You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
runtime: split spans when scavenging if it's more than we need
This change makes it so that during scavenging we split spans when the
span we have next for scavenging is larger than the amount of work we
have left to do.
The purpose of this change is to improve the worst-case behavior of the
scavenger: currently, if the scavenger only has a little bit of work to
do but sees a very large free span, it will scavenge the whole thing,
spending a lot of time to get way ahead of the scavenge pacing for no
reason.
With this change the scavenger should follow the pacing more closely,
but may still over-scavenge by up to a physical huge page since the
splitting behavior avoids breaking up huge pages in free spans.
This change is also the culmination of the scavenging improvements, so
we also include benchmark results for this series (starting from
"runtime: merge all treaps into one implementation" until this patch).
This patch stack results in average and peak RSS reductions (up to 11%
and 7% respectively) for some benchmarks, with mostly minimal
performance degredation (3-4% for some benchmarks, ~0% geomean). Each of
these benchmarks was executed with GODEBUG=madvdontneed=1 on Linux; the
performance degredation is even smaller when MADV_FREE may be used, but
the impact on RSS is much harder to measure. Applications that generally
maintain a steady heap size for the most part show no change in
application performance.
These benchmarks are taken from an experimental benchmarking suite
representing a variety of open-source Go packages, the raw results may
be found here:
https://perf.golang.org/search?q=upload:20190509.1
For #30333.
Change-Id: I618a48534d2d6ce5f656bb66825e3c383ab1ffba
Reviewed-on: https://go-review.googlesource.com/c/go/+/175797
Run-TryBot: Michael Knyszek <[email protected]>
Reviewed-by: Austin Clements <[email protected]>
0 commit comments