContainer>
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<IncludeDebugSymbolsInLocalVSIXDeployment>False</IncludeDebugSymbolsInLocalVSIXDeployment>
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<IncludeDebugSymbolsInVSIXContainer>False</IncludeDebugSymbolsInVSIXContainer>
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<IsProductComponent Condition=" '$(IsProductComponent)' == '' ">False</IsProductComponent>
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</PropertyGroup>
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<Import Project="..\..\Configuration.props" />
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.VisualStudio.CoreUtility">
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<HintPath>..\..\packages\Microsoft.VisualStudio.CoreUtility.15.0.26201\lib\net45\Microsoft.VisualStudio.CoreUtility.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.OLE.Interop">
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<HintPath>..\..\packages\Microsoft.VisualStudio.OLE.Interop.7.10.6070\lib\Microsoft.VisualStudio.OLE.Interop.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.TextManager.Interop">
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<HintPath>..\..\packages\Microsoft.VisualStudio.TextManager.Interop.7.10.6070\lib\Microsoft.VisualStudio.TextManager.Interop.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.Shell.Interop">
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<HintPath>..\..\packages\Microsoft.VisualStudio.Shell.Interop.7.10.6071\lib\Microsoft.VisualStudio.Shell.Interop.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.TextManager.Interop.8.0">
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<HintPath>..\..\packages\Microsoft.VisualStudio.TextManager.Interop.8.0.8.0.50727\lib\Microsoft.VisualStudio.TextManager.Interop.8.0.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.Shell.Interop.8.0">
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<HintPath>..\..\packages\Microsoft.VisualStudio.Shell.Interop.8.0.8.0.50727\lib\Microsoft.VisualStudio.Shell.Interop.8.0.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.Shell.Interop.9.0">
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<HintPath>..\..\packages\Microsoft.VisualStudio.Shell.Interop.9.0.9.0.30729\lib\Microsoft.VisualStudio.Shell.Interop.9.0.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.Utilities">
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<HintPath>..\..\packages\Microsoft.VisualStudio.Utilities.15.0.26201\lib\net45\Microsoft.VisualStudio.Utilities.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.Imaging">
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<HintPath>..\..\packages\Microsoft.VisualStudio.Imaging.15.0.26201\lib\net45\Microsoft.VisualStudio.Imaging.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.Shell.Framework">
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<HintPath>..\..\packages\Microsoft.VisualStudio.Shell.Framework.15.0.26201\lib\net45\Microsoft.VisualStudio.Shell.Framework.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.Validation">
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<HintPath>..\..\packages\Microsoft.VisualStudio.Validation.15.0.82\lib\net45\Microsoft.VisualStudio.Validation.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.Threading">
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<HintPath>..\..\packages\Microsoft.VisualStudio.Threading.15.0.240\lib\net45\Microsoft.VisualStudio.Threading.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.Shell.15.0">
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<HintPath>..\..\packages\Microsoft.VisualStudio.Shell.15.0.15.0.26201\lib\Microsoft.VisualStudio.Shell.15.0.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AndroidSdkPackage.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Resources\AndroidSdkPackage.ico" />
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<Content Include="Xamarin.Android.Sdk.pkgdef">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<IncludeInVSIX>True</IncludeInVSIX>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="VSPackage.resx">
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<MergeWithCTO>True</MergeWithCTO>
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<ManifestResourceName>VSPackage</ManifestResourceName>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="source.extension.vsixmanifest">
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<SubType>Designer</SubType>
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</None>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(VsSDKInstall)\Microsoft.VsSDK.targets" Condition=" '$(VsSDKInstall)' != '' " />
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<PropertyGroup Condition=" '$(CreateVsixContainer)' == 'True' ">
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<BuildDependsOn>
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_CreateDependencies;
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$(BuildDependsOn);
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_CopyToBuildConfiguration
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</BuildDependsOn>
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</PropertyGroup>
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<!-- Hacks to allow "building" with xbuild -->
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<PropertyGroup Condition=" '$(CreateVsixContainer)' == 'False' ">
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<BuildDependsOn>
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_CreateDependencies;
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$(BuildDependsOn);
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</BuildDependsOn>
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<CopyVsixManifestFileDependsOn />
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<DetokenizeVsixManifestFileDependsOn />
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</PropertyGroup>
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<Import Project="create-vsix.targets" />
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<Import Project="..\..\packages\Microsoft.VSSDK.BuildTools.15.0.26201\build\Microsoft.VSSDK.BuildTools.targets" Condition="Exists('..\..\packages\Microsoft.VSSDK.BuildTools.15.0.26201\build\Microsoft.VSSDK.BuildTools.targets')" />
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<ItemGroup>
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<ProjectReference Include="..\xa-prep-tasks\xa-prep-tasks.csproj">
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<Project>{7CE69551-BD73-4726-ACAA-AAF89C84BAF8}</Project>
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<Name>xa-prep-tasks</Name>
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<ReferenceOutputAssembly>False</ReferenceOutputAssembly>
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</ProjectReference>
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</ItemGroup>
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</Project>

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