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docs/advanced.md
@@ -1471,10 +1471,7 @@ To test them, we use the following special techniques:
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Another way to test private members is to refactor them into an
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implementation class, which is then declared in a `*-internal.h` file. Your
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- clients aren't allowed to include this header but your tests can. Such is
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- called the
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- [Pimpl](https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-c-pimpl-r1794/)
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- (Private Implementation) idiom.
+ clients aren't allowed to include this header but your tests can.
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Or, you can declare an individual test as a friend of your class by adding
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this line in the class body:
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