Commit b9b39bb
v0.2.1 - Refactors and improves game functionality (#145)
* Adds room editing dialog
Adds a dialog to edit room properties, specifically the position of doors.
This allows users to adjust room layouts and door placements after a room has been created.
* Enables door repositioning in room editor
Implements functionality to move door positions within the room editor dialog.
This allows users to fine-tune door placement within a room, enhancing the level design process.
It dynamically shows the correct axes of movement by looking at door direction and only displaying the perpendicular movement axes.
* Enables moving exits in room editor
Allows adjusting the position of exits on walls within the room editor.
This change introduces functionality to dynamically update exit positions, providing a more intuitive and interactive editing experience.
The "Modal" property of the dialog was set to false to allow background interaction.
* Improves door placement in room editor
Replaces directional buttons with a slider for precise
door positioning on walls.
This change allows users to visually adjust the door's
location within the room editor dialog, enhancing the
user experience.
* add id on div to identify map context menu
* Improves map menu placement.
Makes the map menu stick to the top of the screen to prevent it from scrolling off-screen during gameplay.
* Initial plan
* Implement maps-menu enable/disable based on nextRoom draft state
Co-authored-by: FBoucher <2404846+FBoucher@users.noreply.github.com>
* When dialogue cancelled nextroom should be set to null
* Disables room buttons when no room exists
Disables the "Add Room" and "Edit Room" buttons when there isn't a room to add or edit. This prevents the user from interacting with those features when they are not available and improves the user experience.
* Corrects door placement on the map
Adjusts the positioning of doors on the map to ensure they are placed outside the adjacent room's boundary.
Simplifies door drawing logic, ensuring doors are consistently drawn as full squares.
* Fixes typo in new room dialog
Corrects a typo in the new room dialog where "gameTurn" should be "get".
This improves the readability of the generated room description for the user.
* Corrects door placement on the map
Adjusts the door coordinate calculation to ensure
doors are placed correctly relative to rooms.
The canvas drawing logic was also reviewed, and
unnecessary offset code for vertical doors was removed.
* Updates save game count to use adventure previews
fixes #119
Changes the implementation of GetSaveGameCount to utilize the GetAdventurePreviews method, providing a more accurate count of saved games.
Adds .gitignore file for Rider IDE to ignore IDE specific files.
* Adds adventure deletion functionality
Implements the ability to delete saved adventures.
This change introduces a delete endpoint in the service and a corresponding button in the adventure picker component.
When a user clicks the delete button, the selected adventure is removed and the adventure list is refreshed.
* Fixes adventure deletion event handling
Stops event propagation on the adventure deletion button to prevent unintended row selection when deleting an adventure.
Also, adds project-level IDE configuration files.
* Refactors adventure preview loading
Improves the adventure picker component by extracting the adventure preview loading logic into a separate method.
This change enhances code readability and maintainability.
Also, this fixes a potential UI update issue by explicitly calling StateHasChanged after loading previews when deleting an adventure.
* Adds adventurer deletion functionality
Enables the deletion of adventurers, ensuring that an adventurer can only be deleted if it is not currently associated with any existing adventures.
This prevents data integrity issues and provides a safeguard against accidentally deleting adventurers that are actively used in a game.
* Add "Start a new fight" button to reset combat screen - fixes #116 (#124)
* Initial analysis of issue #116 - combat screen reset functionality
Co-authored-by: FBoucher <2404846+FBoucher@users.noreply.github.com>
* Implement "Start a new fight" button to reset combat screen - fixes #116
Co-authored-by: FBoucher <2404846+FBoucher@users.noreply.github.com>
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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: FBoucher <2404846+FBoucher@users.noreply.github.com>
* Add adventure name property and use adventurer ID reference (#126)
* Initial plan
* Add adventure name feature - update domain models and services
Co-authored-by: FBoucher <2404846+FBoucher@users.noreply.github.com>
* Remove foreign key constraint from adventures table
Co-authored-by: FBoucher <2404846+FBoucher@users.noreply.github.com>
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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: FBoucher <2404846+FBoucher@users.noreply.github.com>
* Add complete Dungeon theme with custom backgrounds, text, and accent colors (#128)
* Initial plan
* Add Dungeon theme option to Settings page
Co-authored-by: fboucher <2404846+fboucher@users.noreply.github.com>
* Address code review feedback - improve theme persistence
Co-authored-by: fboucher <2404846+fboucher@users.noreply.github.com>
* Updates Aspire SDK and package versions
Updates the Aspire.AppHost.Sdk version in the AppHost project file.
Adds a Directory.Packages.props file to manage package versions centrally,
and updates various Aspire and related package versions to their latest releases,
ensuring consistency and compatibility across the solution.
* Implement full Dungeon theme with custom backgrounds and text colors
Co-authored-by: fboucher <2404846+fboucher@users.noreply.github.com>
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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: fboucher <2404846+fboucher@users.noreply.github.com>
Co-authored-by: fboucher <fboucher@outlook.com>
* Implement door type drawing functions with lock/unlock feature for dungeon map (#129)
* Implement door details with different door types (Archway, Wooden, Metal, Reinforced, Curtain, Portcullis, Stone Slab)
Co-authored-by: fboucher <2404846+fboucher@users.noreply.github.com>
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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: fboucher <2404846+fboucher@users.noreply.github.com>
* Fix: Addresses combobox selection and map debug issues (#130)
Addresses an issue where combobox selections were not handled correctly.
Now correctly passes the selected object instead of just the ID.
Also adds debug logging to help resolve an intermittent map drawing issue.
* Upgrades .NET and Aspire dependencies (#132)
* upgrade in progress
* feat(dab): Configure connection string via environment variable
Configures the Data API Builder (DAB) connection string using an environment variable.
This change ensures that the connection string for the database is properly set within the DAB configuration, especially during upgrade scenarios.
It removes the port from the DAB template and constructs the connection string dynamically in code, referencing the MySQL resource's properties.
* Replaces bind mount with file copy
Replaces the bind mount approach for database initialization with a simpler file copy mechanism.
This change simplifies the setup process, especially during upgrades, by ensuring that database scripts are copied directly into the container.
* Implements combat turn management. (#134)
Adds logic to manage combat turns, including identifying the current fighter and alternating turns between adventurer and creature.
Introduces a dialog to select the first fighter and displays the current turn information.
Fixes: #133
* Implements game over and victory conditions (#136)
Adds logic to handle adventurer and creature defeats, displaying appropriate messages.
Disables user interaction after combat ends to prevent further actions.
Resets health depletion flags and UI elements on new fight start.
Fixes #135
* Adds damage dice rolling functionality (#138)
Implements the ability to roll damage dice within the combat page.
This allows players to simulate damage rolls using 1D6 or 2D6 dice.
Issue #137
* Removes seed adventurers from database (#139)
* Removes demo adventurers from seed data
Removes the demo adventurers from the database seed data.
This prevents the creation of unnecessary or test adventurers
when the database is initialized, ensuring a cleaner and more
realistic initial state.
* Removes demo adventurers from seed data
The demo adventurers are no longer needed in the
database seed data. This commit removes them.
* Enables local Docker deployment (#140)
* Adds Docker configuration for local development
Sets up Docker Compose to orchestrate the application, database, and data api builder services for local development.
Includes Dockerfile for the web client.
Ensures database creation if it doesn't exist.
Includes `.dockerignore` to exclude unnecessary files during image builds.
Sets up `.env.example` with required environment variables
* Enables running the app locally with Docker
Provides a `docker-compose.yml` file for easy local deployment using Docker.
Adds Dockerfiles for the database, Data API Builder (DAB), and web app components.
Includes an `.env.example` file with configurable environment variables.
Publishes images to Docker Hub upon tagging a commit.
Fixes #91
* Improves adventurer creation flow (#143)
* Improves adventurer creation experience
Enhances the adventurer creation page by:
- Removing unnecessary conditional rendering for weapons, streamlining the weapon selection process.
- Updates the manoeuvre selection to provide more guidance to the user, including a dynamic placeholder text and label displaying the current weapon.
- Sets default values to avoid null reference exceptions, improving robustness.
- Sets default row size on the AdventurerPicker component to medium for better UI consistency
Fixes #142
* Navigates to adventure page after character creation
Updates the character creation process to navigate to the
adventure page with the newly created adventurer's ID.
This enables a smoother transition to gameplay.
Adds auto-selection of the created adventurer.
Fixes #142
* Renames Preview classes to DTO (#144)
Renames the `*Preview` classes to `*DTO` to better reflect their purpose as Data Transfer Objects.
This change improves clarity and consistency in the codebase.
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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>1 parent 4c7c61a commit b9b39bb
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