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While the display-link-driven frame updater will only inform the engine
that a frame is available when the underlying player has a frame for the
current time, there's no guarantee that the player will have a frame for
the time that is current when the engine actually requests the frame.
To avoid flickering from returning no frame, if a frame isn't available
for the current time when it is requested, provide the frame that was
known to be available when the request was triggered in the first place.
Fixesflutter/flutter#135999
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