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impeller/renderer/compute_pass.h

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@@ -35,17 +35,16 @@ class ComputePass : public ResourceBinder {
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virtual fml::Status Compute(const ISize& grid_size) = 0;
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/// @brief Ensures all previously encoded command's buffer writes are visible
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/// to
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/// any subsequent compute commands.
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/// @brief Ensures all previously encoded compute command's buffer writes are
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/// visible to any subsequent compute commands.
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///
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/// On Vulkan, it does not matter if the compute command is in a
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/// different command buffer, only that it is executed later in queue
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/// order.
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virtual void AddBufferMemoryBarrier() = 0;
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/// @brief Ensures all previously encoded command's texture writes are visible
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/// to any subsequent compute commands.
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/// @brief Ensures all previously encoded compute command's texture writes are
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/// visible to any subsequent compute commands.
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///
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/// On Vulkan, it does not matter if the compute command is in a
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/// different command buffer, only that it is executed later in queue

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