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Copy file name to clipboardExpand all lines: docs/contributing/Compiling-the-engine.md
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> 💡 **TIP**: When developing on a Mac with ARM (M CPU), prefer `host_debug_unopt_arm64`.
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>
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> You can continue to use `host_debug_unopt` (required for Intel Macs), but the engine will be run under Rosetta
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> which may be slower. See [Developing with Flutter on Apple Silicon](../../platforms/desktop/macos/Developing-with-Flutter-on-Apple-Silicon.md)
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> which may be slower. See [Developing with Flutter on Apple Silicon](https://github.com/flutter/flutter/blob/master/docs/platforms/desktop/macos/Developing-with-Flutter-on-Apple-Silicon.md)
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> for more information.
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4. Build your executables
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`android/AndroidManifest.xml` file for the Flutter app you are using
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to test the engine.
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See [The flutter tool](../../tool/README.md) for instructions on how to use the `flutter` tool with a local engine.
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See [The flutter tool](https://github.com/flutter/flutter/blob/master/docs/tool/README.md) for instructions on how to use the `flutter` tool with a local engine.
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You will typically use the `android_debug_unopt` build to debug the engine on a device, and
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`android_debug_unopt_x64` to debug in on a simulator. Modifying dart sources in the engine will
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require adding a `dependency_override` section in you app's `pubspec.yaml` as detailed
Note that if you use particular android or ios engine build, you will need to have corresponding
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host build available next to it: if you use `android_debug_unopt`, you should have built `host_debug_unopt`,
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5.`ninja -C out/ios_debug_unopt && ninja -C out/host_debug_unopt` to build all artifacts (use `out/ios_debug_sim_unopt` for Simulator).
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See [The flutter tool](../../tool/README.md) for instructions on how to use the `flutter` tool with a local engine.
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See [The flutter tool](https://github.com/flutter/flutter/blob/master/docs/tool/README.md) for instructions on how to use the `flutter` tool with a local engine.
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You will typically use the `ios_debug_unopt` build to debug the engine on a device, and
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`ios_debug_sim_unopt` to debug in on a simulator. Modifying dart sources in the engine will
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require adding a `dependency_override` section in you app's `pubspec.yaml` as detailed
See also [instructions for debugging the engine in a Flutter app in Xcode](../Debugging-the-engine.md#debugging-ios-builds-with-xcode).
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4.`ninja -C out/host_debug_unopt` to build a desktop unoptimized binary.
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* If you skipped `--unoptimized`, use `ninja -C out/host_debug` instead.
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See [The flutter tool](../../tool/README.md) for instructions on how to use the `flutter` tool with a local engine.
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See [The flutter tool](https://github.com/flutter/flutter/blob/master/docs/tool/README.md) for instructions on how to use the `flutter` tool with a local engine.
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You will typically use the `host_debug_unopt` build in this setup. Modifying dart sources in the engine will
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require adding a `dependency_override` section in you app's `pubspec.yaml` as detailed
Copy file name to clipboardExpand all lines: docs/contributing/Setting-up-the-Engine-development-environment.md
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## Next steps:
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*[Compiling the engine](Compiling-the-engine.md) explains how to actually get builds, now that you have the code.
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*[The flutter tool](../../tool/README.md) has a section explaining how to use custom engine builds.
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*[Signing commits](../../contributing/Signing-commits.md), to configure your environment to securely sign your commits.
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*[The flutter tool](https://github.com/flutter/flutter/blob/master/docs/tool/README.md) has a section explaining how to use custom engine builds.
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*[Signing commits](https://github.com/flutter/flutter/blob/master/docs/contributing/Signing-commits.md), to configure your environment to securely sign your commits.
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