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Update README.md
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README.md

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@@ -195,7 +195,7 @@ It is also possible to Apply some Throttle-like behavior on the collection chang
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public CollectionSignal<ObservableCollection<Person>> People { get; } = new(collectionChangedConfiguration: config => config.ThrottleOneCycle(UIReactiveScheduler))
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```
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## Computed Signals
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## Computed Signals & Linked Signals
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```c#
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public LoginViewModel()
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{
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```
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A computed signal, is a signal that depends by other signals.
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Basically to create it you need to pass a function that computes the value. That function can be synchronous or asynchronous.
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Basically to create it you need to pass a function that computes the value. That function can be synchronous or asynchronous. A Linked Signal is a computed signal that can also be manually written to, so basically everything that applies to Computed is also valid to Linked signals.
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It automatically recognize which are the signals it depends by, and listen for them to change. Whenever a signal changes, the function is executed again, and a new value is produced (the `INotifyPropertyChanged` is raised).
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