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Cannot use the same struct as output of vertex shader as input to fragment shader #14

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litherum opened this issue Oct 13, 2018 · 0 comments

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@litherum
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Migrated from https://bugs.webkit.org/show_bug.cgi?id=190415:

At 2018-10-09T22:23:29Z, [email protected] wrote:
SV_Position isn't allowed as an input to the fragment shader, so you can't naively use the same struct and pass it to both

@litherum litherum changed the title [WHLSL] Cannot use the same struct as output of vertex shader as input to fragment shader Cannot use the same struct as output of vertex shader as input to fragment shader Oct 18, 2018
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