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Thank you very much for the provided project. Curently I got stucked with importing meshes/cameras to pytorch3d from blender. Suppose I have a mesh and a camera in Blender. I can get the camera parameters (intrinsic and extrinsic) from Blender.
After that, following the issue #294 I tried to render and image from the camera possition extracted from blender. I have no idea whats wrong, but the camera orientation is absolutly wrong. Am I right that openGL and Blender has the same coordinates?
Hi!
Thank you very much for the provided project. Curently I got stucked with importing meshes/cameras to pytorch3d from blender. Suppose I have a mesh and a camera in Blender. I can get the camera parameters (intrinsic and extrinsic) from Blender.
After that, following the issue #294 I tried to render and image from the camera possition extracted from blender. I have no idea whats wrong, but the camera orientation is absolutly wrong. Am I right that openGL and Blender has the same coordinates?
example:
https://drive.google.com/file/d/1aRPe0mCPfJEangY_LK83i6dnrbrbKTYr/view?usp=sharing
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