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--reviewer suggestions; speeeling.
1 parent 60852b9 commit ded0cc1

4 files changed

Lines changed: 6 additions & 6 deletions

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src/esp/metadata/attributes/SemanticAttributes.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -181,7 +181,7 @@ std::string SemanticAttributes::getObjectInfoInternal() const {
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// std::string res = "";
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// TODO do this for any SemanticAttributes level values
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std::string res = Cr::Utility::formatString(
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"\nSemantic Scene Descriptor Filename,Semantic Mesh Assset,\n{},{}\n",
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"\nSemantic Scene Descriptor Filename,Semantic Mesh Asset,\n{},{}\n",
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getSemanticDescriptorFilename(), getSemanticAssetHandle());
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int iter = 0;

src/esp/metadata/managers/AssetAttributesManager.h

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Original file line numberDiff line numberDiff line change
@@ -568,7 +568,7 @@ class AssetAttributesManager
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} // AssetAttributeManager::createPrimAttributes
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/**
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* @brief Any Assset-attributes-specific resetting that needs to happen on
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* @brief Any Asset-attributes-specific resetting that needs to happen on
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* reset.
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*/
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void resetFinalize() override {

src/esp/metadata/managers/AttributesManagerBase.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -249,8 +249,8 @@ class AttributesManager : public ManagedFileBasedContainer<T, Access> {
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protected:
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/**
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* @brief Called internally right before attribute registration. Filepaths
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* in the json configs for Habitat Datasets are specified relative to the
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* location of the config in the file hierarchy. As the config is loaded,
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* in the json configs for Habitat SceneDatasets are specified relative to
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* the location of the config in the file hierarchy. As the config is loaded,
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* these filepaths will be fully qualified with absolute paths so that they
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* can be easily found and consumed on command. However, saving fully
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* qualified filepaths to JSON configs is undesirable.
@@ -264,7 +264,7 @@ class AttributesManager : public ManagedFileBasedContainer<T, Access> {
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*
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*
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* It is assumed that what is passed to this function always referneces a
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* filepath, so if, for example, this is called on a render asseet filepath,
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* filepath, so if, for example, this is called on a render asset filepath,
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* it is assumed that that filepath does not reference a primitive
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* (non-file-based) asset.
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*

src/tests/AttributesManagersTest.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -928,7 +928,7 @@ void AttributesManagersTest::testPrimitiveAssetAttributes() {
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// test that a new template can be created from the specified handles
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testAssetAttributesTemplateCreateFromHandle(uvSphereWireframeHandle);
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}
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} // AttributesManagersTest::AsssetAttributesManagerGetAndModify test
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} // AttributesManagersTest::AssetAttributesManagerGetAndModify test
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void AttributesManagersTest::testPrimitiveBasedObjectAttributes() {
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// get all handles of templates for primitive-based render objects

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