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| 1 | +// Copyright 2023 The Go Authors. All rights reserved. |
| 2 | +// Use of this source code is governed by a BSD-style |
| 3 | +// license that can be found in the LICENSE file. |
| 4 | + |
| 5 | +//go:build !purego |
| 6 | + |
| 7 | +#include "textflag.h" |
| 8 | + |
| 9 | +// func addMulVVW1024(z, x *uint, y uint) (c uint) |
| 10 | +TEXT ·addMulVVW1024(SB),$0-32 |
| 11 | + MOV $16, X30 |
| 12 | + JMP addMulVVWx(SB) |
| 13 | + |
| 14 | +// func addMulVVW1536(z, x *uint, y uint) (c uint) |
| 15 | +TEXT ·addMulVVW1536(SB),$0-32 |
| 16 | + MOV $24, X30 |
| 17 | + JMP addMulVVWx(SB) |
| 18 | + |
| 19 | +// func addMulVVW2048(z, x *uint, y uint) (c uint) |
| 20 | +TEXT ·addMulVVW2048(SB),$0-32 |
| 21 | + MOV $32, X30 |
| 22 | + JMP addMulVVWx(SB) |
| 23 | + |
| 24 | +TEXT addMulVVWx(SB),NOFRAME|NOSPLIT,$0 |
| 25 | + MOV z+0(FP), X5 |
| 26 | + MOV x+8(FP), X7 |
| 27 | + MOV y+16(FP), X6 |
| 28 | + MOV $0, X29 |
| 29 | + |
| 30 | + BEQZ X30, done |
| 31 | +loop: |
| 32 | + MOV 0*8(X5), X10 // z[0] |
| 33 | + MOV 1*8(X5), X13 // z[1] |
| 34 | + MOV 2*8(X5), X16 // z[2] |
| 35 | + MOV 3*8(X5), X19 // z[3] |
| 36 | + |
| 37 | + MOV 0*8(X7), X8 // x[0] |
| 38 | + MOV 1*8(X7), X11 // x[1] |
| 39 | + MOV 2*8(X7), X14 // x[2] |
| 40 | + MOV 3*8(X7), X17 // x[3] |
| 41 | + |
| 42 | + MULHU X8, X6, X9 // z_hi[0] = x[0] * y |
| 43 | + MUL X8, X6, X8 // z_lo[0] = x[0] * y |
| 44 | + ADD X8, X10, X21 // z_lo[0] = x[0] * y + z[0] |
| 45 | + SLTU X8, X21, X22 |
| 46 | + ADD X9, X22, X9 // z_hi[0] = x[0] * y + z[0] |
| 47 | + ADD X21, X29, X10 // z_lo[0] = x[0] * y + z[0] + c |
| 48 | + SLTU X21, X10, X22 |
| 49 | + ADD X9, X22, X29 // next c |
| 50 | + |
| 51 | + MULHU X11, X6, X12 // z_hi[1] = x[1] * y |
| 52 | + MUL X11, X6, X11 // z_lo[1] = x[1] * y |
| 53 | + ADD X11, X13, X21 // z_lo[1] = x[1] * y + z[1] |
| 54 | + SLTU X11, X21, X22 |
| 55 | + ADD X12, X22, X12 // z_hi[1] = x[1] * y + z[1] |
| 56 | + ADD X21, X29, X13 // z_lo[1] = x[1] * y + z[1] + c |
| 57 | + SLTU X21, X13, X22 |
| 58 | + ADD X12, X22, X29 // next c |
| 59 | + |
| 60 | + MULHU X14, X6, X15 // z_hi[2] = x[2] * y |
| 61 | + MUL X14, X6, X14 // z_lo[2] = x[2] * y |
| 62 | + ADD X14, X16, X21 // z_lo[2] = x[2] * y + z[2] |
| 63 | + SLTU X14, X21, X22 |
| 64 | + ADD X15, X22, X15 // z_hi[2] = x[2] * y + z[2] |
| 65 | + ADD X21, X29, X16 // z_lo[2] = x[2] * y + z[2] + c |
| 66 | + SLTU X21, X16, X22 |
| 67 | + ADD X15, X22, X29 // next c |
| 68 | + |
| 69 | + MULHU X17, X6, X18 // z_hi[3] = x[3] * y |
| 70 | + MUL X17, X6, X17 // z_lo[3] = x[3] * y |
| 71 | + ADD X17, X19, X21 // z_lo[3] = x[3] * y + z[3] |
| 72 | + SLTU X17, X21, X22 |
| 73 | + ADD X18, X22, X18 // z_hi[3] = x[3] * y + z[3] |
| 74 | + ADD X21, X29, X19 // z_lo[3] = x[3] * y + z[3] + c |
| 75 | + SLTU X21, X19, X22 |
| 76 | + ADD X18, X22, X29 // next c |
| 77 | + |
| 78 | + MOV X10, 0*8(X5) // z[0] |
| 79 | + MOV X13, 1*8(X5) // z[1] |
| 80 | + MOV X16, 2*8(X5) // z[2] |
| 81 | + MOV X19, 3*8(X5) // z[3] |
| 82 | + |
| 83 | + ADDI $32, X5 |
| 84 | + ADDI $32, X7 |
| 85 | + |
| 86 | + ADDI $-4, X30 |
| 87 | + BNEZ X30, loop |
| 88 | + |
| 89 | +done: |
| 90 | + MOV X29, c+24(FP) |
| 91 | + RET |
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