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This repository was archived by the owner on Feb 25, 2025. It is now read-only.
As soon as glslang is initialized (which is done when EGL is
initialized), try to compile a simple shader. This will warm up
glslang's internals to avoid hitches on first shader compilation when a
WebGL application starts.
Potential future optimization is to use a worker thread to do this.
Bug: chromium:1091440
Change-Id: I6ac22e982d748af52a6e8b61239889425edc2edb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2280401
Reviewed-by: Jamie Madill <[email protected]>
Commit-Queue: Shahbaz Youssefi <[email protected]>
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