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Add opengl camera conversion to utils, update camera_conversion_util,
Quite some people are struggling and come up with suboptimal solution. A lot of existing graphics code uses OpenGL conventions so its common #294 #1199
I'm confused. The camera_conversions utils aims to convert to/from OpenGL conventions, and does not use deprecated camera flavors. Can you explain in more detail what you are trying to fix?
A conversion from FoVPerspectiveCameras in addition to what is currently present could make sense, is that it?
The camera_conversions are to opencv opencv_from_cameras_projection() which is not opengl convention. Its a whole zoo and that is just y-up flavour :D
PerspectiveCameras says deprecated for me
Add opengl camera conversion to utils, update camera_conversion_util,
Quite some people are struggling and come up with suboptimal solution. A lot of existing graphics code uses OpenGL conventions so its common
#294
#1199
Also camera_conversion_util could use FoVPerspectiveCameras instead of deprecated camera flavors https://github.com/facebookresearch/pytorch3d/blob/main/pytorch3d/utils/camera_conversions.py
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