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Copy pathrange.go
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1085 lines (1015 loc) · 37.9 KB
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package charts
import (
"math"
"strconv"
"github.com/go-analyze/charts/chartdraw/matrix"
)
const rangeMinPaddingPercentMin = 0.0 // increasing could result in forced negative y-axis minimum
const rangeMinPaddingPercentMax = 20.0
const rangeMaxPaddingPercentMin = 5.0 // set minimum spacing at the top of the graph
const rangeMaxPaddingPercentMax = 20.0
const zeroSpanAdjustment = 1
// axisRange represents the calculated range for the axis, as well as values for fitting labels on the range.
type axisRange struct {
isCategory bool
// reversed indicates the axis renders its range in reverse order.
reversed bool
// labels are the rendered labels: 1:1 for categories or range value labels to render.
labels []string
tickCount int
divideCount int
labelCount int
min, max float64 // only valid if !isCategory
size int
textMaxWidth int
textMaxHeight int
labelRotation float64
labelFontStyle FontStyle
}
// valueAxisPrep captures intermediate state between preparation and resolution of a value axis range.
type valueAxisPrep struct {
// data range from series
minVal, maxVal float64
minPadScale, maxPadScale float64
padLabelCount int // estimated label count after collision check
maxLabelCount int // max labels that fit the axis pixel size
maxClearancePx int // pixel headroom above the data max for mark point pins
minClearancePx int // pixel headroom below a negative data min for pins and flipped labels
preferNice *bool
// carry-through for resolution and finalization
labelsCfg []string
valueFormatter ValueFormatter
labelCountCfg int // user's explicit count (0 = auto)
labelUnit float64
minCfg, maxCfg *float64
labelRotation float64
fontStyle FontStyle
axisSize int
// measured labels from preparation
labels []string
labelW, labelH int
}
// prepareValueAxisRange gathers data range and estimates label count, returning intermediate state.
func prepareValueAxisRange(p *Painter, isVertical bool, axisSize int,
minCfg, maxCfg, rangeValuePaddingScale *float64,
labelsCfg []string,
labelCountCfg int, labelUnit float64, labelCountAdjustment int,
seriesList seriesList, yAxisIndex int, stackSeries bool,
valueFormatter ValueFormatter,
labelRotation float64, fontStyle FontStyle,
preferNice *bool) valueAxisPrep {
minVal, maxVal, sumMin, sumMax := getSeriesMinMaxSumMax(seriesList, yAxisIndex, stackSeries)
if stackSeries { // If stacked, maxVal should be the max cumulative sum across all series
if minVal > 0 {
minVal-- // subtract to ensure that all series are represented as a small stacked bar (may otherwise have 0 height)
}
maxVal = sumMax
if sumMin < minVal {
minVal = sumMin // negative values can stack below the item min
}
}
minPadScale, maxPadScale := 1.0, 1.0
if rangeValuePaddingScale != nil {
minPadScale = *rangeValuePaddingScale
maxPadScale = minPadScale
}
if minCfg != nil && *minCfg <= minVal {
minVal = *minCfg
minPadScale = 0.0
}
if maxCfg != nil && *maxCfg >= maxVal {
maxVal = *maxCfg
maxPadScale = 0.0
}
decimalData := minVal != math.Floor(minVal) || (maxVal-minVal) != math.Floor(maxVal-minVal)
// Label counts and range padding are linked together to produce a user-friendly graph.
// First when considering padding we want to prefer a zero axis start if reasonable, and add a slight
// padding to the maxVal so there is a little space at the top of the graph. We also want to pick
// a maxVal value and label count that will result in round intervals on the axis, or match the user
// supplied unit (if provided).
//
// In order to accomplish this, we estimate the label count (if necessary), produce some labels to measure,
// calculate our label limit, pad the range, then once the label count is finalized produce the final labels.
initialLabelCount := labelCountCfg
if initialLabelCount < 1 {
if labelUnit > 0 {
// bound by axisSize so a tiny unit can't request more labels than pixels
initialLabelCount = int(min((maxVal-minVal)/labelUnit, float64(axisSize))) + 1
} else {
initialLabelCount =
min(max(int(maxVal-minVal)+1, defaultYAxisLabelCountLow),
defaultYAxisLabelCountHigh)
if decimalData { // if there is a decimal, we double our labels to provide more detail
initialLabelCount = min(initialLabelCount*2, defaultYAxisLabelCountHigh)
}
}
}
initialLabelCount = max(initialLabelCount+labelCountAdjustment, minimumAxisLabels)
labels := valueLabels(labelsCfg, valueFormatter, minVal, maxVal, initialLabelCount)
labelW, labelH := p.measureTextMaxWidthHeight(labels, labelRotation, fontStyle)
// If user gave an explicit LabelCount, then we do NOT do a collision check
// For default logic we want to make sure we choose a label count that is visually appealing
padLabelCount := initialLabelCount
maxLabelCount := padLabelCount
if labelCountCfg == 0 {
if isVertical {
if labelH > 0 { // avoid divide by zero
maxLabelCount = axisSize / labelH
}
} else {
if labelW > 0 {
// add to the label width to give good spacing
maxLabelCount = axisSize / (labelW + min(20, labelW))
}
}
if maxLabelCount < padLabelCount {
padLabelCount = max(maxLabelCount, minimumAxisLabels)
maxLabelCount = padLabelCount // never leave the flex cap below the floor (labels wider than the axis)
}
if labelUnit > 0 && padLabelCount > minimumAxisLabels {
// reduce padLabelCount to ensure it remains within the max count if we have to add one to meet unit expectations
padLabelCount--
}
}
return valueAxisPrep{
minVal: minVal,
maxVal: maxVal,
minPadScale: minPadScale,
maxPadScale: maxPadScale,
padLabelCount: padLabelCount,
maxLabelCount: maxLabelCount,
preferNice: preferNice,
labelsCfg: labelsCfg,
valueFormatter: valueFormatter,
labelCountCfg: labelCountCfg,
labelUnit: labelUnit,
minCfg: minCfg,
maxCfg: maxCfg,
labelRotation: labelRotation,
fontStyle: fontStyle,
axisSize: axisSize,
labels: labels,
labelW: labelW,
labelH: labelH,
}
}
// resolveValueAxisRange computes the padded range and label count from a prepared axis.
// When targetLabelCount > 0, it overrides padLabelCount and disables flex.
func resolveValueAxisRange(prep *valueAxisPrep, flexCount bool, targetLabelCount int) (float64, float64, int) {
padLabelCount := prep.padLabelCount
maxLabelCount := prep.maxLabelCount
if targetLabelCount > 0 {
padLabelCount = max(targetLabelCount, minimumAxisLabels)
maxLabelCount = padLabelCount
flexCount = false
}
minPadded, maxPadded := padRange(padLabelCount, prep.minVal, prep.maxVal,
prep.minPadScale, prep.maxPadScale)
labelCount := padLabelCount
// Pixel-space clearance reserves room above the data max for mark point pins. Their size is fixed
// in pixels, so the required headroom cannot be expressed as a data-span padding ratio; we convert
// the pixel reservation to a data-space floor against the current scale.
var clearanceFloor float64
if prep.maxClearancePx > 0 && prep.maxPadScale > 0 && // respect an explicit max / forced no-padding
prep.axisSize > prep.maxClearancePx && prep.maxVal > minPadded {
clearanceFloor = minPadded +
(prep.maxVal-minPadded)*float64(prep.axisSize)/float64(prep.axisSize-prep.maxClearancePx)
}
// Preserve the pre-refactor behavior: flexing the label count / max padding (PreferNiceIntervals)
// only applied when max padding was enabled and the input data had a real span.
// Previously this was enforced by padRange(...) returning early before any flex attempt.
if flexCount && prep.maxPadScale > 0.0 && prep.maxVal != prep.minVal {
spanIncrement := (prep.maxVal - prep.minVal) * 0.01
scaledMaxPadPercentMin := rangeMaxPaddingPercentMin * prep.maxPadScale
scaledMaxPadPercentMax := rangeMaxPaddingPercentMax * prep.maxPadScale
minPadRequired := prep.maxVal + spanIncrement*scaledMaxPadPercentMin
baselineExcess := maxPadded - prep.maxVal
maxPadLimit := min(
prep.maxVal+spanIncrement*scaledMaxPadPercentMax*1.4,
maxPadded+baselineExcess*8,
)
if prep.maxClearancePx > 0 && clearanceFloor > minPadRequired {
// raise the search floor so flex rounds up to a nice max above the reserved headroom,
// widening the limit if needed so the nearest nice number stays reachable
minPadRequired = clearanceFloor
interval := (clearanceFloor - minPadded) / float64(max(padLabelCount-1, 1))
if lim := clearanceFloor + interval; lim > maxPadLimit {
maxPadLimit = lim
}
}
t1Max, t1Count, t1Found := flexNiceSearch(minPadded, prep.maxVal, minPadRequired, maxPadLimit,
padLabelCount, maxLabelCount, func(v float64) float64 { return niceNum(v) })
if !t1Found {
if t2Max, t2Count, t2Found := flexNiceSearch(minPadded, prep.maxVal, minPadRequired, maxPadLimit,
padLabelCount, maxLabelCount, func(v float64) float64 { return niceNumFrom(v, extendedNiceNums[:]) }); t2Found {
t1Max, t1Count, t1Found = t2Max, t2Count, t2Found
}
}
if t1Found {
maxPadded = t1Max
labelCount = t1Count
}
}
// guarantee the reserved headroom even when flex is disabled or found no nice fit
if prep.maxClearancePx > 0 && clearanceFloor > maxPadded {
maxPadded = clearanceFloor
}
// symmetric pixel clearance below the data min for marks on downward extending bars
var minClearanceFloor float64
if prep.minClearancePx > 0 && prep.minPadScale > 0 && prep.minVal < 0 &&
prep.axisSize > prep.minClearancePx && prep.minVal < maxPadded {
minClearanceFloor = maxPadded -
(maxPadded-prep.minVal)*float64(prep.axisSize)/float64(prep.axisSize-prep.minClearancePx)
if minClearanceFloor < minPadded {
minPadded = minClearanceFloor
if maxPadded-minPadded >= 10 {
minPadded = math.Floor(minPadded) // friendlier axis min when a whole unit is minor
}
}
}
// if the user set only a unit, we may need to refine again after padding to meet the unit
if prep.labelCountCfg == 0 && prep.labelUnit > 0 {
labelUnit := prep.labelUnit
if dataSpan := maxPadded - minPadded; labelUnit >= dataSpan {
labelCount = minimumAxisLabels
} else {
// Snap helpers to ensure we maintain a multiple of `labelUnit`
down := func(v float64) float64 { return math.Floor(v/labelUnit) * labelUnit }
up := func(v float64) float64 { return math.Ceil(v/labelUnit) * labelUnit }
var bestCount int
bestMin, bestMax := minPadded, maxPadded
bestPad := math.Inf(1)
bestDeltaC := math.MaxInt
// Helper that records the “best so far”
accept := func(c int, mn, mx float64) {
deltaAbs := int(math.Abs(float64(padLabelCount - c)))
pad := (minPadded - mn) + (mx - maxPadded)
if pad < bestPad-matrix.DefaultEpsilon ||
(math.Abs(pad-bestPad) < matrix.DefaultEpsilon &&
(deltaAbs < bestDeltaC || (deltaAbs == bestDeltaC && c > bestCount))) {
if bestCount == 0 || (mn-down(mn) < matrix.DefaultEpsilon && up(mx)-mx < matrix.DefaultEpsilon) {
bestPad = pad
bestMin = mn
bestMax = mx
bestCount = c
bestDeltaC = deltaAbs
}
}
}
// The search expands symmetrically around padLabelCount
maxDelta := max(padLabelCount-minimumAxisLabels, maxLabelCount-padLabelCount)
if targetLabelCount > 0 {
maxDelta = 0 // only try the target count
}
for delta := 0; delta <= maxDelta; delta++ {
try := func(c int) {
if c < minimumAxisLabels || c > maxLabelCount {
return
}
spanCount := float64(c - 1)
span := spanCount * labelUnit
// snapped min and max to the current label count
snappedMin := down(minPadded)
snappedMax := up(maxPadded)
snappedInterval := up((snappedMax - snappedMin) / spanCount)
flip := true // flip to alternate which boundary we expand to meet the snapped interval
for snappedMin+(snappedInterval*spanCount)-snappedMax > matrix.DefaultEpsilon {
if snappedMin-snappedInterval >= 0 && flip {
flip = false
snappedMin -= snappedInterval
} else {
flip = true
snappedMax += snappedInterval
}
}
// final max adjustment to ensure we meet the snapped interval
snappedMax = math.Ceil(snappedMax/snappedInterval) * snappedInterval
accept(c, snappedMin, snappedMax)
// shift MIN downward
if prep.minCfg == nil {
candMax := up(maxPadded) // snapped top
candMin := candMax - span
if (minPadded < 0 || candMin >= 0.0-matrix.DefaultEpsilon) &&
candMin <= minPadded+matrix.DefaultEpsilon {
accept(c, candMin, candMax)
}
}
// split padding (both free)
if prep.minCfg == nil && prep.maxCfg == nil {
// center the span around the data as much as multiples allow
candMin := down(minPadded - (span-dataSpan)/2)
candMax := candMin + span
if (minPadded < 0 || candMin >= 0.0-matrix.DefaultEpsilon) &&
candMin <= minPadded+matrix.DefaultEpsilon &&
candMax >= maxPadded-matrix.DefaultEpsilon {
accept(c, candMin, candMax)
}
}
// grow the MAX upward
if prep.maxCfg == nil {
candMin := down(minPadded) // snapped bottom
candMax := candMin + span
if candMax >= maxPadded-matrix.DefaultEpsilon {
accept(c, candMin, candMax)
}
}
}
// Try padLabelCount-delta and padLabelCount+delta in that order
if cand := padLabelCount - delta; cand >= minimumAxisLabels {
try(cand)
}
if delta != 0 {
if cand := padLabelCount + delta; cand <= maxLabelCount {
try(cand)
}
}
if bestPad < matrix.DefaultEpsilon {
break // perfect fit with zero extra padding
}
}
if bestCount > 0 {
labelCount = bestCount
minPadded = bestMin
maxPadded = bestMax
} // else, could not match the unit inside range, fallback to the original padLabelCount
}
}
// when the padded range spans zero, align the interval grid so zero renders as a label
if prep.minCfg == nil && prep.maxCfg == nil && prep.labelUnit == 0 &&
prep.minPadScale > 0 && prep.maxPadScale > 0 && minPadded < 0 && maxPadded > 0 {
// clearance floors extend the covered extents so alignment retains the reserved headroom
alignMin := min(prep.minVal, minClearanceFloor)
alignMax := max(prep.maxVal, clearanceFloor)
minPadded, maxPadded = alignRangeToZero(minPadded, maxPadded, alignMin, alignMax, labelCount)
}
return minPadded, maxPadded, labelCount
}
// alignRangeToZero adjusts a zero-spanning padded range so zero lands exactly on the label
// interval grid, keeping the label count fixed and never shrinking below the data extents.
// When the data is entirely one-sided, the range is re-anchored so zero becomes the boundary.
func alignRangeToZero(minPadded, maxPadded, dataMin, dataMax float64, labelCount int) (float64, float64) {
intervals := labelCount - 1
var required int // minimum intervals needed to cover each data side
if dataMin < 0 {
required++
}
if dataMax > 0 {
required++
}
if required == 0 || intervals < required {
return minPadded, maxPadded
}
interval := (maxPadded - minPadded) / float64(intervals)
if interval <= 0 {
return minPadded, maxPadded
}
if ratio := -minPadded / interval; math.Abs(ratio-math.Round(ratio)) < 1e-9 {
return minPadded, maxPadded // zero already on the grid
}
if dataMin < 0 && dataMax > 0 {
// with data on both sides the grid can absorb a friendlier interval without extreme
// padding, one-sided data instead keeps the tighter zero-anchored interval
interval = niceNumFrom(interval, extendedNiceNums[:])
}
// keep the current interval when the grid can cover the data, otherwise round the interval
// up to the next nice number until it fits
for {
var below, above int
if dataMin < 0 {
below = max(int(math.Ceil(-dataMin/interval-1e-9)), 1) // intervals below zero
}
if dataMax > 0 {
above = max(int(math.Ceil(dataMax/interval-1e-9)), 1) // intervals above zero
}
if below+above <= intervals {
for s := intervals - below - above; s > 0; s-- {
// surplus intervals go to the less padded side, one-sided data stays anchored at zero
if above == 0 || (below > 0 &&
float64(below)*interval+dataMin <= float64(above)*interval-dataMax) {
below++
} else {
above++
}
}
return -float64(below) * interval, float64(above) * interval
}
interval = niceNumFrom(interval*(1+1e-9), extendedNiceNums[:])
}
}
// finalizeValueAxisRange produces the final axisRange, regenerating labels if the range changed.
func finalizeValueAxisRange(p *Painter, prep *valueAxisPrep, minPadded, maxPadded float64, labelCount int) axisRange {
labels := prep.labels
labelW, labelH := prep.labelW, prep.labelH
if len(labels) != labelCount || prep.minVal-minPadded > matrix.DefaultEpsilon || maxPadded-prep.maxVal > matrix.DefaultEpsilon {
labels = valueLabels(prep.labelsCfg, prep.valueFormatter, minPadded, maxPadded, labelCount)
labelW, labelH = p.measureTextMaxWidthHeight(labels, prep.labelRotation, prep.fontStyle)
}
return axisRange{
isCategory: false,
labels: labels,
divideCount: len(labels),
tickCount: labelCount,
labelCount: labelCount,
min: minPadded,
max: maxPadded,
size: prep.axisSize,
textMaxWidth: labelW,
textMaxHeight: labelH,
labelRotation: prep.labelRotation,
labelFontStyle: prep.fontStyle,
}
}
// coordinateValueAxisRanges finds a shared label count for multiple value axes so that grid lines
// align. When at least one secondary axis has PreferNiceIntervals, a search finds the best shared
// count. Otherwise, secondary axes adopt the primary's resolved count directly.
func coordinateValueAxisRanges(p *Painter, preps []*valueAxisPrep) []axisRange {
n := len(preps)
if n == 0 {
return nil
} else if n == 1 {
flexCount := preps[0].labelCountCfg == 0 && !flagIs(false, preps[0].preferNice)
mn, mx, count := resolveValueAxisRange(preps[0], flexCount, 0)
return []axisRange{finalizeValueAxisRange(p, preps[0], mn, mx, count)}
}
// resolveAllPreps resolves each prep independently and finalizes the results
resolveAllPreps := func(targetCount int) []axisRange {
result := make([]axisRange, n)
for i, prep := range preps {
flex := targetCount == 0 && prep.labelCountCfg == 0 && !flagIs(false, prep.preferNice)
mn, mx, count := resolveValueAxisRange(prep, flex, targetCount)
result[i] = finalizeValueAxisRange(p, prep, mn, mx, count)
}
return result
}
// if any axis has an explicit labelCountCfg, that count wins; others adapt
var forcedCount int
var hasConflict bool
for _, prep := range preps {
if prep.labelCountCfg > 0 {
if forcedCount > 0 && forcedCount != prep.labelCountCfg {
hasConflict = true
break
}
forcedCount = prep.labelCountCfg
}
}
if hasConflict {
return resolveAllPreps(0) // conflicting explicit counts - resolve independently
}
if forcedCount > 0 {
return resolveAllPreps(forcedCount)
}
// resolve primary axis independently
primaryFlex := preps[0].labelCountCfg == 0 && !flagIs(false, preps[0].preferNice)
primaryMin, primaryMax, primaryCount := resolveValueAxisRange(preps[0], primaryFlex, 0)
// check if any secondary axis flexes (nice intervals on by default, unless an explicit count or opt-out)
var anySecondaryNice bool
for i := 1; i < n; i++ {
if preps[i].labelCountCfg == 0 && !flagIs(false, preps[i].preferNice) {
anySecondaryNice = true
break
}
}
if !anySecondaryNice {
// secondary axes adopt the primary's label count directly
result := make([]axisRange, n)
result[0] = finalizeValueAxisRange(p, preps[0], primaryMin, primaryMax, primaryCount)
for i := 1; i < n; i++ {
mn, mx, count := resolveValueAxisRange(preps[i], false, primaryCount)
result[i] = finalizeValueAxisRange(p, preps[i], mn, mx, count)
}
return result
}
// at least one secondary has PreferNiceIntervals - resolve all independently then search
type naturalResult struct {
min, max float64
labelCount int
}
naturals := make([]naturalResult, n)
naturals[0] = naturalResult{primaryMin, primaryMax, primaryCount}
for i := 1; i < n; i++ {
flexCount := preps[i].labelCountCfg == 0 && !flagIs(false, preps[i].preferNice)
mn, mx, count := resolveValueAxisRange(preps[i], flexCount, 0)
naturals[i] = naturalResult{mn, mx, count}
}
// if counts already match, finalize with natural resolutions
allMatch := true
for i := 1; i < n; i++ {
if naturals[i].labelCount != naturals[0].labelCount {
allMatch = false
break
}
}
if allMatch {
result := make([]axisRange, n)
for i, prep := range preps {
result[i] = finalizeValueAxisRange(p, prep, naturals[i].min, naturals[i].max, naturals[i].labelCount)
}
return result
}
// search for the best shared count
minNatural, maxNatural := naturals[0].labelCount, naturals[0].labelCount
minMaxLabel := preps[0].maxLabelCount
for i := 1; i < n; i++ {
if naturals[i].labelCount < minNatural {
minNatural = naturals[i].labelCount
}
if naturals[i].labelCount > maxNatural {
maxNatural = naturals[i].labelCount
}
if preps[i].maxLabelCount < minMaxLabel {
minMaxLabel = preps[i].maxLabelCount
}
}
searchMin := max(minNatural-3, minimumAxisLabels)
searchMax := min(maxNatural+3, minMaxLabel)
// check if any axis has a configured label unit
var hasUnit bool
for _, prep := range preps {
if prep.labelUnit > 0 {
hasUnit = true
break
}
}
// compute per-axis max pad limits mirroring padRange's maxPadLimit formula,
// using the natural resolution as the baseline cap for the coordinated search
maxPadLimits := make([]float64, n)
for i, prep := range preps {
spanIncrement := (prep.maxVal - prep.minVal) * 0.01
scaledMaxPadPercentMax := rangeMaxPaddingPercentMax * prep.maxPadScale
baselineExcess := naturals[i].max - prep.maxVal
maxPadLimits[i] = min(
prep.maxVal+spanIncrement*scaledMaxPadPercentMax*1.4,
naturals[i].max+baselineExcess*8,
)
}
bestCount := naturals[0].labelCount
if hasUnit {
// unit-aware search: best alignment tier wins, closest to natural count breaks ties
bestTier := 3 // start worse than any real tier
bestDist := math.MaxInt32
for c := searchMin; c <= searchMax; c++ {
var worstTier, dist int
var excessive bool
for i, prep := range preps {
mn, mx, count := resolveValueAxisRange(prep, false, c)
if mx > maxPadLimits[i]+1e-10 {
excessive = true
break
}
if count > 1 {
interval := (mx - mn) / float64(count-1)
if prep.labelUnit > 0 && interval > 0 {
tier := unitAlignmentTier(interval, prep.labelUnit)
if tier > worstTier {
worstTier = tier
}
}
}
d := c - naturals[i].labelCount
dist += d * d // sum of squared distances
}
if excessive {
continue
}
if worstTier < bestTier || (worstTier == bestTier && dist < bestDist) {
bestTier = worstTier
bestDist = dist
bestCount = c
}
}
} else {
// fewest non-nice axes wins, closest to natural count breaks ties
bestNonNice := math.MaxInt32
bestDist := math.MaxInt32
for c := searchMin; c <= searchMax; c++ {
var nonNice, dist int
var excessive bool
for i, prep := range preps {
mn, mx, count := resolveValueAxisRange(prep, false, c)
if mx > maxPadLimits[i]+1e-10 {
excessive = true
break
}
if count > 1 {
if interval := (mx - mn) / float64(count-1); interval > 0 {
if ni := niceNum(interval); math.Abs(ni-interval) > 1e-10 {
nonNice++
}
}
}
d := c - naturals[i].labelCount
dist += d * d
}
if excessive {
continue
}
if nonNice < bestNonNice || (nonNice == bestNonNice && dist < bestDist) {
bestNonNice = nonNice
bestDist = dist
bestCount = c
}
}
}
return resolveAllPreps(bestCount)
}
// calculateValueAxisRange centralizes numeric axis logic, selecting human-friendly scale and label count.
func calculateValueAxisRange(p *Painter, isVertical bool, axisSize int,
minCfg, maxCfg, rangeValuePaddingScale *float64,
labelsCfg []string,
labelCountCfg int, labelUnit float64, labelCountAdjustment int,
seriesList seriesList, yAxisIndex int, stackSeries bool,
valueFormatter ValueFormatter,
labelRotation float64, fontStyle FontStyle,
preferNiceIntervals *bool) axisRange {
prep := prepareValueAxisRange(p, isVertical, axisSize,
minCfg, maxCfg, rangeValuePaddingScale,
labelsCfg,
labelCountCfg, labelUnit, labelCountAdjustment,
seriesList, yAxisIndex, stackSeries,
valueFormatter, labelRotation, fontStyle,
preferNiceIntervals)
flexCount := labelCountCfg == 0 && !flagIs(false, preferNiceIntervals)
minPadded, maxPadded, labelCount := resolveValueAxisRange(&prep, flexCount, 0)
return finalizeValueAxisRange(p, &prep, minPadded, maxPadded, labelCount)
}
// calculateCategoryAxisRange does the same for category axes (common for x-axis in line/bar charts).
func calculateCategoryAxisRange(p *Painter, axisSize int, isVertical bool, extraSpace bool,
labels []string,
labelCountCfg int, labelCountAdjustment int, labelUnit float64,
seriesList seriesList, labelRotation float64, fontStyle FontStyle) axisRange {
// If user provided no labels, use series names.
// For violin charts, one provided label maps to one violin slot, so avoid auto-filling partial labels.
isViolinSeries := allSeriesMatchType(seriesList, ChartTypeViolin) ||
allSeriesMatchType(seriesList, ChartTypeHorizontalViolin)
if len(labels) == 0 || !isViolinSeries {
for i := len(labels); i < getSeriesMaxDataCount(seriesList); i++ {
labels = append(labels, strconv.Itoa(i+1))
}
}
dataCount := len(labels)
textW, textH := p.measureTextMaxWidthHeight(labels, labelRotation, fontStyle)
labelCount := labelCountCfg
if labelCount <= 0 {
labelCount = dataCount
} else if labelCount > dataCount {
labelCount = dataCount
}
labelCount = max(labelCount+labelCountAdjustment, minimumAxisLabels)
// validate the labels fit, otherwise reduce the count
if labelCountCfg == 0 {
maxLabelCount := labelCount
if isVertical {
if textH > 0 {
var extra int
if extraSpace {
extra = 10
}
maxLabelCount = max(axisSize/(textH+extra), minimumAxisLabels)
}
} else {
if textW > 0 {
// add a little extra padding for horizontal layouts
extra := textW
if !extraSpace {
extra /= 2
}
maxLabelCount = max(axisSize/(textW+extra), minimumAxisLabels)
}
}
if labelUnit > 0 {
// If the user gave a 'unit', figure out how many 'units' fit
multiplier := 1.0
for {
count := ceilFloatToInt(float64(dataCount) / (labelUnit * multiplier))
if count > maxLabelCount {
multiplier++
} else {
labelCount = max(count, minimumAxisLabels)
break
}
}
} else if maxLabelCount < labelCount {
// Instead of a slight reduction, we choose a skip factor (step) so that we skip every other label until
// we are within our limit.
step := 1
candidateCount := 2 + (dataCount-2)/step
for candidateCount > maxLabelCount {
step++
candidateCount = 2 + (dataCount-2)/step
}
labelCount = max(candidateCount, minimumAxisLabels)
}
}
// ensure there are not too many ticks, we want them relative and related to the label positions
tickCount := dataCount
if tickCount > labelCount*2 {
// it's difficult to choose a tick count that allows multiple ticks while staying lined up with the labels
// TODO - I would like to improve this, but for simplicity we will match the label count if ticks are too dense
tickCount = labelCount
}
return axisRange{
isCategory: true,
labels: labels,
divideCount: dataCount,
tickCount: tickCount,
labelCount: labelCount,
size: axisSize,
textMaxWidth: textW,
textMaxHeight: textH,
labelRotation: labelRotation,
labelFontStyle: fontStyle,
}
}
func valueLabels(labelsCfg []string, valueFormatter ValueFormatter, min, max float64, labelCount int) []string {
labels := make([]string, labelCount)
offset := (max - min) / float64(labelCount-1)
for i := range labels {
if i < len(labelsCfg) {
labels[i] = labelsCfg[i]
} else {
labels[i] = valueFormatter(min + float64(i)*offset)
}
}
return labels
}
var niceNums = [...]float64{1, 2, 2.5, 5}
var extendedNiceNums = [...]float64{1, 2, 2.5, 3, 4, 5, 6, 8}
// niceNumFrom returns the smallest "nice" number >= val from the provided set × 10^n.
func niceNumFrom(val float64, nums []float64) float64 {
if val <= 0 {
return 0
}
exp := math.Floor(math.Log10(val))
frac := val / math.Pow(10, exp)
for _, n := range nums {
if n >= frac-1e-10 {
return n * math.Pow(10, exp)
}
}
return math.Pow(10, exp+1)
}
// niceNum returns the smallest "nice" number >= val from {1, 2, 2.5, 5} × 10^n.
func niceNum(val float64) float64 {
return niceNumFrom(val, niceNums[:])
}
// roundSymmetricAxisExtent rounds an absolute symmetric axis extent upward so each step from zero lands on a
// friendly interval. The result is never smaller than the input extent.
func roundSymmetricAxisExtent(extent float64, stepsFromZero int, unit float64) float64 {
if extent <= 0 {
return extent
}
if stepsFromZero < 1 {
stepsFromZero = 1
}
rawInterval := extent / float64(stepsFromZero)
if rawInterval <= 0 {
return extent
}
var interval float64
if unit > 0 {
interval = math.Ceil(rawInterval/unit) * unit
} else {
interval = niceNumFrom(rawInterval, extendedNiceNums[:])
}
if interval <= 0 {
return extent
}
roundedExtent := interval * float64(stepsFromZero)
if roundedExtent < extent {
return extent
}
return roundedExtent
}
// unitAlignmentTier returns 0 if interval is an integer multiple of unit,
// 1 if unit is an integer multiple of interval, or 2 otherwise.
func unitAlignmentTier(interval, unit float64) int {
if unit <= 0 || interval <= 0 {
return 2
}
// tier 0: interval is a multiple of unit (e.g. interval=80, unit=40)
if ratio := interval / unit; math.Abs(ratio-math.Round(ratio)) < 1e-9 {
return 0
}
// tier 1: unit is a multiple of interval (e.g. interval=20, unit=60)
if ratio := unit / interval; math.Abs(ratio-math.Round(ratio)) < 1e-9 {
return 1
}
return 2
}
func padRange(divideCount int, min, max, minPaddingScale, maxPaddingScale float64) (float64, float64) {
if minPaddingScale <= 0.0 && maxPaddingScale <= 0.0 {
return min, max
}
// scale percents for min value
scaledMinPadPercentMin := rangeMinPaddingPercentMin * minPaddingScale
scaledMinPadPercentMax := rangeMinPaddingPercentMax * minPaddingScale
// scale percents for max value
scaledMaxPadPercentMin := rangeMaxPaddingPercentMin * maxPaddingScale
scaledMaxPadPercentMax := rangeMaxPaddingPercentMax * maxPaddingScale
minResult := min
spanIncrement := (max - min) * 0.01 // must be 1% of the span
var spanIncrementMultiplier float64
// find a min value to start our range from
// we prefer (in order, negative if necessary), 0, 1, 10, 100, ..., 2, 20, ..., 5, 50, ...
var updatedMin bool
rootLoop:
for _, multiple := range []float64{1.0, 2.0, 5.0} {
if min < 0 {
multiple *= -1 // convert multiple sign to adjust targetVal correctly
}
expoLoop:
for expo := -1.0; expo < 6; expo++ {
if expo == -1.0 && multiple != 1.0 {
continue expoLoop // we only want to test targetVal 0 once
}
// use 10^expo so that we prefer 0, 10, 100, etc numbers
targetVal := math.Floor(math.Pow(10, expo)) * multiple // Math.Floor to convert 0.1 from -1 expo into 0
if targetVal < min-(spanIncrement*scaledMinPadPercentMax) {
break expoLoop // no match possible, target value will only get further from start
} else if targetVal <= min-(spanIncrement*scaledMinPadPercentMin) {
// targetVal can be between our span increment increases, calculate and set result
updatedMin = true
spanIncrementMultiplier = (min - targetVal) / spanIncrement
minResult = targetVal
break rootLoop
} // else try again to meet minimum padding requirements
}
}
if !updatedMin {
minResult, spanIncrementMultiplier =
friendlyRound(min, spanIncrement, scaledMinPadPercentMin,
scaledMinPadPercentMin, scaledMinPadPercentMax, false)
}
if minTrunk := math.Trunc(minResult); minTrunk <= min-(spanIncrement*scaledMinPadPercentMin) {
minResult = minTrunk // remove possible float multiplication inaccuracies
}
if max == minResult {
// no adjustment was made and there is no span, because of that the max calculation below can't function
// for that reason we apply a default constant span, still wanting to prefer a zero start if possible
if minResult == 0 {
return minResult, minResult + (2 * zeroSpanAdjustment)
}
return minResult - zeroSpanAdjustment, minResult + zeroSpanAdjustment
} else if maxPaddingScale <= 0.0 {
return minResult, max
}
if math.Abs(max) < 10 {
return minResult, math.Ceil(max) + 1
}
interval := (max - minResult) / float64(divideCount-1)
roundedInterval, _ := friendlyRound(interval, spanIncrement/float64(divideCount-1),
math.Max(spanIncrementMultiplier, scaledMaxPadPercentMin),
scaledMaxPadPercentMin, scaledMaxPadPercentMax, true)
maxResult := minResult + (roundedInterval * float64(divideCount-1))
if maxTrunk := math.Trunc(maxResult); maxTrunk >= max+(spanIncrement*scaledMaxPadPercentMin) {
maxResult = maxTrunk // remove possible float multiplication inaccuracies
}
return minResult, maxResult
}
// flexNiceSearch tries divideCount ±3 looking for a nice-number interval that keeps the max
// between minPadRequired and maxPadLimit. maxCount caps the label count to avoid overlapping
// labels (0 means no cap). Returns the best max, count, and whether a match was found.
func flexNiceSearch(minResult, max, minPadRequired, maxPadLimit float64,
divideCount, maxCount int, niceFunc func(float64) float64) (bestMax float64, bestCount int, found bool) {
var bestAbsDelta int
var bestExcess float64
for delta := -3; delta <= 3; delta++ {
dc := divideCount + delta
if dc < minimumAxisLabels {
continue
}
if maxCount > 0 && dc > maxCount {
continue
}
ni := niceFunc((max - minResult) / float64(dc-1))
if ni <= 0 {
continue
}
candidateMax := minResult + ni*float64(dc-1)
if candidateMax < minPadRequired-1e-10 || candidateMax > maxPadLimit+1e-10 {
continue
}
absDelta := int(math.Abs(float64(delta)))
excess := candidateMax - max
// prefer candidates close to the original count (absDelta <= 1) over far ones,
// then minimize absDelta within far candidates, then minimize excess,
// finally prefer the count closest to the original on an excess tie
var isBetter bool
if !found {
isBetter = true
} else if (absDelta <= 1) != (bestAbsDelta <= 1) {
isBetter = absDelta <= 1 // close tier always beats far tier
} else if absDelta > 1 && absDelta != bestAbsDelta {
isBetter = absDelta < bestAbsDelta // within far tier, smaller delta wins
} else if math.Abs(excess-bestExcess) > 1e-10 {
isBetter = excess < bestExcess // less excess wins
} else {
isBetter = absDelta < bestAbsDelta // excess tie: prefer count closest to original
}
if isBetter {
bestAbsDelta = absDelta
bestExcess = excess
bestMax = candidateMax
bestCount = dc
found = true
}
}
return bestMax, bestCount, found
}
func friendlyRound(val, increment, defaultMultiplier, minMultiplier, maxMultiplier float64, add bool) (float64, float64) {
absVal := math.Abs(val)
startOOM := math.Floor(math.Log10(absVal))
// for sub-unit values extend to finer-grained rounding, but only when rounding up (add=true)
lowerBound := 1.0
if absVal > 0 && startOOM < 0 && add {
lowerBound = startOOM - 1
}
for orderOfMagnitude := startOOM; orderOfMagnitude >= lowerBound; orderOfMagnitude-- {
roundValue := math.Pow(10, orderOfMagnitude)
var proposedVal, proposedMultiplier float64
for roundAdjust := 0.0; roundAdjust < 9.0; roundAdjust++ {
if add {
proposedVal = (math.Ceil(absVal/roundValue) * roundValue) + (roundValue * roundAdjust)
} else {
proposedVal = (math.Floor(absVal/roundValue) * roundValue) + (roundValue * roundAdjust)
}
if val < 0 { // Apply the original sign back to proposedVal